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Cobblemon Commands

发布时间:2026-09-20 | 浏览:1
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Commands are text actions that can be used to activate Cobblemon features in game. There are several ways to use commands, but the easiest is through the chat window. Simply open it and type your command directly. Every command must start with a forward slash ( / ), followed by the command itself. If you make a mistake while typing, the command won’t run and you’ll see an error message (this message is only visible to you). This page intentionally includes regular gameplay/admin commands, addon/debug commands, aliases, and internal registered commands so that no registered command is omitted. Permission Legend # When a command says Permission: command.example (level 2) , read it like this: command.example is the Cobblemon permission name, and level 2 is the normal Minecraft fallback if no permission plugin changes it. On Fabric, permission plugins usually see the full node as cobblemon.command.example . Spawning Commands Party Editing and Inspecting Commands Player Data and PC Data Commands PC and UI Commands Battle Commands Pokedex Commands Addon, Debug, and Utility Commands Internal Callback Commands Spawning Commands # Spawn Pokemon # Spawns a Pokemon at the command source's current position. Usage: /spawnpokemon <properties> Alias: /pokespawn Permission: command.spawnpokemon (level 2) The <properties> argument is the full Pokemon properties string. The species and attributes can be arranged in any order as long as a species is present. Spawn Pokemon At # Spawns a Pokemon at the specified coordinates. Usage: /spawnpokemonat <x> <y> <z> <properties> Alias: /pokespawnat Permission: command.spawnpokemon (level 2) Spawn All Pokemon # Spawns one of every implemented Pokemon at the command user's position. Optional min and max arguments limit by National Pokedex number. Usage: /spawnallpokemon [min [max]] Permission: command.spawnallpokemon (level 4); player source required. Spawn Pokemon From Spawn Pool # Forces the spawn system to attempt one or more Pokemon spawns around the command user. Usage: /spawnpokemonfrompool [amount] Alias: /forcespawn Permission: command.spawnpokemon (level 2); player source required. Shows Pokemon spawn probabilities for the selected spawn bucket around the command user's current spawning area. Usage: /checkspawn <bucket> Permission: command.checkspawns (level 2); player source required. Party Editing and Inspecting Commands # Gives a Pokemon to the command user. Usage: /givepokemon <properties> Alias: /pokegive Permission: command.givepokemon.self (level 2) Give Pokemon Other # Gives a Pokemon to a specified player. Usage: /givepokemonother <player> <properties> Alias: /pokegiveother Permission: command.givepokemon.other (level 2) Removes a Pokemon from a player's party slot. If the command source is a different player, the Pokemon is added to the command source's party instead of being deleted. Usage: /takepokemon <player> <slot> Permission: command.takepokemon (level 2) Removes a Pokemon from a player's PC box slot. If the command source is a different player, the Pokemon is added to the command source's party instead of being deleted. Usage: /pctake <player> <box> <slot> Permission: command.takepokemon (level 2) Applies Pokemon properties to a Pokemon in the command user's party. Usage: /pokemonedit <slot> <properties> Alias: /pokeedit Permission: command.pokemonedit.self (level 2) Pokemon Edit Other # Applies Pokemon properties to a Pokemon in another player's party. Usage: /pokemoneditother <player> <slot> <properties> Alias: /pokeeditother Permission: command.pokemonedit.other (level 2) Heals the command user's party, or a specified player's party when a target is provided. Usage: /healpokemon [player] Alias: /pokeheal Permissions: command.healpokemon.self (level 2), command.healpokemon.other (level 2) Teaches a move to a Pokemon in a player's party. Without command.teach.bypass , the Pokemon must be able to learn the move. Usage: /teach <player> <slot> <move> Permissions: command.teach.base (level 2), optional command.teach.bypass (level 2) Adds enough experience for one level to a Pokemon in a party slot. Usage: /levelup <slot> or /levelup <player> <slot> Permissions: command.levelup.self (level 2), command.levelup.other (level 2) Displays the friendship value for a Pokemon in the command user's party. Usage: /friendship <slot> Permission: command.friendship (level 2) Sets the held item for a Pokemon in a player's party. Usage: /held_item <player> <slot> <item> Permission: command.helditem (level 2) Moves one Pokemon from a player's party to their PC, optionally targeting a specific box. Usage: /pokebox <player> <slot> [box] Permission: command.pokebox (level 2) Moves all possible Pokemon from a player's party to their PC, optionally targeting a specific box. Usage: /pokeboxall <player> [box] Permission: command.pokebox (level 2) Query Learnset # Returns success if the Pokemon in a player's party slot can learn the specified move. Usage: /querylearnset <player> <slot> <move> Permission: command.querylearnset (level 2) Player Data and PC Data Commands # Give All Pokemon # Gives one of every implemented Pokemon to the command user, sending overflow to the PC. The command parser accepts optional min and max arguments; in the current source, the execution path still grants every implemented species. Usage: /giveallpokemon [min [max]] Permission: command.giveallpokemon (level 4); player source required. Deletes all Pokemon in the target player's party. Usage: /clearparty <player> Permission: command.clearparty (level 2) Deletes all Pokemon in the target player's PC. Usage: /clearpc <player> Permission: command.clearpc (level 2) Pokemon Restart # Clears the command user's party and PC, then resets starter-related player data. Usage: /pokemonrestart [reset_starters] Alias: /pokerestart Permission: command.pokemonedit.self (level 2) Pokemon Restart Other # Clears another player's party and PC, then resets starter-related player data. Usage: /pokemonrestartother <player> [reset_starters] Alias: /pokerestartother Permission: command.pokemonedit.other (level 2) Box Count Query # Displays the number of PC boxes a player currently has. Usage: /boxcount query <player> Permission: command.boxcount (level 2) Box Count Add # Adds PC boxes to a player's PC. Usage: /boxcount add <player> <amount> Permission: command.boxcount (level 2) Box Count Remove # Removes PC boxes from a player's PC. If the boxes to remove are not empty, the command prompts with a clickable force-remove confirmation. Usage: /boxcount remove <player> <amount> Permission: command.boxcount (level 2) Box Count Set # Sets a player's total PC box count. If reducing through non-empty boxes, the command prompts with a clickable force-remove confirmation. Usage: /boxcount set <player> <amount> Permission: command.boxcount (level 2) PC and UI Commands # Opens the command user's PC, optionally opening a specific box. Usage: /pc [box] Permission: command.pc (level 2); player source required. Searches the command user's PC for Pokemon matching a properties string. Usage: /pcsearch <properties> Permission: command.pcsearch (level 2) PC Search Other # Searches another player's PC for Pokemon matching a properties string. Usage: /pcsearch other <player> <properties> Permission: command.pcsearch (level 2) Renames a player's PC box. Usage: /renamebox <player> <box> <name> Permission: command.renamebox (level 2) Change Wallpaper # Changes a player's PC box wallpaper to one they have unlocked. Usage: /changewallpaper <player> <box> <wallpaper> Permission: command.changewallpaper (level 2) Unlock PC Box Wallpaper #
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Unlocks a PC box wallpaper for a player. Usage: /unlockpcboxwallpaper <player> <wallpaper> [playsSound] Permission: command.unlockpcboxwallpaper (level 2) Open Starter Screen # Opens the starter selection UI for a player if they have not already chosen a starter. Usage: /openstarterscreen <player> Permission: command.openstarterscreen (level 2) Cobblemon Config # Opens the Cobblemon config screen for the command user. Usage: /cobblemonconfig Permission: no Cobblemon permission node; player source required. Cobblemon Config Reload # Reloads the server config and sends updated server settings to players. Usage: /cobblemonconfig reload Permission: command.cobblemonconfig.reload (level 2) Battle Commands # Stops the specified player's current battle. Usage: /stopbattle <player> Permission: command.stopbattle (level 2) Abandon Multi Team # Removes the command user from their multi-battle team. Usage: /abandonmultiteam Alias: /abandonmultibattleteam Permission: command.abandonmultiteam (level 0) Spectate Battle # Makes the command user spectate the target player's battle. Usage: /spectateBattle <player> Permission: command.spectatebattle (level 4); player source required. Pokedex Commands # Grant Pokedex Entries # Grants caught Pokedex progress to a player for either an entire dex or one species/form. Usage: /pokedex grant <player> all <dex> or /pokedex grant <player> only <species> <form> Permission: command.pokedex (level 2) Revoke Pokedex Entries # Removes Pokedex progress from a player for either an entire dex or one species/form. Usage: /pokedex revoke <player> all <dex> or /pokedex revoke <player> only <species> <form> Permission: command.pokedex (level 2) Print Pokedex Calculations # Prints Pokedex completion calculations for the target player. Usage: /pokedex printcalculations <player> , /pokedex printcalculations <player> all , or /pokedex printcalculations <player> <dex> Permission: command.pokedex (level 2) NPC functionality is currently experimental in Cobblemon. Spawns an NPC of the given class at the command source's current position. Level defaults to 1 . Usage: /spawnnpc <class> [level] Alias: /npcspawn Permission: command.spawnnpc (level 2) Spawns an NPC of the given class at the specified coordinates. Level defaults to 1 . Usage: /spawnnpcat <x> <y> <z> <class> [level] Alias: /npcspawnat Permission: command.spawnnpc (level 2) Deletes an NPC. With no target argument, deletes the NPC