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88 Special Delivery Released 23 minutes ago Share Type: game Dev: FourOFour Pub: FourOFour Genres: Indie Simulation About Screenshots Videos You were just hired at a (surprisingly busy) shifty roadside motel off of a major highway. The guests are odd and from all over, but something isn’t right. Some of the guests aren’t people at all. Night after night you have to deduce who might be just an odd individual, and who is a monster looking to steal your bones. Equipped with nothing but a boom-stick and a pack of smokes, you have to deal with the stress of what’s real and what’s not. Figure Out Who Is Lying Guests slip up, but monsters will lie. The guests might do something weird once, like order outside of their normal order, or change rooms once, but monsters will make it a pattern. Keep a Grip on Reality With the stress of running a motel, and the idea that there are monsters living among you, the stress can be overwhelming. Keep your trusty smokes around to avoid falling for illusions. Locked and Loaded Keep your boom-stick ready at all times, you never know what's lurking just behind you... Features First-person motel horror game about service work, deduction, and surviving. Randomized Guests, Orders, and Monster Behavior. Different monster types with different tells and attacks. A personal notes system for keeping track of suspicious behavior. Stress based scares that get worse as the night goes on. Endless mode after the first 10 nights. Retro roadside motel horror with a lot of, potentially fatal, problems to deal with. Special Delivery Trailer Special Delivery You were just hired at a (surprisingly busy) shifty roadside motel off of a major highway. The guests are odd and from all over, but something isn’t right. Some of the guests aren’t people at all. Night after night you have to deduce who might be just an odd individual, and who is a monster looking to steal your bones. Equipped with nothing but a boom-stick and a pack of smokes, you have to deal with the stress of what’s real and what’s not. Figure Out Who Is Lying Guests slip up, but monsters will lie. The guests might do something weird once, like order outside of their normal order, or change rooms once, but monsters will make it a pattern. Keep a Grip on Reality With the stress of running a motel, and the idea that there are monsters living among you, the stress can be overwhelming. Keep your trusty smokes around to avoid falling for illusions. Locked and Loaded Keep your boom-stick ready at all times, you never know what's lurking just behind you... First-person motel horror game about service work, deduction, and surviving. First-person motel horror game about service work, deduction, and surviving. Randomized Guests, Orders, and Monster Behavior. Randomized Guests, Orders, and Monster Behavior. Different monster types with different tells and attacks. Different monster types with different tells and attacks. A personal notes system for keeping track of suspicious behavior. A personal notes system for keeping track of suspicious behavior. Stress based scares that get worse as the night goes on. Stress based scares that get worse as the night goes on. Endless mode after the first 10 nights. Endless mode after the first 10 nights. Retro roadside motel horror with a lot of, potentially fatal, problems to deal with. Retro roadside motel horror with a lot of, potentially fatal, problems to deal with. Special Delivery Trailer 87 Mystic 6 Released an hour ago Share Type: game Dev: Dry Duck Pub: Dry Duck Genres: Indie RPG Strategy About Screenshots Videos A tactical card RPG where each card strikes with a unique placeable grid pattern to outsmart your enemies. Along your journey, weapons, potions, skills, runes, and much more will shape every run. Features Unlock Your Heroes — 6 characters, 6 playstyles. Start with one, unlock the rest as you go. Tactical Grid — Each card carries a unique attack pattern that you freely rotate and reposition across the 5×5 battlefield, turning every move into a tactical decision. Loot & Gear — Discover weapons, armor, and equipment throughout your journey. Each piece uniquely modifies your stats and playstyle, so choose wisely — every run is a new build. Skills & Progression — Defeat enemies to earn skill points and spend them freely across a deep upgrade system. Boost your attack, reinforce your defense, expand your backpack, or increase your critical hit chances. The choice is yours. Runes & Rituals — Earn runes from fallen bosses and portal rifts, then socket them into your powers at the lab to reshape your build World Map — Forge your own journey across a branching map. Choose your next destination freely — whether that's battling Elites, challenging fearsome Bosses, or destroying portals. Your path, your rules. Debuffs & Interactions — Each attack type can inflict unique debuffs on your enemies. Combine them strategically as different debuffs interact with different attack types, unleashing increased damage. Attack Order — Strategy doesn't end with placement. When unleashing multiple attack types in a single turn, the order you cast them matters — chain your spells wisely to maximize devastation. Biomes — Every battle takes place across a variety of distinct biomes, each one altering the battlefield in unique ways and forcing you to adapt your strategy. Gameplay A tactical card RPG where each card strikes with a unique placeable grid pattern to outsmart your enemies. Along your journey, weapons, potions, skills, runes, and much more will shape every run. Unlock Your Heroes — 6 characters, 6 playstyles. Start with one, unlock the rest as you go. Unlock Your Heroes — 6 characters, 6 playstyles. Start with one, unlock the rest as you go. Tactical Grid — Each card carries a unique attack pattern that you freely rotate and reposition across the 5×5 battlefield, turning every move into a tactical decision. Tactical Grid — Each card carries a unique attack pattern that you freely rotate and reposition across the 5×5 battlefield, turning every move into a tactical decision. Loot & Gear — Discover weapons, armor, and equipment throughout your journey. Each piece uniquely modifies your stats and playstyle, so choose wisely — every run is a new build. Loot & Gear — Discover weapons, armor, and equipment throughout your journey. Each piece uniquely modifies your stats and playstyle, so choose wisely — every run is a new build. Skills & Progression — Defeat enemies to earn skill points and spend them freely across a deep upgrade system. Boost your attack, reinforce your defense, expand your backpack, or increase your critical hit chances. The choice is yours. Skills & Progression — Defeat enemies to earn skill points and spend them freely across a deep upgrade system. Boost your attack, reinforce your defense, expand your backpack, or increase your critical hit chances. The choice is yours. Runes & Rituals — Earn runes from fallen bosses and portal rifts, then socket them into your powers at the lab to reshape your build Runes & Rituals — Earn runes from fallen bosses and portal rifts, then socket them into your powers at the lab to reshape your build World Map — Forge your own journey across a branching map. Choose your next destination freely — whether that's battling Elites, challenging fearsome Bosses, or destroying portals. Your path, your rules. World Map — Forge your own journey across a branching map. Choose your next destination freely — whether that's battling Elites, challenging fearsome Bosses, or destroying portals. Your path, your rules. Debuffs & Interactions — Each attack type can inflict unique debuffs on your enemies. Combine them strategically as different debuffs interact with different attack types, unleashing increased damage. Debuffs & Interactions — Each attack type can inflict unique debuffs on your enemies. Combine them strategically as different debuffs interact with different attack types, unleashing increased damage. Attack Order — Strategy doesn't end with placement. When unleashing multiple attack types in a single turn, the order you cast them matters — chain your spells wisely to maximize devastation. Attack Order — Strategy doesn't end with placement. When unleashing multiple attack types in a single turn, the order you cast them matters — chain your spells wisely to maximize devastation. Biomes — Every battle takes place across a variety of distinct biomes, each one altering the battlefield in unique ways and forcing you to adapt your strategy. Biomes — Every battle takes place across a variety of distinct biomes, each one altering the battlefield in unique ways and forcing you to adapt your strategy. 86 Asteroid Destroyer Released an hour ago Share Type: game Dev: Berner Games Pub: Berner Games Genres: Action Casual Indie About Screenshots Videos Dive into a fast-paced rogue-like arcade shooter where every run is a fresh fight to destroy asteroids! Choose your weapon, try out unique builds, overcome deadly challenges, and blast through 15–20 minute action-packed runs filled with chaos, upgrades, and hidden secrets! Weapons Experiment with a variety of weapons, each offering a distinct playstyle! • Laser Gun – Pew pew, a classic • Gattling Gun – Brrrr, spray and pray • Turret Gun – Well, it shoots turrets • Blade Gun - For all meele lovers Build Variety Each run lets you upgrade your weapon. Combine them to create your own destructive playstyle: Challenges Increase the difficulty with optional challenge modifiers: Complete challenges to unlock new weapons and cosmetics! Controls Designed for smooth and easy responsive arcade gameplay. Features Short 15–20 minute runs perfect for quick sessions Weapon and upgrade combinations Increasingly difficult asteroid waves Challenge modifiers for replayability Unlockable content through progression Asteroid Destroyer Asteroid Destroyer Dive into a fast-paced rogue-like arcade shooter where every run is a fresh fight to destroy asteroids! Choose your weapon, try out unique builds, overcome deadly challenges, and blast through 15–20 minute action-packed runs filled with chaos, upgrades, and hidden secrets! Experiment with a variety of weapons, each offering a distinct playstyle! • Laser Gun – Pew pew, a classic • Gattling Gun – Brrrr, spray and pray • Turret Gun – Well, it shoots turrets • Blade Gun - For all meele lovers Each run lets you upgrade your weapon. Combine them to create your own destructive playstyle: Increase the difficulty with optional challenge modifiers: Complete challenges to unlock new weapons and cosmetics! Designed for smooth and easy responsive arcade gameplay. Short 15–20 minute runs perfect for quick sessions Short 15–20 minute runs perfect for quick sessions Weapon and upgrade combinations Weapon and upgrade combinations Increasingly difficult asteroid waves Increasingly difficult asteroid waves Challenge modifiers for replayability Challenge modifiers for replayability Unlockable content through progression Unlockable content through progression Asteroid Destroyer 85 Domain-Controller Released 2 hours ago Share Type: game Dev: Blue Anchor Games Pub: Blue Anchor Games Genres: Action Adventure Casual Indie Simulation About Screenshots Videos Kelmore Research keeps zombies. They have SOPs, a dedicated VLAN and a quarterly drill, and nobody on staff thinks about them much. You're the new IT support hire. Your job is the ticket queue: password resets, printers, Wi-Fi, a monitor that won't wake up. Every door controller, camera and cell sensor in the building is also a domain-joined Windows box, so those tickets are yours too. **A real terminal** Work the queue in a PowerShell console that behaves like the real one. Get-ADUser, Add-ADGroupMember, Get-WinEvent, Invoke-Command: the commands you learn here are the ones admins use every day, and the errors are the real errors. **Ten floors, ten days** The offices are on top. Below them are nine sublevels: observation, dosing and telemetry, records, the cell blocks, the plant, the comms core. Your badge reaches one floor deeper each day, and each floor teaches one real admin skill, from access groups and event logs to replication, certificates and recovering deleted objects. **Go and see for yourself** Remote tools only get you so far. Some jobs mean walking to a desk on another floor, troubleshooting at the machine and talking to the person who sent the ticket. Some mean walking past cells where not everything is still inside. **Containment is an IT problem** When a subject gets out, the building locks down, and the way out is through the terminal. Restart the service, fix the group membership, find the cause in the logs. Getting caught doesn't end the run. You wake up in decon, and the clock has kept going. **Someone did this job before you** They left a runbook, one page on each floor. They also left accounts, scheduled tasks and replication partners that don't quite add up. The zombies are the danger everyone knows about. The infrastructure is the one nobody has a procedure for. - A first-person helpdesk job in a lab full of things that shouldn't be there - Real Windows administration: PowerShell, Active Directory, event logs, remote management - A strict ten-day run, with new commands earned by doing the work and never bought - Authored lockdowns that play the same way every time, each with a cause you can trace GamePlay Domain