the command user is looking at. Usage: /npcdelete [target] Permission: command.npcdelete (level 2) Opens the NPC editor for the NPC the command user is looking at. Usage: /npcedit Permission: command.npcedit (level 2); player source required. Apply Player Texture # Applies a Minecraft player's texture to the NPC the command user is looking at. Usage: /applyplayertexture <playerName> Permission: command.applyplayertexture (level 2); player source required. Behaviour Edit # Opens the behaviour editor for the scriptable living entity the command user is looking at. For NPCs, this opens the NPC editor. Usage: /behaviouredit Permission: command.behaviouredit (level 2); player source required. Mark Commands # Gives a mark to a Pokemon in a player's party. Usage: /givemark <player> <slot> <mark> Permission: command.changemark (level 2) Removes a mark from a Pokemon in a player's party. Usage: /takemark <player> <slot> <mark> Permission: command.changemark (level 2) Give All Marks # Gives every registered mark to a Pokemon in a player's party. Usage: /giveallmarks <player> <slot> Permission: command.changemark (level 2) Addon, Debug, and Utility Commands # Cobblemon Info # Displays Cobblemon build information. Usage: /cobblemon info Permission: no Cobblemon permission node. Bedrock Particle # Spawns a Bedrock/Snowstorm particle effect at entities, at an entity locator, or at a world position. Usage: /bedrockparticle <effect> <target> [locator] or /bedrockparticle <effect> <world> <x> <y> <z> Permission: command.bedrockparticle (level 2) Freeze Pokemon # Sets the freeze-frame value for the Pokemon the command user is looking at. The seconds argument accepts values from -1 upward. Usage: /freezepokemon [seconds] Permission: command.freezepokemon (level 2); player source required. Open Dialogue # Opens a dialogue on a player. Usage: /opendialogue <dialogue> <player> Permission: command.opendialogue (level 2) Runs a Molang expression with optional player, NPC, and Pokemon entity contexts. Usage: /runmolang <molang> [player] [npc] [pokemon] Permission: command.runmolang (level 2) Run Molang Script # Runs a registered Cobblemon Molang script with optional player, NPC, and Pokemon entity contexts. Usage: /runmolangscript <script> [player] [npc] [pokemon] Permission: command.runmolangscript (level 2) Change Pokemon Eye Height # Temporarily changes a species eye height for a pose. Usage: /changeeyeheight <species> <standing|flying|swimming> <height> Permission: command.changeeyeheight (level 4) Change Scale And Size # Temporarily changes a species base scale and hitbox dimensions. The dispatcher exposes a shorter parse path, but the implementation reads width and height , so the complete form below is the usable form. Usage: /changescaleandsize <species> <scale> <width> <height> Permission: command.changescaleandsize (level 4) Change Walk Speed # Temporarily changes a species walk speed. Usage: /changewalkspeed <species> <walkSpeed> Permission: command.changewalkspeed (level 4) Transform Model Part # Temporarily changes a model part transform on the model currently selected by the model-part argument tooling. Usage: /transformmodelpart <position|rotation|scale> <part> <x> <y> <z> Permission: command.transformmodelpart (level 4) Calculate Seat Positions # Opens client tooling for calculating riding seat positions for a species, aspects set, and pose. Usage: /calculateseatpositions <species> <aspects> <pose> Permission: command.calculateseatpositions (level 2); player source required. Use a comma-separated aspects string when more than one aspect is needed. Registered debug command intended for inspecting the command user's held item NBT. The implementation body is currently commented out, so it returns success without output. Permission: command.getnbt (level 4); player source required. Reload Showdown # Reloads Cobblemon's Showdown service connection and resends Showdown registry data. Usage: /reloadshowdown Permission: vanilla level 4. Developer test command. In the current source it halves the command user's party HP and spawns a standard level 50 NPC at the user. Usage: /testcommand Permission: vanilla level 4; player source required. Returns the number of Pokemon in a selected store that match the provided properties. Usage: /teststore <player> <party|pc|all> <properties> Permission: command.teststore (level 2) Returns success if a PC slot contains a Pokemon matching the provided properties. Usage: /testpcslot <player> <box> <slot> <properties> Permission: command.testpcslot (level 2) Test Party Slot # Returns success if a party slot contains a Pokemon matching the provided properties. Usage: /testpartyslot <player> <slot> <properties> Permission: command.testpartyslot (level 2) Internal Callback Commands # Cobblemon Click Text # Executes a registered server-side click-text callback by UUID. This command is generated for clickable chat/UI text and is not meant to be typed manually in normal play. Usage: /cobblemonclicktext <callback> Permission: no Cobblemon permission node; player source required.
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