Controller - Trailer Domain-Controller Kelmore Research keeps zombies. They have SOPs, a dedicated VLAN and a quarterly drill, and nobody on staff thinks about them much. You're the new IT support hire. Your job is the ticket queue: password resets, printers, Wi-Fi, a monitor that won't wake up. Every door controller, camera and cell sensor in the building is also a domain-joined Windows box, so those tickets are yours too. **A real terminal** Work the queue in a PowerShell console that behaves like the real one. Get-ADUser, Add-ADGroupMember, Get-WinEvent, Invoke-Command: the commands you learn here are the ones admins use every day, and the errors are the real errors. **Ten floors, ten days** The offices are on top. Below them are nine sublevels: observation, dosing and telemetry, records, the cell blocks, the plant, the comms core. Your badge reaches one floor deeper each day, and each floor teaches one real admin skill, from access groups and event logs to replication, certificates and recovering deleted objects. **Go and see for yourself** Remote tools only get you so far. Some jobs mean walking to a desk on another floor, troubleshooting at the machine and talking to the person who sent the ticket. Some mean walking past cells where not everything is still inside. **Containment is an IT problem** When a subject gets out, the building locks down, and the way out is through the terminal. Restart the service, fix the group membership, find the cause in the logs. Getting caught doesn't end the run. You wake up in decon, and the clock has kept going. **Someone did this job before you** They left a runbook, one page on each floor. They also left accounts, scheduled tasks and replication partners that don't quite add up. The zombies are the danger everyone knows about. The infrastructure is the one nobody has a procedure for. - A first-person helpdesk job in a lab full of things that shouldn't be there - Real Windows administration: PowerShell, Active Directory, event logs, remote management - A strict ten-day run, with new commands earned by doing the work and never bought - Authored lockdowns that play the same way every time, each with a cause you can trace Domain Controller - Trailer 84 SICRUN Released 2 hours ago Share Type: game Dev: Shinok Pub: Locked IN Studios Genres: Action Adventure Casual About Screenshots Videos SICRUN SICRUN is a first-person arcade horror game about greed, bad luck, and something in the dark that already knows where you are. Five levels stand between you and the way out, and every exit costs SicCoins. Grab coins as you explore, and stay out of reach of whatever is hunting you. Gamble them for a chance to multiply your stack, spend them on upgrades and companions, and pay your way to the next level. The goal is to get through all five as fast as you can. SICCOINS SicCoins are scattered through every level, and the maze keeps refilling them. Earn your way out the slow way, running the halls and filling your pockets while the thing behind you loses your scent. Or put everything on a single roll and find out in two seconds whether this run was worth anything. Spend your SicCoins on upgrades. Move faster. Drag coins toward you from across the room. Double what every pickup is worth. Make the maze refill quicker so there's always something worth chasing. GAMBLING Every level has its own gambling game. Walk up to the table, name your stake and make your call. Win and your stake multiplies. Lose and it's gone. There is no safe bet. There's only the bet you can afford and the one you make anyway. ENEMIES Every level has at least one thing hunting you, and it doesn't walk a fixed route hoping to bump into you. It comes. It remembers where it last saw you, and it checks. Learn the shortcuts, the dead ends and the sightlines and you can shake it off fast. Get cornered holding a full run's worth of coins and you lose every one of them. You keep your upgrades and start again from the furthest level you've reached. Trailer2 SICRUN is a first-person arcade horror game about greed, bad luck, and something in the dark that already knows where you are. SICRUN is a first-person arcade horror game about greed, bad luck, and something in the dark that already knows where you are. Five levels stand between you and the way out, and every exit costs SicCoins. Grab coins as you explore, and stay out of reach of whatever is hunting you. Gamble them for a chance to multiply your stack, spend them on upgrades and companions, and pay your way to the next level. The goal is to get through all five as fast as you can. SICCOINS Five levels stand between you and the way out, and every exit costs SicCoins. Grab coins as you explore, and stay out of reach of whatever is hunting you. Gamble them for a chance to multiply your stack, spend them on upgrades and companions, and pay your way to the next level. The goal is to get through all five as fast as you can. SicCoins are scattered through every level, and the maze keeps refilling them. Earn your way out the slow way, running the halls and filling your pockets while the thing behind you loses your scent. Or put everything on a single roll and find out in two seconds whether this run was worth anything. SicCoins are scattered through every level, and the maze keeps refilling them. Earn your way out the slow way, running the halls and filling your pockets while the thing behind you loses your scent. Or put everything on a single roll and find out in two seconds whether this run was worth anything. Spend your SicCoins on upgrades. Move faster. Drag coins toward you from across the room. Double what every pickup is worth. Make the maze refill quicker so there's always something worth chasing. Spend your SicCoins on upgrades. Move faster. Drag coins toward you from across the room. Double what every pickup is worth. Make the maze refill quicker so there's always something worth chasing. Every level has its own gambling game. Walk up to the table, name your stake and make your call. Win and your stake multiplies. Lose and it's gone. There is no safe bet. There's only the bet you can afford and the one you make anyway. Every level has its own gambling game. Walk up to the table, name your stake and make your call. Win and your stake multiplies. Lose and it's gone. There is no safe bet. There's only the bet you can afford and the one you make anyway. Every level has at least one thing hunting you, and it doesn't walk a fixed route hoping to bump into you. It comes. It remembers where it last saw you, and it checks. Learn the shortcuts, the dead ends and the sightlines and you can shake it off fast. Get cornered holding a full run's worth of coins and you lose every one of them. You keep your upgrades and start again from the furthest level you've reached. Every level has at least one thing hunting you, and it doesn't walk a fixed route hoping to bump into you. It comes. It remembers where it last saw you, and it checks. Learn the shortcuts, the dead ends and the sightlines and you can shake it off fast. Get cornered holding a full run's worth of coins and you lose every one of them. You keep your upgrades and start again from the furthest level you've reached. 83 ShironoTou Released 2 hours ago Share Type: game Dev: Yuubi1997 Pub: Yuubi1997 Genres: Action About Screenshots Videos About This Game ShironoTou is a third-person 3D platformer where you must climb to the top of a mysterious white tower using a limited supply of blocks. The path ahead will not always be waiting for you. Create your own footholds, find a way through the tower's obstacles, and keep climbing higher. If there is no path forward, build one yourself. Create Your Own Path Use blocks to create new platforms and reach places that would otherwise be inaccessible. A single block can completely change your route. Think carefully about where to place them, because the number of blocks available to you is limited. Overcome the Tower's Challenges The white tower is filled with obstacles designed to stop your ascent. Moving platforms, disappearing platforms, difficult jumps, and other challenges stand between you and the top. Observe your surroundings, choose your route, and use your blocks to overcome each obstacle. Climb Higher The objective is simple: Reach the top of the White Tower. But getting there is another matter. One wrong step can send you falling back down, while a clever block placement may open a completely new route. Find your own way through the tower and keep climbing. How will you reach the top? ShironoTou公式予告編 About This Game ShironoTou is a third-person 3D platformer where you must climb to the top of a mysterious white tower using a limited supply of blocks. The path ahead will not always be waiting for you. Create your own footholds, find a way through the tower's obstacles, and keep climbing higher. If there is no path forward, build one yourself. Create Your Own Path Use blocks to create new platforms and reach places that would otherwise be inaccessible. A single block can completely change your route. Think carefully about where to place them, because the number of blocks available to you is limited. Overcome the Tower's Challenges The white tower is filled with obstacles designed to stop your ascent. Moving platforms, disappearing platforms, difficult jumps, and other challenges stand between you and the top. Observe your surroundings, choose your route, and use your blocks to overcome each obstacle. The objective is simple: Reach the top of the White Tower. But getting there is another matter. One wrong step can send you falling back down, while a clever block placement may open a completely new route. Find your own way through the tower and keep climbing. How will you reach the top? ShironoTou公式予告編 82 Fade out Released 2 hours ago Share Type: game Dev: Revik Studio Red Hog Studio Pub: Revik Studio Genres: Adventure Indie Early Access About Screenshots Videos ESCAPE FROM HELL Fade Out is a cooperative escape-horror experience where teamwork and your energies are your only weapon. You won't survive alone: only by staying together can you climb. HELL Zones suspended in time, sudden teleport portals, shifting walls, thick fog, and impossible spaces will force you to question what's real. In Fade Out, the environment itself can become the enemy. Every dark corridor hides a threat. A single misstep can separate the group forever. POSITIVE AND NEGATIVE Every soul holds two opposing energies: one positive, one negative. They are your only defense. The creatures of Hell fear only one of the two — strike with the wrong one and you won't stop them. Learn to read each enemy, immobilize it with the right energy, and bend the environment to your path. REVIVAL Death is not the end. When your soul is devoured, your companions can transfer part of their energy to recharge you and bring you back. But beware: doing so leaves you vulnerable to the creatures lurking in the dark. PROGRESSION AND SAVING Fade Out weaves its progression and save system into the story itself. As you advance, you'll find filaments of energy left behind by the entity. They act as checkpoints, if you fall, the entity will bring you back to life from one of them, without making you lose the progress you've made. Fade Out - Official Trailer ESCAPE FROM HELL Fade Out is a cooperative escape-horror experience where teamwork and your energies are your only weapon. You won't survive alone: only by staying together can you climb. Zones suspended in time, sudden teleport portals, shifting walls, thick fog, and impossible spaces will force you to question what's real. In Fade Out, the environment itself can become the enemy. Every dark corridor hides a threat. A single misstep can separate the group forever. POSITIVE AND NEGATIVE Every soul holds two opposing energies: one positive, one negative. They are your only defense. The creatures of Hell fear only one of the two — strike with the wrong one and you won't stop them. Learn to read each enemy, immobilize it with the right energy, and bend the environment to your path. Death is not the end. When your soul is devoured, your companions can transfer part of their energy to recharge you and bring you back. But beware: doing so leaves you vulnerable to the creatures lurking in the dark. PROGRESSION AND SAVING Fade Out weaves its progression and save system into the story itself. As you advance, you'll find filaments of energy left behind by the entity. They act as checkpoints, if you fall, the entity will bring you back to life from one of them, without making you lose the progress you've made. Fade Out - Official Trailer 81 StackLoad Released 2 hours ago Share Type: game Dev: IMarin Labs Pub: IMarin Labs Genres: Casual Indie About Screenshots Videos Stack apartments. Sabotage friends. Blame physics. The next block is swinging. Your tower is leaning. Your friends are offering advice you probably shouldn't trust. StackLoad is an online physics stacking party game for up to four players. Time your drops, stack apartment blocks, and turn risky placements into a tower worth bragging about. Every new floor raises the stakes. Every mistake gives the group something to argue about. Build Together: one tower, shared responsibility Take turns adding floors to the same tower. Leave a clean landing for the next player, or hand them a wobbling problem and wish them luck. Teamwork gets you higher. Someone still has to make the next drop. Tower Race: keep yours standing Build your own tower and compete for the highest score. Send Gust, Slip, and Wobble to rivals, then brace against incoming trouble. A steady hand helps. So does making everyone else nervous. Expect a few complications Birds, awkward shipments, and cargo challenges can upset your plans. Adapt to the next delivery, recover from imperfect landings, and decide whether that extra floor is worth the risk. Watch it fall. Settle the argument. Replay the mishaps and cast a blame vote. Was it your friend's drop, your own mistake, or just physics? There's always someone with a convincing excuse. Seven places to tempt gravity From tropical islands and city skylines to floating workshops and underground crystal foundries, build across seven colorful environments. Choose Easy, Normal, or Hard difficulty to set the stakes. Steam and an internet connection are required for online play. Keyboard and mouse required. Gameplay Trailer Stack apartments. Sabotage friends. Blame physics. Build Together: one tower, shared responsibility Tower Race: keep yours standing Expect a few complications Watch it fall. Settle the argument. Seven places to tempt gravity Gameplay Trailer 80 Lacey's Flash Games Released 2 hours ago Share Type: game Dev: ghosttundra Euroclipse Brand New Groove Pub: Brand New Groove Euroclipse Genres: Action Adventure Indie About Screenshots Videos heyy, Grace here. So, you want to know about Lacey’s games? Ok, But just so you know, I have nothing to do with what people have been saying out there. Lacey’s Flash Games are the real girl games - or at least, that’s how they were marketed back in the day. Most of them are simple and intuitive point and click games. You interact with the environments, make choices, and unlock different endings depending on what you do. Sounds harmless, right? Just follow my instructions Each game takes place in its own themed environment. You might work at a pet shop, ride a skateboard, bake and decorate cakes, or help Lacey and her friends deal with one of their many problems. Your job is usually pretty simple. Read my instructions. Click on things. Make the right choices. Although sometimes doing the wrong thing is more interesting.... Cute, colorful and completely normal The games are bright, friendly and full of cute little details. At least, they are supposed to be :) Look closely and you might notice that some things do not quite belong. A character might act strangely. An object might appear where it should not. The instructions might stop making sense. If something feels out of place, maybe it is better to ignore it.... More than one ending Your choices can change how each game ends. Some endings are predictable. Others are not so much. Even I have no idea what Rocio hid inside some of these games, and I am not sure I want to know :p So, that is basically it Or at least, that is what I remember. There might be a few things Rocio added without telling me, but... oh well, If you REALLY want to search through all of it, then be my guest on this reflection of her twisted mind. Lacey's Flash Games release trailer Lacey's Flashgames - Real Girls' Games (DEMO) Lacey's Flash Games heyy, Grace here. So, you want to know about Lacey’s games? Ok, But just so you know, I have nothing to do with what people have been saying out there. Lacey’s Flash Games are the real girl games - or at least, that’s how they were marketed back in the day. Most of them are simple and intuitive point and click games. You interact with the environments, make choices, and unlock different endings depending on what you do. Sounds harmless, right? Just follow my instructions Each game takes place in its own themed environment. You might work at a pet shop, ride a skateboard, bake and decorate cakes, or help Lacey and her friends deal with one of their many problems. Your job is usually pretty simple. Read my instructions. Click on things. Make the right choices. Although sometimes doing the wrong thing is more interesting.... Cute, colorful and completely normal The games are bright, friendly and full of cute little details. At least, they are supposed to be :) Look closely and you might notice that some things do not quite belong. A character might act strangely. An object might appear where it should not. The instructions might stop making sense. If something feels out of place, maybe it is better to ignore it.... More than one ending Your choices can change how each game ends. Some endings are predictable. Others are not so much. Even I have no idea what Rocio hid inside some of these games, and I am not sure I want to know :p So, that is basically it Or at least, that is what I remember. There might be a few things Rocio added without telling me, but... oh well, If you REALLY want to search through all of it, then be my guest on this reflection of her twisted mind. Lacey's Flash Games release trailer Lacey's Flashgames - Real Girls' Games (DEMO) 79 Ghostlock Released 2 hours ago Share Type: game Dev: Soul Investor Pub: Soul Investor Genres: Adventure About Screenshots Videos The arena remembers. EVERY ENEMY IS A PAST YOU Survive a round and it comes back as a Hollow Echo: a ghost that replays your run, move for move. Every round adds another one. Touch any of them and the run is over. WALK. DASH. THAT'S ALL. Two verbs and nothing else. The dash is fast but never safe: there are no invincibility frames, so every escape is a line you commit to, through the gaps you left yourself. FOUR BOSSES, ALL OF THEM YOU Every fifth round your echoes stop wandering and fight as one: THE GAUNTLET, THE UNDERTOW, THE STINGER, and finally GHOSTLOCK itself. Read the tells, learn the patterns, and break them apart one ghost at a time. FOUR ZONES Paper, then ash, then the lights go out. In the sonar dark your past only shows when a ping finds it, and in the red zone the exit seals itself shut while you search for it. GO ONE ROUND DEEPER Fast clears chain into a streak bonus. Every run has a seed you can share, so a friend can play the same arena. The Daily Run gives everyone the same seed and one leaderboard. FEATURES Arcade runs with no final round: four handcrafted boss fights, then see how deep you can go Walk and dash: learn it in seconds, master it over hundreds of runs Daily Run with Steam Leaderboards Shareable seeds Full controller support Steam Achievements and Steam Cloud 13 languages PLAY THE FREE DEMO The demo has the first five rounds and THE GAUNTLET. GhostlockEN The arena remembers. EVERY ENEMY IS A PAST YOU Survive a round and it comes back as a Hollow Echo: a ghost that replays your run, move for move. Every round adds another one. Touch any of them and the run is over. WALK. DASH. THAT'S ALL. Two verbs and nothing else. The dash is fast but never safe: there are no invincibility frames, so every escape is a line you commit to, through the gaps you left yourself. FOUR BOSSES, ALL OF THEM YOU Every fifth round your echoes stop wandering and fight as one: THE GAUNTLET, THE UNDERTOW, THE STINGER, and finally GHOSTLOCK itself. Read the tells, learn the patterns, and break them apart one ghost at a time. Paper, then ash, then the lights go out. In the sonar dark your past only shows when a ping finds it, and in the red zone the exit seals itself shut while you search for it. GO ONE ROUND DEEPER Fast clears chain into a streak bonus. Every run has a seed you can share, so a friend can play the same arena. The Daily Run gives everyone the same seed and one leaderboard. Arcade runs with no final round: four handcrafted boss fights, then see how deep you can go Arcade runs with no final round: four handcrafted boss fights, then see how deep you can go Walk and dash: learn it in seconds, master it over hundreds of runs Walk and dash: learn it in seconds, master it over hundreds of runs Daily Run with Steam Leaderboards Daily Run with Steam Leaderboards Shareable seeds Shareable seeds Full controller support Full controller support Steam Achievements and Steam Cloud Steam Achievements and Steam Cloud PLAY THE FREE DEMO The demo has the first five rounds and THE GAUNTLET. 78 Case Analyst Released 3 hours ago Share Type: game Dev: Luca Panteghini Pub: Nurale srl Genres: Adventure About Screenshots Videos A retro-terminal detective game. Crack cases, analyze evidence, unmask a conspiracy. Step into the chair of an FDI forensic data analyst. Case Analyst is an investigative OS-sim where you crack cases from a retro CRT terminal -- issuing commands, analyzing evidence, and staying in contact with your field agent as a branching story unfolds. INVESTIGATE LIKE A PRO - Drive a living terminal: scan, decrypt, trace, hack and more - Examine photos and video in the Forensic Analyzer: find hidden hotspots, enhance details, read server logs and classified documents - Coordinate with your field agent over an encrypted Field Link, where your choices shape the case A STORY IN THREE ACTS - 21 missions across 3 campaigns, from a routine first day to a sprawling conspiracy - Branching decisions and tense, timed operations - Three difficulty modes, from guided hints to fully redacted intel Fully playable in English and Italian. Case Analyst - Gameplay Trailer Case Analyst - Trailer A retro-terminal detective game. Crack cases, analyze evidence, unmask a conspiracy. Step into the chair of an FDI forensic data analyst. Case Analyst is an investigative OS-sim where you crack cases from a retro CRT terminal -- issuing commands, analyzing evidence, and staying in contact with your field agent as a branching story unfolds. INVESTIGATE LIKE A PRO - Drive a living terminal: scan, decrypt, trace, hack and more - Examine photos and video in the Forensic Analyzer: find hidden hotspots, enhance details, read server logs and classified documents - Coordinate with your field agent over an encrypted Field Link, where your choices shape the case A STORY IN THREE ACTS - 21 missions across 3 campaigns, from a routine first day to a sprawling conspiracy - Branching decisions and tense, timed operations - Three difficulty modes, from guided hints to fully redacted intel Fully playable in English and Italian. Case Analyst - Gameplay Trailer Case Analyst - Trailer 77 Sort Sort Yokai Released 3 hours ago Share Type: game Dev: GooseBearToad Pub: GooseBearToad Genres: Casual Indie Simulation About Screenshots Videos 640 glazed yokai figures. One lantern-lit curio shop. Every one of them needs its place on the shelves, and a few of them would rather not. A mountain of little spirits Kappa, tanuki, kitsune, oni, lantern ghosts, umbrella spirits and more: 640 figures heaped on the floor, piled on tables and tucked into crates. Meet the residents 64 little sculpts, ten of each, every one with its own pose and prop. Hold one up and turn it round in your hands. Never lose your place Not sure where a figure goes? Press F and its row lights up across the shop. Finish your first cabinet and you earn the kinship lantern: every figure like the one in your hand glows through the clutter. Light up the cabinets Finish a family and its cabinet glows gold. Sixteen yokai families, sixteen cabinets, and the shop gets a little warmer with every one. But it's a yokai shop Not everything on the counter is what it seems. The oni won't stay on their shelves. Finish the right cabinet and the shop itself answers. And when the shop is half sorted, the lanterns go out... Your shop, your pace Two ways to play: Calm Sort, Spirited Puzzle, with every spirit and secret in the shop. No timers, no fail states. The shop saves as you go, with Steam Cloud saves. Full controller support , made for Steam Deck. 15 achievements to find along the way. Trailer Sort Sort Yokai 640 glazed yokai figures. One lantern-lit curio shop. Every one of them needs its place on the shelves, and a few of them would rather not. A mountain of little spirits Kappa, tanuki, kitsune, oni, lantern ghosts, umbrella spirits and more: 640 figures heaped on the floor, piled on tables and tucked into crates. Meet the residents 64 little sculpts, ten of each, every one with its own pose and prop. Hold one up and turn it round in your hands. Never lose your place Not sure where a figure goes? Press F and its row lights up across the shop. Finish your first cabinet and you earn the kinship lantern: every figure like the one in your hand glows through the clutter. Light up the cabinets Finish a family and its cabinet glows gold. Sixteen yokai families, sixteen cabinets, and the shop gets a little warmer with every one. But it's a yokai shop Not everything on the counter is what it seems. The oni won't stay on their shelves. Finish the right cabinet and the shop itself answers. And when the shop is half sorted, the lanterns go out... Your shop, your pace Two ways to play: Calm Sort, Spirited Puzzle, with every spirit and secret in the shop. Two ways to play: Calm Sort, Spirited Puzzle, with every spirit and secret in the shop. No timers, no fail states. The shop saves as you go, with Steam Cloud saves. No timers, no fail states. The shop saves as you go, with Steam Cloud saves. Full controller support , made for Steam Deck. Full controller support , made for Steam Deck. 15 achievements to find along the way. 15 achievements to find along the way. 76 Too Many Orbs! Released 3 hours ago Share Type: game Dev: Shahin Mohammadpour Pub: Shahin Mohammadpour Shadmehr Mohammadpour Genres: Casual Indie Simulation About Screenshots Videos One little nap. One enormous punishment. The Grand Master caught you sleeping in class. Now you have 3,493 magical orbs to put away. Sort the mess Pick up orbs, take a closer look, and find their shelves. Turn a messy hall into a colourful collection. Bring the hall to life Complete shelves to reveal paintings, murals and decorations. Check your reward book to see what comes next. Discover the magic Find 301 orb types across 14 schools of magic, from fire and water to moonlight and chaos. Finish each room Every completed room adds a new piece to the grand Harmony chandelier. The Grand Master is counting on you. Too Many Orbs! Demo Is Out! One little nap. One enormous punishment. The Grand Master caught you sleeping in class. Now you have 3,493 magical orbs to put away. Pick up orbs, take a closer look, and find their shelves. Turn a messy hall into a colourful collection. Bring the hall to life Complete shelves to reveal paintings, murals and decorations. Check your reward book to see what comes next. Discover the magic Find 301 orb types across 14 schools of magic, from fire and water to moonlight and chaos. Finish each room Every completed room adds a new piece to the grand Harmony chandelier. The Grand Master is counting on you. 75 The Adventures Of Captain J Released 3 hours ago Share Type: game Dev: World Of Games Almondtree Games Pub: World Of Games Genres: Action Adventure About Screenshots Videos What do you get when you cross classic arcade action with a Dashing Space Hero? You get one of 3DO's hottest releases, now on Steam, The Adventures Of Captain J! Guide the Captain through multiple levels of fast, hard-hitting retro arcade action that will put your reflexes to the test! The fate of the universe is in your hands with the legend of the sky, Captain J! The Adventures Of Captain J Trailer The Adventures Of Captain J What do you get when you cross classic arcade action with a Dashing Space Hero? You get one of 3DO's hottest releases, now on Steam, The Adventures Of Captain J! Guide the Captain through multiple levels of fast, hard-hitting retro arcade action that will put your reflexes to the test! The fate of the universe is in your hands with the legend of the sky, Captain J! The Adventures Of Captain J Trailer 74 UKNON Jones - Fighters Released 3 hours ago Share Type: game Dev: Guynelk ROSAMONT Pub: Guynelk ROSAMONT Genres: Action Indie About Screenshots Videos A spin-off of the series: "UKNON Jones & Guynelk" and developed by one person. A colorful, dynamic 2.D fighting game playable locally or online with characters possessing unique and varied abilities. Key features: -A local and online mode with rollback -Dynamic fights, with intuitive controls and easy to handle -Beautiful and colorful graphics -Different characters with unique and varied abilities UKNON Jones - Fighters (DEMO TRAILER 2) UKNON Jones - Fighters A spin-off of the series: "UKNON Jones & Guynelk" and developed by one person. A colorful, dynamic 2.D fighting game playable locally or online with characters possessing unique and varied abilities. -A local and online mode with rollback -Dynamic fights, with intuitive controls and easy to handle -Beautiful and colorful graphics -Different characters with unique and varied abilities UKNON Jones - Fighters (DEMO TRAILER 2) 73 Polyion Released 3 hours ago Share Type: game Dev: cntblnk Pub: cntblnk Genres: Casual Indie Simulation About Screenshots Videos Polyion is a simple and minimalistic town builder. Forget about being overwhelmed by complex city management and build systems; Polyion lets you build your town, acquire/spend resources and watch your world change; with minimalistic resource, building, resident and animal features. Town Building Placing buildings like factories and mines allow you to collect resources like wood, stone and metal. These resources can, in return, be used to place new buildings and upkeep them. You must manage the building amounts to ensure you don't expend more resources than you collect, keep residents happy and most of all keep the town functioning! Resources You can harvest wood, stone and metal from the trees and resource pockets in the world. Other resources such as money are received from housing taxes and commercial buildings. Buildings only provide resources if it has residents working at the buildings, so ensure you have adequate housing to ensure a growing population! Sandbox Most, if not all, of the buildings can be placed anywhere. However some buildings like storage must be placed next to a factory. Other than that, there is no limit to where you can build, what you can place and how you build your town; as long as you don't run out of resources... No videos available Polyion is a simple and minimalistic town builder. Forget about being overwhelmed by complex city management and build systems; Polyion lets you build your town, acquire/spend resources and watch your world change; with minimalistic resource, building, resident and animal features. Placing buildings like factories and mines allow you to collect resources like wood, stone and metal. These resources can, in return, be used to place new buildings and upkeep them. You must manage the building amounts to ensure you don't expend more resources than you collect, keep residents happy and most of all keep the town functioning! You can harvest wood, stone and metal from the trees and resource pockets in the world. Other resources such as money are received from housing taxes and commercial buildings. Buildings only provide resources if it has residents working at the buildings, so ensure you have adequate housing to ensure a growing population! Most, if not all, of the buildings can be placed anywhere. However some buildings like storage must be placed next to a factory. Other than that, there is no limit to where you can build, what you can place and how you build your town; as long as you don't run out of resources... No videos available 72 Mikey The Hero: MANIA Released 3 hours ago Share Type: game Dev: MIKEYGAMESSTUDIOS Pub: MIKEYGAMESSTUDIOS Genres: Action Indie About Screenshots Videos Run through the stage as Mikey, John, Ralph, Rosever, and Sarah to stop Fred. find the Mystic Gems to determine your ending, and maybe along the way find out some lore of Rosever's past in this all new entry into the Mikey The Hero series. THE STORY After the events of Mikey The Hero 3 & Ralph Fred finds himself working on his marvelous jet 2000 in the jungle of Freeland Island, until Fred heard a voice, a voice he didn't recognize. Phillip appears and makes himself known, he tries to bargain a deal with Fred that he'll help take care of Fred's problems if Fred helps take care of his problems. Fred thought and made the deal and started working on a plan to stop Mikey & Co. Meanwhile Mikey & Co get on a boat and rest for a while, that was until phase 1 of Fred's plan started. Fred sent Metal Mikey to destroy the ship and sink it, Metal did and left. Hours later Mikey & Co woke up on Recko's Island and not knowing hat to do the y pushed forward to stop Fred and possibly find a way out of this Island, but when they stumble across Phillip while exploring. Rosever has to deal and put his past to bed, while the others are dealing with the consequences of his past. GAMEPLAY Use a set of 2 characters at a time to conquer each level. If a level is getting too hard switch to another character! Mikey has a homing attack, John has a dash, and Ralph has a boost. Collect silver, gold, lives, emblems and explore up to 27 main stages. Do you like replay ability in your games and 100% them? Well Introducing to you achievements and emblems. We know what achievements but what do the emblems do? Well collect certain amounts of emblems unlocks new stages called the EMBLEM STAGES. You can explore up to 16 stages and fight up to 4 bosses. Not only that but if you collect the Mystic Gems you can get up to 3 special stages. Need a challenge? try any of the 5 difficulties in this game: Easy-Core, Easy, Normal, Hard, and Lunatic. We also have stage rankings based on how well you complete the level. If you want the ultimate challenge then get the good ending while S-RANKING every stage on Lunatic. MISC This game also has codes you can put in the title screen to unlock some secrets like a sound test, an extra boss, and some other fun stuff I don't want to spoil. Mikey The Hero MANIA Steam trailer Mikey The Hero: MANIA Run through the stage as Mikey, John, Ralph, Rosever, and Sarah to stop Fred. find the Mystic Gems to determine your ending, and maybe along the way find out some lore of Rosever's past in this all new entry into the Mikey The Hero series. After the events of Mikey The Hero 3 & Ralph Fred finds himself working on his marvelous jet 2000 in the jungle of Freeland Island, until Fred heard a voice, a voice he didn't recognize. Phillip appears and makes himself known, he tries to bargain a deal with Fred that he'll help take care of Fred's problems if Fred helps take care of his problems. Fred thought and made the deal and started working on a plan to stop Mikey & Co. Meanwhile Mikey & Co get on a boat and rest for a while, that was until phase 1 of Fred's plan started. Fred sent Metal Mikey to destroy the ship and sink it, Metal did and left. Hours later Mikey & Co woke up on Recko's Island and not knowing hat to do the y pushed forward to stop Fred and possibly find a way out of this Island, but when they stumble across Phillip while exploring. Rosever has to deal and put his past to bed, while the others are dealing with the consequences of his past. Use a set of 2 characters at a time to conquer each level. If a level is getting too hard switch to another character! Mikey has a homing attack, John has a dash, and Ralph has a boost. Collect silver, gold, lives, emblems and explore up to 27 main stages. Do you like replay ability in your games and 100% them? Well Introducing to you achievements and emblems. We know what achievements but what do the emblems do? Well collect certain amounts of emblems unlocks new stages called the EMBLEM STAGES. You can explore up to 16 stages and fight up to 4 bosses. Not only that but if you collect the Mystic Gems you can get up to 3 special stages. Need a challenge? try any of the 5 difficulties in this game: Easy-Core, Easy, Normal, Hard, and Lunatic. We also have stage rankings based on how well you complete the level. If you want the ultimate challenge then get the good ending while S-RANKING every stage on Lunatic. This game also has codes you can put in the title screen to unlock some secrets like a sound test, an extra boss, and some other fun stuff I don't want to spoil. Mikey The Hero MANIA Steam trailer 71 Manikin Mimic Released 3 hours ago Share Type: game Dev: Mandcat LLC Pub: Mandcat LLC Genres: Action Casual Indie About Screenshots Videos BLEND IN. STRIKE A POSE. FOOL YOUR FRIENDS. What if the best hiding spot was right in front of your friends? Manikin Mimic is an online multiplayer hide-and-seek party game where players become wooden manikins, strike ridiculous poses, and try to fool the Finder. One player hunts. Everyone else hides in plain sight. But there's a twist: you control your own pose! BECOME THE PERFECT MANIKIN Why hide behind objects when you can become one of them? Control individual body parts using the Pose Editor. Copy the poses of surrounding manikins. Create up to 3 decoys to confuse the Finder. Change your pose and reposition when danger approaches. The more convincing your pose, the harder you are to find. THE FINDER HAS LIMITED SHOTS Think you can spot the real players? As the Finder, your job is to identify the impostors hiding among ordinary manikins. But there's a catch: you don't have unlimited ammunition. Every shot matters. Shoot the wrong manikin, and you waste precious ammo. Observe carefully, look for suspicious movements, and trust your instincts. STAY STILL... BUT NOT TOO LONG! Hiding isn't as simple as standing completely still. Stay frozen for too long, and your bones begin to move and crack, potentially revealing your location. Keep adjusting your pose, change your hiding spot, and stay one step ahead of the Finder. FOOL YOUR FRIENDS Play online with up to 7 players in a game of deception, creativity, and hilarious mistakes. Will you create the perfect disguise, or will one tiny movement give you away? POSE. MIMIC. SURVIVE. Official Gameplay Trailer BLEND IN. STRIKE A POSE. FOOL YOUR FRIENDS. What if the best hiding spot was right in front of your friends? Manikin Mimic is an online multiplayer hide-and-seek party game where players become wooden manikins, strike ridiculous poses, and try to fool the Finder. One player hunts. Everyone else hides in plain sight. But there's a twist: you control your own pose! BECOME THE PERFECT MANIKIN Why hide behind objects when you can become one of them? Control individual body parts using the Pose Editor. Control individual body parts using the Pose Editor. Copy the poses of surrounding manikins. Copy the poses of surrounding manikins. Create up to 3 decoys to confuse the Finder. Create up to 3 decoys to confuse the Finder. Change your pose and reposition when danger approaches. Change your pose and reposition when danger approaches. The more convincing your pose, the harder you are to find. THE FINDER HAS LIMITED SHOTS Think you can spot the real players? As the Finder, your job is to identify the impostors hiding among ordinary manikins. But there's a catch: you don't have unlimited ammunition. Every shot matters. Shoot the wrong manikin, and you waste precious ammo. Observe carefully, look for suspicious movements, and trust your instincts. STAY STILL... BUT NOT TOO LONG! Hiding isn't as simple as standing completely still. Stay frozen for too long, and your bones begin to move and crack, potentially revealing your location. Keep adjusting your pose, change your hiding spot, and stay one step ahead of the Finder. FOOL YOUR FRIENDS Play online with up to 7 players in a game of deception, creativity, and hilarious mistakes. Will you create the perfect disguise, or will one tiny movement give you away? POSE. MIMIC. SURVIVE. Official Gameplay Trailer 70 X-Ninja Released 4 hours ago Share Type: game Dev: DIG Games Pub: DIG Games Genres: Action About Screenshots Videos X-Ninja is a fast-paced platform game where speed, precision and perseverance are everything! Take control of X and fight your way through 42 VERY challenging levels! Every enemy on the screen must be defeated before you can escape, but the time limits are tight, so don't hang about! If you really want to push it, try grabbing a gem before making your exit You'll die. You'll restart. You'll learn the level. You'll get faster. You'll get that gem. You'll die. And you'll try again. Your purchase includes all four versions of the game: 🎮 Original Game Boy ROM 👾 Nintendo DS ROM 💿 Sega Dreamcast CDI 🖥️ Steam PC version X-Ninja Trailer X-Ninja is a fast-paced platform game where speed, precision and perseverance are everything! Take control of X and fight your way through 42 VERY challenging levels! Every enemy on the screen must be defeated before you can escape, but the time limits are tight, so don't hang about! If you really want to push it, try grabbing a gem before making your exit You'll die. You'll restart. You'll learn the level. You'll get faster. You'll get that gem. You'll die. And you'll try again. Your purchase includes all four versions of the game: 🎮 Original Game Boy ROM 👾 Nintendo DS ROM 💿 Sega Dreamcast CDI 🖥️ Steam PC version X-Ninja Trailer 69 Yazuke: Destroy The Halloween Released 4 hours ago Share Type: game Dev: Gilang Gumelar Studios Pub: Gilang Gumelar Studios Genres: Action Indie About Screenshots Videos THIS YEAR, HALLOWEEN ENDS. This year will be the last Halloween. By morning, the world will forget it ever happened. Yazuke has one job: Destroy members of the Halloween Gang. A stylish 2D boss-rush hack & slash packed with flashy combat and bosses that refuse to play by the rules. SHORT. PUNCHY. CHAOTIC. No endless grinding. No filler. Break out. Fight. Die. Repeat. BREAK HALLOWEEN Halloween isn't just a holiday. It's a gang. And every member represents a different aspect of Halloween—from fear of graves to tricks, treats, death, and everything in between. Find them. Break them. Kill them. Until nothing of Halloween remains. EVERY BOSS HAS A SECRET These aren't ordinary boss fights. Every member of the Halloween Gang has their own unique ability, gimmick, and twisted set of rules. You can't simply hack away at their health bar. Figure them out. Watch their patterns. Discover their weakness. Understand their gimmick. Then turn their own rules against them. Solve the boss. Then kill the boss. SIX MEMBERS. SIX BATTLES! Each fight is a different puzzle wrapped inside a chaotic action battle. Demons. Aliens. Monsters. Strange cultists. And at the end of it all... Halloween itself. Trailer Yazuke: Destroy The Halloween THIS YEAR, HALLOWEEN ENDS. This year will be the last Halloween. By morning, the world will forget it ever happened. Yazuke has one job: Destroy members of the Halloween Gang. A stylish 2D boss-rush hack & slash packed with flashy combat and bosses that refuse to play by the rules. SHORT. PUNCHY. CHAOTIC. No endless grinding. No filler. Break out. Fight. Die. Repeat. BREAK HALLOWEEN Halloween isn't just a holiday. And every member represents a different aspect of Halloween—from fear of graves to tricks, treats, death, and everything in between. Find them. Break them. Kill them. Until nothing of Halloween remains. EVERY BOSS HAS A SECRET These aren't ordinary boss fights. Every member of the Halloween Gang has their own unique ability, gimmick, and twisted set of rules. You can't simply hack away at their health bar. Figure them out. Watch their patterns. Discover their weakness. Understand their gimmick. Then turn their own rules against them. Solve the boss. Then kill the boss. SIX MEMBERS. SIX BATTLES! Each fight is a different puzzle wrapped inside a chaotic action battle. Demons. Aliens. Monsters. Strange cultists. And at the end of it all... Halloween itself. 68 Gender Reveal: Battle Royale Released 4 hours ago Share Type: game Dev: Nicreations Pub: Nicreations Genres: Casual Simulation About Screenshots Videos Looking for a new interactive way to announce the gender of your baby, look no further. This game allows the people to enter their guess and see themselves battle to the end. The excitement will grow as the numbers dwindle. Gameplay Gender Reveal: Battle Royale Looking for a new interactive way to announce the gender of your baby, look no further. This game allows the people to enter their guess and see themselves battle to the end. The excitement will grow as the numbers dwindle. 67 六年级奶瓦聚会 Released 4 hours ago Share Type: game Dev: ZikL Pub: ZikL Genres: Casual About Screenshots Videos About This Game Grade Six Naiwa Gathering is a relaxing and casual jigsaw puzzle game. Players need to piece together scrambled image tiles to restore a heartwarming scene of the Naiwas having a lively dinner party. Key Features Relaxing & Stress-Free: Simple and intuitive controls, suitable for players of all ages to enjoy a relaxing time while solving the puzzle. Multiple Difficulty Levels: The game offers three different puzzle difficulties to meet the needs of various players: 3 × 3 Easy Seating (9 pieces): Perfect for a quick and easy experience. 4 × 4 Dinner Time (16 pieces): A moderate challenge that brings puzzle-solving fun. 5 × 5 One More Plate (25 pieces): Slightly more brain-teasing, challenging your observation skills and patience. Player-Friendly Features: Replayable: Restart anytime, anywhere, and challenge your fastest completion record. Auto-Save: The game automatically saves your current puzzle progress, allowing you to "Continue" anytime without worrying about losing your progress. Cozy Visuals: Features cute "Naiwa" characters and a lively dinner party scene with bright, warm colors that make you feel joyful and cozy. Come join this lively gathering, use your patience and observation skills, and slowly piece together this warm dinner party! 1.0 About This Game Grade Six Naiwa Gathering is a relaxing and casual jigsaw puzzle game. Players need to piece together scrambled image tiles to restore a heartwarming scene of the Naiwas having a lively dinner party. Relaxing & Stress-Free: Simple and intuitive controls, suitable for players of all ages to enjoy a relaxing time while solving the puzzle. Relaxing & Stress-Free: Simple and intuitive controls, suitable for players of all ages to enjoy a relaxing time while solving the puzzle. Multiple Difficulty Levels: The game offers three different puzzle difficulties to meet the needs of various players: 3 × 3 Easy Seating (9 pieces): Perfect for a quick and easy experience. 4 × 4 Dinner Time (16 pieces): A moderate challenge that brings puzzle-solving fun. 5 × 5 One More Plate (25 pieces): Slightly more brain-teasing, challenging your observation skills and patience. Multiple Difficulty Levels: The game offers three different puzzle difficulties to meet the needs of various players: 3 × 3 Easy Seating (9 pieces): Perfect for a quick and easy experience. 3 × 3 Easy Seating (9 pieces): Perfect for a quick and easy experience. 4 × 4 Dinner Time (16 pieces): A moderate challenge that brings puzzle-solving fun. 4 × 4 Dinner Time (16 pieces): A moderate challenge that brings puzzle-solving fun. 5 × 5 One More Plate (25 pieces): Slightly more brain-teasing, challenging your observation skills and patience. 5 × 5 One More Plate (25 pieces): Slightly more brain-teasing, challenging your observation skills and patience. Player-Friendly Features: Replayable: Restart anytime, anywhere, and challenge your fastest completion record. Auto-Save: The game automatically saves your current puzzle progress, allowing you to "Continue" anytime without worrying about losing your progress. Player-Friendly Features: Replayable: Restart anytime, anywhere, and challenge your fastest completion record. Replayable: Restart anytime, anywhere, and challenge your fastest completion record. Auto-Save: The game automatically saves your current puzzle progress, allowing you to "Continue" anytime without worrying about losing your progress. Auto-Save: The game automatically saves your current puzzle progress, allowing you to "Continue" anytime without worrying about losing your progress. Cozy Visuals: Features cute "Naiwa" characters and a lively dinner party scene with bright, warm colors that make you feel joyful and cozy. Cozy Visuals: Features cute "Naiwa" characters and a lively dinner party scene with bright, warm colors that make you feel joyful and cozy. Come join this lively gathering, use your patience and observation skills, and slowly piece together this warm dinner party! 66 DEADLINE DINNER Released 4 hours ago Share Type: game Dev: Shane Song,Else_If工作室 Pub: Shane Song,Else_If工作室 Genres: Casual Indie Simulation Strategy About Screenshots Videos You’re just an ordinary employee of Hayano Restaurant Group. One day, Headquarters sends you to manage one of its branches. The moment you arrive, you receive your “death sentence”: You have 30 days to generate $1,000,000 in revenue. Otherwise, the restaurant’s funding will collapse—and you’ll be fired. Every Run Is a New Challenge Plan your menu, hire staff, upgrade your recipes, and expand your restaurant. Each run gives you a random selection of chefs, recipes, and management items, creating new opportunities and strategies every time. Will you focus on affordable dishes and high customer volume? Or build a premium menu and squeeze every dollar out of your finest dishes? The choice is yours. Build Your Own Restaurant Strategy Combine different items, recipes, chefs, and upgrades to create powerful synergies. Boost customer traffic, increase table turnover, raise dish prices, and discover unexpected combinations that can turn a struggling restaurant into a money-making machine. Every 10 Days, Face the Shareholders On Day 10 and Day 20, the major shareholders will review your performance. Your revenue and reputation will shape the outcome of your run. Survive for 30 days. Make $1,000,000. Save the restaurant. Can you pull it off? play DEADLINE DINNER You’re just an ordinary employee of Hayano Restaurant Group. One day, Headquarters sends you to manage one of its branches. The moment you arrive, you receive your “death sentence”: You have 30 days to generate $1,000,000 in revenue. Otherwise, the restaurant’s funding will collapse—and you’ll be fired. Every Run Is a New Challenge Plan your menu, hire staff, upgrade your recipes, and expand your restaurant. Each run gives you a random selection of chefs, recipes, and management items, creating new opportunities and strategies every time. Will you focus on affordable dishes and high customer volume? Or build a premium menu and squeeze every dollar out of your finest dishes? The choice is yours. Build Your Own Restaurant Strategy Combine different items, recipes, chefs, and upgrades to create powerful synergies. Boost customer traffic, increase table turnover, raise dish prices, and discover unexpected combinations that can turn a struggling restaurant into a money-making machine. Every 10 Days, Face the Shareholders On Day 10 and Day 20, the major shareholders will review your performance. Your revenue and reputation will shape the outcome of your run. Survive for 30 days. Make $1,000,000. Save the restaurant. Can you pull it off? 65 Boa Survival Released 5 hours ago Share Type: game Dev: BepeDev Pub: BepeDev Genres: Action Adventure Indie Simulation About Screenshots Videos A survival game where you fight various fantasy creatures and chop down trees. Key Features 🪓 Become a Lumberjack – Chop down trees, earn money, and use wood to build your own structures. 👹 Fantasy Enemies –Fight a variety of fantasy enemies and summon powerful bosses. 🏝️ Procedurally Generated Islands – Generate unique islands using your own seed 🚛 Vehicle System – Transport your logs and wood using trucks and trailers. 🎒 Inventory System – Organize your items with the inventory system. ⚙️ Conveyor System – Organize and transport your items using conveyor belts. 🏗️ Advanced Building System – Build your own base using a wide variety of building mechanics. Boa Survival – Official Trailer A survival game where you fight various fantasy creatures and chop down trees. 🪓 Become a Lumberjack – Chop down trees, earn money, and use wood to build your own structures. 👹 Fantasy Enemies –Fight a variety of fantasy enemies and summon powerful bosses. 🏝️ Procedurally Generated Islands – Generate unique islands using your own seed 🚛 Vehicle System – Transport your logs and wood using trucks and trailers. 🎒 Inventory System – Organize your items with the inventory system. ⚙️ Conveyor System – Organize and transport your items using conveyor belts. 🏗️ Advanced Building System – Build your own base using a wide variety of building mechanics. Boa Survival – Official Trailer 64 TrenchFin Released 5 hours ago Share Type: game Dev: sleepiebearz Condob *+NONSENS3!!!+* FatBun Flibflob Pub: sleepiebearz Condob *+NONSENS3!!!+* FatBun Flibflob Genres: Action Adventure Casual Free To Play About Screenshots Videos TrenchFin is a 10 minute Student Project A 3rd person behind the character 3D platformer melee combat game that follows Asha Trenchfin, an anthropomorphic anglerfish on a mission to reach the top of a spiraling reef to save the magic coral tree from a terrifying Leviathan. On her quest, she must use her light to reveal invisible platforms and enemies, jump from coral to coral, dash-bite and groundpound her way through the creepy critters from the deep to progress upwards. Asha must make her way through platforming challenges within pockets of the towering reef, as well as face the treacherous outside. Key Features 5 Levels to explore and progress! 24 Fishy Achievements! 2 Terrifying critters! TrenchFin - Official Trailer TrenchFin is a 10 minute Student Project A 3rd person behind the character 3D platformer melee combat game that follows Asha Trenchfin, an anthropomorphic anglerfish on a mission to reach the top of a spiraling reef to save the magic coral tree from a terrifying Leviathan. On her quest, she must use her light to reveal invisible platforms and enemies, jump from coral to coral, dash-bite and groundpound her way through the creepy critters from the deep to progress upwards. Asha must make her way through platforming challenges within pockets of the towering reef, as well as face the treacherous outside. 5 Levels to explore and progress! 5 Levels to explore and progress! 24 Fishy Achievements! 24 Fishy Achievements! 2 Terrifying critters! 2 Terrifying critters! TrenchFin - Official Trailer 63 Keymaker Released 5 hours ago Share Type: game Dev: page10 Pub: page10 Genres: Indie Free To Play About Screenshots Videos When life shuts a door on you, you open it again—that's what doors are for. In this game, you play as a locksmith, engaging in casual conversations with people and catching glimpses of their lives as you unlock door after door. Gameplay Features: Match-3 Puzzle Mechanics: Face off against old, jammed locks by using match-3 mechanics. Drag and align components horizontally or vertically to clear out specific rusted and blocked "damaged zones" within the lock core. Maintain Precision Balance: When tackling complex four-way security locks, you must carefully manipulate the mechanism to keep all four directional indicators safely within the "green range". If any indicator slips out of bounds and breaks the equilibrium, the lock will be destroyed. Story-Driven Repairs: Successfully fixing a lock rewards you with visual novel-style story snippets, revealing the absurd and touching lives of the residents you are helping. trailer_cn trailer_en When life shuts a door on you, you open it again—that's what doors are for. In this game, you play as a locksmith, engaging in casual conversations with people and catching glimpses of their lives as you unlock door after door. Gameplay Features: Match-3 Puzzle Mechanics: Face off against old, jammed locks by using match-3 mechanics. Drag and align components horizontally or vertically to clear out specific rusted and blocked "damaged zones" within the lock core. Match-3 Puzzle Mechanics: Face off against old, jammed locks by using match-3 mechanics. Drag and align components horizontally or vertically to clear out specific rusted and blocked "damaged zones" within the lock core. Maintain Precision Balance: When tackling complex four-way security locks, you must carefully manipulate the mechanism to keep all four directional indicators safely within the "green range". If any indicator slips out of bounds and breaks the equilibrium, the lock will be destroyed. Maintain Precision Balance: When tackling complex four-way security locks, you must carefully manipulate the mechanism to keep all four directional indicators safely within the "green range". If any indicator slips out of bounds and breaks the equilibrium, the lock will be destroyed. Story-Driven Repairs: Successfully fixing a lock rewards you with visual novel-style story snippets, revealing the absurd and touching lives of the residents you are helping. Story-Driven Repairs: Successfully fixing a lock rewards you with visual novel-style story snippets, revealing the absurd and touching lives of the residents you are helping. 62 崩老头模拟器 Released 5 hours ago Share Type: game Dev: Yiwen Pub: 口袋刻丝工作室 Genres: Indie Simulation Strategy About Screenshots Videos He's talking feelings. You're counting down to rent day. 崩老头模拟器 is an absurd single-player conversation card game and life sim. Build a deck of greetings, concern, flirting and probing questions. Read the room, play your cards in order, and see whether your contact sends money or starts getting suspicious. The game currently supports Simplified Chinese only. Small talk. Carefully played. Is he complaining about work or showing off his latest success? Choose cards that fit the conversation. Affection, infatuation, suspicion and jealousy shape each relationship, and repeating the same approach may stop working. Play the long con. Land the combo. Specific sequences of three to six cards trigger named combos and comic-style celebrations. Their rewards can raise affection, lower suspicion and prepare the next conversation. Not every payoff is cash. Promotional concept art, not a gameplay screenshot. Absurd excuses. Very real bills. Play a request card before finding out which authored request has been randomly selected. It might be an everyday expense or completely straight-faced nonsense: "Could you buy me a 5090? I want to fine-tune GPT-6." An outrageous excuse is no guarantee of a transfer, and repeated requests can raise suspicion. Promotional concept art, not a gameplay screenshot. Choose your deck before choosing your words. Organize your deck and opening hand, balancing reliable replies, relationship progress and combo setups. Take courses to unlock new conversation cards, then bring them into your next chat. Romance can wait. Rent cannot. Chatting costs time and in-game mobile data. Rest at your apartment, take part-time jobs, shop for outfits or study new conversation skills while keeping living expenses and rent covered. This game features fictional characters, exaggerated situations and absurd humor. It is not real-world relationship or financial advice. All money and mobile-data resources described here are in-game systems. 教授牌局(概念演绎,非实机) He's talking feelings. You're counting down to rent day. Small talk. Carefully played. Play the long con. Land the combo. Absurd excuses. Very real bills. Choose your deck before choosing your words. Romance can wait. Rent cannot. 61 INTUS Released 5 hours ago Share Type: game Dev: Nahuel Martinez Pub: Nahuel Martinez Genres: Indie About Screenshots Videos A Short, Focused Horror Experience INTUS is a self-contained psychological horror experience designed to be completed in approximately 30–40 minutes. It focuses on atmosphere, unsettling encounters, and a disturbing story rather than lengthy gameplay. Afraid of losing your job, you agree to take on an urgent assignment over the weekend. You find a cheap apartment, book it for a couple of nights, and bring your laptop. All you have to do is finish your work before Monday. A Job to Finish You work remotely for BELPHOR , a company that develops domestic robots. From your laptop, you'll operate a small inspection robot, test its systems, examine different environments, and complete reports for the company. Make Yourself at Home The apartment has everything you need for the weekend. Prepare your dinner, watch some television, get some sleep, and return to your assignments whenever you're ready. Just One More Night You still have work to finish, and your boss is expecting those reports. INTUS is a short, story-driven horror experience built around everyday routines, remote work, and the discomfort of being somewhere you don't quite belong. INTUS — Official Trailer Demo Trailer A Short, Focused Horror Experience INTUS is a self-contained psychological horror experience designed to be completed in approximately 30–40 minutes. It focuses on atmosphere, unsettling encounters, and a disturbing story rather than lengthy gameplay. Afraid of losing your job, you agree to take on an urgent assignment over the weekend. You find a cheap apartment, book it for a couple of nights, and bring your laptop. All you have to do is finish your work before Monday. A Job to Finish You work remotely for BELPHOR , a company that develops domestic robots. From your laptop, you'll operate a small inspection robot, test its systems, examine different environments, and complete reports for the company. Make Yourself at Home The apartment has everything you need for the weekend. Prepare your dinner, watch some television, get some sleep, and return to your assignments whenever you're ready. Just One More Night You still have work to finish, and your boss is expecting those reports. INTUS is a short, story-driven horror experience built around everyday routines, remote work, and the discomfort of being somewhere you don't quite belong. INTUS — Official Trailer 60 Corrupted Worlds Released 5 hours ago Share Type: game Dev: Hynek Handlir Radek Chloupek Pub: Space Raccoons Genres: Action Adventure Casual About Screenshots Videos About the Game In Corrupted Worlds , you become the last hope of all life in the Universe. During your journey, you will embody an advanced alien probe, occupied by a fanatical AI on a holy mission. If you are to have any hope of defeating the cosmic parasite known as Scourge, you must adhere to the one true path: Decode strange artifacts, salvage uncorrupted DNA and confront the horrors of a Scourge infestation. Explore a decaying planetary system on the brink of extinction. Navigate nightmarish biomechanical labyrinths, uncover the fate of a vanished Terran civilization and outrun the relentless growth of a giant sun. You can look forward to: 🌑 Survival-driven gameplay – Traverse hostile, ever-shifting planets. Each unique, with its own set of dangers. One wrong move can cost you your life. Adapt or perish. 🔍 Conquering puzzles and dungeons – Show that you have your wits about you. Solve puzzles and overcome insidious dungeons, set up by the ever-scheming Scourge. 🧬 Uncovering mysterious artifacts – Collect genetic samples and remnants of cultural artifacts. Piece together the historical heritage of Terrans. Gameplay trailer Corrupted Worlds In Corrupted Worlds , you become the last hope of all life in the Universe. During your journey, you will embody an advanced alien probe, occupied by a fanatical AI on a holy mission. If you are to have any hope of defeating the cosmic parasite known as Scourge, you must adhere to the one true path: Decode strange artifacts, salvage uncorrupted DNA and confront the horrors of a Scourge infestation. Explore a decaying planetary system on the brink of extinction. Navigate nightmarish biomechanical labyrinths, uncover the fate of a vanished Terran civilization and outrun the relentless growth of a giant sun. You can look forward to: 🌑 Survival-driven gameplay – Traverse hostile, ever-shifting planets. Each unique, with its own set of dangers. One wrong move can cost you your life. Adapt or perish. 🔍 Conquering puzzles and dungeons – Show that you have your wits about you. Solve puzzles and overcome insidious dungeons, set up by the ever-scheming Scourge. 🧬 Uncovering mysterious artifacts – Collect genetic samples and remnants of cultural artifacts. Piece together the historical heritage of Terrans. Gameplay trailer 59 Boxing Underdog Released 6 hours ago Share Type: game Dev: Monologic Games Pub: Monologic Games Genres: Action Indie Simulation Sports Early Access About Screenshots Videos Experience the Future of Boxing Step into the ring and discover true VR boxing. Boxing Underdog delivers the most authentic simulation ever created—stunning graphics powered by 100% physics-based gameplay. This isn't another boxing game; it's the closest you'll get to real boxing without the actual ring. Revolutionary Damage System Our groundbreaking damage engine delivers true-to-life consequences. We've created VR boxing simulation where every strike tells a story on your opponent's face. Multiplayer: Fight the World Challenge friends or battle strangers worldwide. Climb the global leaderboards in intense ranked matches where only skill determines the winner. Authentic Physics-Based Gameplay Our advanced physics ensures every movement and impact feels real. Feel the weight of each punch and the satisfaction of landing a perfect strike. Train, Learn, Compete in Singleplayer AI opponents on four difficulty levels. Master real boxing techniques, create devastating combos, develop your style. Singleplayer builds champions—multiplayer proves them. Early Access Notice: Some features still in development. Gameplay is not final. By purchasing the game now, you'll get the full release at no extra cost when it leaves Early Access. Gameplay trailer Boxing Underdog Experience the Future of Boxing Step into the ring and discover true VR boxing. Boxing Underdog delivers the most authentic simulation ever created—stunning graphics powered by 100% physics-based gameplay. This isn't another boxing game; it's the closest you'll get to real boxing without the actual ring. Revolutionary Damage System Our groundbreaking damage engine delivers true-to-life consequences. We've created VR boxing simulation where every strike tells a story on your opponent's face. Multiplayer: Fight the World Challenge friends or battle strangers worldwide. Climb the global leaderboards in intense ranked matches where only skill determines the winner. Authentic Physics-Based Gameplay Our advanced physics ensures every movement and impact feels real. Feel the weight of each punch and the satisfaction of landing a perfect strike. Train, Learn, Compete in Singleplayer AI opponents on four difficulty levels. Master real boxing techniques, create devastating combos, develop your style. Singleplayer builds champions—multiplayer proves them. Early Access Notice: Some features still in development. Gameplay is not final. By purchasing the game now, you'll get the full release at no extra cost when it leaves Early Access. Gameplay trailer 58 Jolly Junction: Chapter 1 Released 6 hours ago Share Type: game Dev: SquidgeJ Pub: HazyPix Genres: Indie Strategy About Screenshots Videos Jolly Junction: CHAPTER 1 - CHANNEL ZERO As a detective, you are tasked with tracking down a convicted criminal who vanished after an escape from custody. The trail leads to the remains of a recently abandoned children's television studio, an infamous place shrouded in rumors, tragedy, and disturbing secrets buried beneath its colorful facade. Explore the studio, backstage corridors, and neglected facilities as you slowly track down the suspect. The longer you investigate, the clearer it becomes that you both are not alone. Something else still lingers within the building, watching from behind… - The Main Premise You are a detective in search of a convicted criminal who has escaped custody, leading you to the remains of an abandoned children's television studio where he has gone into hiding. Working alongside a dispatch team over the phone, you must venture deep within the studio in hopes of finding the criminal you are looking for. - Explore the remains Venture deep into the remains of the nation’s most infamous children’s television studio. Discover buried artifacts and kick up secrets of the past in your every footstep. Discover what has been left by the past, children and employees alike. Try to find out and piece together what truly happened at this place, and possibly put an end to it. See what was once a whimsical place of joy, now turned rotten, cold and terrifying. - Watch your back No good job comes without its risks. In this case, you’re trapped inside of an eerily quiet building inhabited by eerie, sentient mascot costumes. Once the stars of children's television programmes, now known for their bloodthirsty and vicious intent. Each character resides inside of that very studio. This means you're trapped in there with them. Stay sharp, avoid following any echoing voices or footsteps, no matter how enticed you may be. It will not end well for you. If you hear someone or something coming towards you, just run. - Lights, Camera, Action Complete tasks to progress further into the studio. Keep in mind, this place is closed down. This means some areas and items may not work as they should. That’s up to you to fix it. Restore power, unlock new areas but make sure you’re not being followed. - The Infamous Television Studio - Nutcase inc. Nutcase inc. was once a household name. Setting a better example at creating media appropriate for children, than the long-abandoned studio built beneath, ‘The Kids Corner’. As with most places, all good things must come to an end. Nutcase inc. closed its doors for good. Leaving its gang of notorious mascot characters inside of it, to die. After decades of watching the townsfolk disappear one by one, you are sent into the studio to scope out a convicted criminal who has gone into hiding there, as well as discover what really went on behind the colorful, child-friendly facade. - The Musical Monkey - Bango Bananas Originally, Bango Bananas was created to serve as the main star of Nutcase inc's 'Go Bananas!' children's programme which was made to capitalise on the success of their previous hit-programme 'Jolly Junction'. Unfortunately the series never saw the light of day due to the studio's primary investors moving onto more exciting and bold projects. Bango Bananas is the primary antagonist of Chapter 1 . He is a large bipedal Monkey who is trained and fully controlled by the studio's Propmaker, to hunt and capture potential trespassers who step foot into the television studio. The Stars of The Show - The Jolly Crew The main cast of characters from the hit 80’s programme ‘Jolly Junction’. This particular group of characters ruled over the entertainment market for years. Until, they didn’t. Their colors faded, and so did the child-like wonder inside of them. - Nolly Nutcase - The Squirrel Nolly Nutcase is the leader of the Jolly Crew and the face and heart of Nutcase Inc. Regarded as the “big bad” of Jolly Junction, he is infamous among those of Willow Creek. Residents describe him as the fastest, most violent, and most terrifying of them all. With short orange fur, long claws, and a grin pulled straight from the deepest depths of your nightmares, Nolly is a true horror staple. Though his friendly, loving facade can trick even the smartest of folk, he’s not someone you'd ever want to mess with. - Bug-a-Bloo - The Bug At one point Bloo was indeed the most terrible and hostile of the Jolly Crew. That was up until an altercation with a certain someone, who stripped him down to his head and torso. Leaving him immobile on a set of wheels. Despite his newfound disability, the Jolly Crew still value and cherish him as a long serving member of the Jolly Crew. Remember, just because Bloo seems to be a lifeless prop, doesn't mean he is one. He can still see, hear and talk just like the other Crewmates can. Meaning if he spots you he won’t do anything, but he will alert the others. Beware. - Furball Funzo - The Mole Funzo is, by far, the creepiest member of the Jolly Crew. He moves in complete silence and always seems to find an audience, whether one is meant to be there or not. With short legs and long arms, which is unusual for a mole, though he’s said to be magical, or so the stories go. Covered in long purple fur, has a brown flat cap and is missing an eyeball (you’ll never guess how that happened), Funzo was once a fan favourite among children. Parents, however, often complained that “Furball Funzo” felt disturbingly out of place beside the rest of the Jolly Crew. - Felicity Feline - The Cat Felicity has slowly crept her way into the spotlight over the years. If you were to ask a resident of Willow Creek about her, they probably wouldn’t even remember her from the children’s programme. It’s since the studio shut down she really let herself become known. Slowly becoming more upfront and commanding of the Jolly Crew and steadily rising to becoming Nolly’s second in command. Felicity is boastful yet charming in every way possible. Long red fur and big sparkling eyes, what else could you ask for from such an already purrr-fect feline friend? - Neuton Nutjob - The Space Squirrel Neuton is typically the most forgettable of the Jolly Crew. He was designed to be an ‘Alien Nolly Nutcase’ which ties into his actual appearance and personality in the Jolly Junction children’s programme. His fur is bright green and yellow to really exaggerate the tone of an extra terrestrial-like being, alongside his glowing red eyes, lacking a pair of pupils. Neuton was noticeably the most threatening of the Crew, some even considering him a bigger scare than Nolly Nutcase himself. Where there’s Nolly, Neuton is never far behind. He’s sinister, intelligent and deadly… - Toco Talons - The Toucan Named after the species of bird 'Toco Toucan', Toco is the shy, quiet member of the Jolly Crew. The Crew always hunts as a pack. Not Toco, though. She usually lingers behind, staying out of trouble whenever she can. She was never given wings, like you'd expect a bird to have. When the costumes were made, the studio had ran out of the right material and didn’t bother enough to supply more, leaving her wingless and brushing it off as a “unique design choice.” This unsurprisingly, makes her far more vulnerable than the rest of the Crew. - -PLAYER CONTROLS- {W,A,S,D + Arrow Keys} - Player Movement {SHIFT} - Sprint {E Key} - Interact/Use Items {F Key} - Toggle Flashlight {ESCAPE/M Key} - Open Main Menu - Important Notice: This game is optimized and recommended for a 1920x1080 resolution . Running the game at lower or different aspect ratios may impact the user interface and visual experience. Jolly Junction: Chapter 1: CHANNEL ZERO - Promo Trailer Jolly Junction: Chapter 1: CHANNEL ZERO - Trailer Jolly Junction: Chapter 1: CHANNEL ZERO - Teaser Trailer Jolly Junction: Chapter 1 Jolly Junction: CHAPTER 1 - CHANNEL ZERO As a detective, you are tasked with tracking down a convicted criminal who vanished after an escape from custody. The trail leads to the remains of a recently abandoned children's television studio, an infamous place shrouded in rumors, tragedy, and disturbing secrets buried beneath its colorful facade. Explore the studio, backstage corridors, and neglected facilities as you slowly track down the suspect. The longer you investigate, the clearer it becomes that you both are not alone. Something else still lingers within the building, watching from behind… The Main Premise You are a detective in search of a convicted criminal who has escaped custody, leading you to the remains of an abandoned children's television studio where he has gone into hiding. Working alongside a dispatch team over the phone, you must venture deep within the studio in hopes of finding the criminal you are looking for. Explore the remains Venture deep into the remains of the nation’s most infamous children’s television studio. Discover buried artifacts and kick up secrets of the past in your every footstep. Discover what has been left by the past, children and employees alike. Try to find out and piece together what truly happened at this place, and possibly put an end to it. See what was once a whimsical place of joy, now turned rotten, cold and terrifying. Watch your back No good job comes without its risks. In this case, you’re trapped inside of an eerily quiet building inhabited by eerie, sentient mascot costumes. Once the stars of children's television programmes, now known for their bloodthirsty and vicious intent. Each character resides inside of that very studio. This means you're trapped in there with them. Stay sharp, avoid following any echoing voices or footsteps, no matter how enticed you may be. It will not end well for you. If you hear someone or something coming towards you, just run. Lights, Camera, Action Complete tasks to progress further into the studio. Keep in mind, this place is closed down. This means some areas and items may not work as they should. That’s up to you to fix it. Restore power, unlock new areas but make sure you’re not being followed. The Infamous Television Studio - Nutcase inc. Nutcase inc. was once a household name. Setting a better example at creating media appropriate for children, than the long-abandoned studio built beneath, ‘The Kids Corner’. As with most places, all good things must come to an end. Nutcase inc. closed its doors for good. Leaving its gang of notorious mascot characters inside of it, to die. After decades of watching the townsfolk disappear one by one, you are sent into the studio to scope out a convicted criminal who has gone into hiding there, as well as discover what really went on behind the colorful, child-friendly facade. The Musical Monkey - Bango Bananas Originally, Bango Bananas was created to serve as the main star of Nutcase inc's 'Go Bananas!' children's programme which was made to capitalise on the success of their previous hit-programme 'Jolly Junction'. Unfortunately the series never saw the light of day due to the studio's primary investors moving onto more exciting and bold projects. Bango Bananas is the primary antagonist of Chapter 1 . He is a large bipedal Monkey who is trained and fully controlled by the studio's Propmaker, to hunt and capture potential trespassers who step foot into the television studio. The Stars of The Show - The Jolly Crew The main cast of characters from the hit 80’s programme ‘Jolly Junction’. This particular group of characters ruled over the entertainment market for years. Until, they didn’t. Their colors faded, and so did the child-like wonder inside of them. Nolly Nutcase - The Squirrel Nolly Nutcase is the leader of the Jolly Crew and the face and heart of Nutcase Inc. Regarded as the “big bad” of Jolly Junction, he is infamous among those of Willow Creek. Residents describe him as the fastest, most violent, and most terrifying of them all. With short orange fur, long claws, and a grin pulled straight from the deepest depths of your nightmares, Nolly is a true horror staple. Though his friendly, loving facade can trick even the smartest of folk, he’s not someone you'd ever want to mess with. - Bug-a-Bloo - The Bug At one point Bloo was indeed the most terrible and hostile of the Jolly Crew. That was up until an altercation with a certain someone, who stripped him down to his head and torso. Leaving him immobile on a set of wheels. Despite his newfound disability, the Jolly Crew still value and cherish him as a long serving member of the Jolly Crew. Remember, just because Bloo seems to be a lifeless prop, doesn't mean he is one. He can still see, hear and talk just like the other Crewmates can. Meaning if he spots you he won’t do anything, but he will alert the others. Beware. Furball Funzo - The Mole Funzo is, by far, the creepiest member of the Jolly Crew. He moves in complete silence and always seems to find an audience, whether one is meant to be there or not. With short legs and long arms, which is unusual for a mole, though he’s said to be magical, or so the stories go. Covered in long purple fur, has a brown flat cap and is missing an eyeball (you’ll never guess how that happened), Funzo was once a fan favourite among children. Parents, however, often complained that “Furball Funzo” felt disturbingly out of place beside the rest of the Jolly Crew. - Felicity Feline - The Cat Felicity has slowly crept her way into the spotlight over the years. If you were to ask a resident of Willow Creek about her, they probably wouldn’t even remember her from the children’s programme. It’s since the studio shut down she really let herself become known. Slowly becoming more upfront and commanding of the Jolly Crew and steadily rising to becoming Nolly’s second in command. Felicity is boastful yet charming in every way possible. Long red fur and big sparkling eyes, what else could you ask for from such an already purrr-fect feline friend? Neuton Nutjob - The Space Squirrel Neuton is typically the most forgettable of the Jolly Crew. He was designed to be an ‘Alien Nolly Nutcase’ which ties into his actual appearance and personality in the Jolly Junction children’s programme. His fur is bright green and yellow to really exaggerate the tone of an extra terrestrial-like being, alongside his glowing red eyes, lacking a pair of pupils. Neuton was noticeably the most threatening of the Crew, some even considering him a bigger scare than Nolly Nutcase himself. Where there’s Nolly, Neuton is never far behind. He’s sinister, intelligent and deadly… - Toco Talons - The Toucan Named after the species of bird 'Toco Toucan', Toco is the shy, quiet member of the Jolly Crew. The Crew always hunts as a pack. Not Toco, though. She usually lingers behind, staying out of trouble whenever she can. She was never given wings, like you'd expect a bird to have. When the costumes were made, the studio had ran out of the right material and didn’t bother enough to supply more, leaving her wingless and brushing it off as a “unique design choice.” This unsurprisingly, makes her far more vulnerable than the rest of the Crew. -PLAYER CONTROLS- {W,A,S,D + Arrow Keys} - Player Movement {SHIFT} - Sprint {E Key} - Interact/Use Items {F Key} - Toggle Flashlight {ESCAPE/M Key} - Open Main Menu Important Notice: This game is optimized and recommended for a 1920x1080 resolution . Running the game at lower or different aspect ratios may impact the user interface and visual experience. Jolly Junction: Chapter 1: CHANNEL ZERO - Promo Trailer Jolly Junction: Chapter 1: CHANNEL ZERO - Trailer Jolly Junction: Chapter 1: CHANNEL ZERO - Teaser Trailer 57 Kanjo Telemetry Released 6 hours ago Share Type: game Dev: Retrace Gaming Pub: Retrace Gaming Genres: Racing Utilities About Screenshots Videos Drive. Record. Review. Drive better. Real-time telemetry dashboard for Forza Horizon 6. Run it live on a second screen while you drive — speed, RPM, gear, boost, shift lights, friction circle moving with every input. Then replay the session frame-by-frame to see exactly where the time went, what the tires did, when the limiter caught you. Same data, two ways. Drive better the next lap. Two ways to use it Live second-screen. Drop Kanjo Telemetry on a laptop, second monitor, or tablet next to your wheel. Sixteen telemetry widgets you arrange yourself — drag, resize, snap-to-grid. Glance over for the gear you need, the shift point you missed, the tire that's going off. Your custom dashboard, always on, always live. Post-session review. Hit record before a run. Drive. Hit stop. Kanjo Telemetry writes every packet to disk. Play it back at any time, scrubbable from start to finish, every widget reacting to historical data exactly as it did live. Compare runs. Find the corner where you lost a tenth. That's the loop. Drive, record, review, repeat. DRAGon Performance Meter The drag racer's headline widget. Stage at the line. DRAGon detects your launch, starts the clock the instant the car rolls, and tracks every split as you accelerate: reaction time, 60 ft, 1/8 mile, 1/4 mile, trap speed . Roll back to a standstill and it re-arms itself for the next pull — no button, no reset, just line up and go again. Three modes — OFF , AUTO (arms itself when you stop at the line), ON (manual arm) — for free-roam practice or structured runs. Best run is remembered automatically. Records board. Every finished run is filed into a personal hall of fame: your best 1/4 mile in each performance class — D through X — split by drivetrain ( FWD / RWD / AWD ) and aspiration ( naturally aspirated or boosted , read straight from boost telemetry). Forty-eight categories, each one holding the fastest car you've ever run it in. Beat your S1 RWD turbo time and you'll know it. Chase your own ghosts across the whole garage. Hit Share and Kanjo Telemetry exports a clean timeslip PNG — car name, performance class, drivetrain, driver name, every split. Auto-filled from a built-in catalog of 578+ FH6 cars by ordinal ID, so you're not retyping the car every run. Save it, post it, prove it. Tuning Calculator A complete setup in seconds — then make it yours. Most tuning calculators are a website in another tab and a spreadsheet you fight with. This one is built into the dashboard, reads your car straight off the telemetry feed, and outputs values grouped exactly like Forza's tuning menu — so you copy down the page and drive. Pick what you're building for. Ten disciplines, each with its own philosophy: Circuit — Low / Medium / High Speed — track racing, from tight technical layouts to fast flowing sweepers Road Racing — versatile all-round grip for mixed road courses Drag — 1/4 / 1/2 / 1 Mile — launch- and gearing-focused, tuned to the distance Drift — high front camber, rear-biased balance, built to hold an angle Offroad — soft, long-travel, durable over rough ground Rally — mixed-surface pace, sitting between road and dirt Layer on the conditions — Road, Dirt or Snow surface plus a Wet toggle — and the baseline adapts. Enter two numbers, get a full tune. Type your car's weight and front weight % off the stat screen; drivetrain and redline auto-fill from live telemetry. Hit Calculate, and out comes a complete setup: tyre pressures, gearing, alignment (camber / toe / caster), anti-roll bars, springs and ride height, damping, aero, brakes, and differential . Every value in metric or imperial — your choice. Copy any single row, or copy the whole sheet, and type it straight into the game. Gearing optimised from your actual dyno. Capture a power curve first — one clean pull to redline — and the calculator spaces your gears around your real power and torque peaks, where your engine actually makes its money. Not a generic curve. Yours. Save your tunes. Name them, add notes, and load them back from the tune library, organised by the car they belong to — the same 578-car catalog the rest of Kanjo uses. A baseline, not a black box. The calculator hands you a smart, physics-aware starting point — and a built-in help panel breaks down what every setting does and which way to lean it. Skip the blank page. Start from something that already works, then refine it by feel. Speed Trap Five configurable speed ranges, tracked simultaneously. 0–100 , 100–200 , 60–120 , 0–60 , 200–300 km/h — or set your own. Each range tracks LAST (most recent attempt) and BEST (personal record, persistent). Run the same drag a hundred times, watch your splits sharpen over the session. Click Customize to redefine the ranges, Defaults to restore, Reset Times to start clean. Session reviewer (Capture & Replay) Press record. Drive. Press stop. Kanjo Telemetry writes the entire telemetry stream to a .fhrec file in your Documents folder. Open it any time — every widget reacts to the captured data as if it were live. Replay paused. Replay playing. Speed Trap splits show what you actually hit. DRAGon plays back the run exactly. Friction Circle traces the same arc. Tire temps climb and fall on the same timeline. This is the closest thing FH6 has to a session telemetry browser. Use it to figure out why your hot lap was a hot lap. Why the cold-tire launch went wrong. Why you couldn't catch the slide on turn 4. Then go back and do it better. Power & Torque Live dyno that draws both curves as you sweep through the rev range. Switch between time-axis (rolling 10-second window) and RPM-axis (full dyno sweep). Peak power and peak torque are tracked and labeled automatically — verify in-game tuner results, find where your engine actually makes its money, validate that turbo upgrade. Both curves can be toggled independently. Friction Circle Plots lateral G against longitudinal G in real time. A fading colored trail shows where your grip has been over the last several seconds. The dot turns red when you're at the limit — the trail tells you how often you live there. Read understeer, oversteer, and four-wheel drift the way the car itself sees them. Combined with the tire heatmap, you'll see exactly which corner cooked which tire. Every other widget, briefly Speed — km/h, mph, m/s, or ft/s; pick per session RPM — live engine RPM with peak tracking Gear — current gear, big and unambiguous; Reverse and Neutral handled correctly Pedals — throttle, brake, clutch, handbrake as horizontal bars; see your inputs the way a coach would Boost — in bar or psi, vacuum tracked Fuel — vertical gauge, red below 10% Position — X/Y/Z world coordinates with one-click copy Shift Lights — programmable LED strip across the bottom; default fires at 96% of redline, override per car in RPM or %; goes solid red at the limiter Status Lights — eight chips for REV (rev limiter), LCH (launch held), WSP (wheelspin), ABS (wheel locking), HB (handbrake), BST (boost building), R (reverse), AIR (all four wheels off the ground) Tire Slip — per-wheel slip ratio, color-coded for grip vs spin Tire Heatmap — all four corners in °C or °F; grey-cold, green-working, red-overheating Add any widget, remove any widget, resize, rearrange. Save the layout. It comes back exactly the way you left it. How it works In Forza Horizon 6: enable UDP telemetry in the HUD settings. Data Out: On. IP: 127.0.0.1 (or your second machine's LAN address). Port: matches Kanjo Telemetry . Format: Dash. Launch Kanjo Telemetry . Drive. No game mod. No account. No internet. No cloud. Kanjo Telemetry reads the UDP stream FH6 already broadcasts. Privacy Nothing leaves your machine. Telemetry, captures, layouts, settings — all local. Crash logs are written to %AppData%Kanjocrash-logs and are never transmitted automatically. If you choose to report a bug, you choose what to share. Kanjo Trailer Kanjo Telemetry Drive. Record. Review. Drive better. Real-time telemetry dashboard for Forza Horizon 6. Run it live on a second screen while you drive — speed, RPM, gear, boost, shift lights, friction circle moving with every input. Then replay the session frame-by-frame to see exactly where the time went, what the tires did, when the limiter caught you. Same data, two ways. Drive better the next lap. Two ways to use it Live second-screen. Drop Kanjo Telemetry on a laptop, second monitor, or tablet next to your wheel. Sixteen telemetry widgets you arrange yourself — drag, resize, snap-to-grid. Glance over for the gear you need, the shift point you missed, the tire that's going off. Your custom dashboard, always on, always live. Post-session review. Hit record before a run. Drive. Hit stop. Kanjo Telemetry writes every packet to disk. Play it back at any time, scrubbable from start to finish, every widget reacting to historical data exactly as it did live. Compare runs. Find the corner where you lost a tenth. That's the loop. Drive, record, review, repeat. DRAGon Performance Meter The drag racer's headline widget. Stage at the line. DRAGon detects your launch, starts the clock the instant the car rolls, and tracks every split as you accelerate: reaction time, 60 ft, 1/8 mile, 1/4 mile, trap speed . Roll back to a standstill and it re-arms itself for the next pull — no button, no reset, just line up and go again. Three modes — OFF , AUTO (arms itself when you stop at the line), ON (manual arm) — for free-roam practice or structured runs. Best run is remembered automatically. Records board. Every finished run is filed into a personal hall of fame: your best 1/4 mile in each performance class — D through X — split by drivetrain ( FWD / RWD / AWD ) and aspiration ( naturally aspirated or boosted , read straight from boost telemetry). Forty-eight categories, each one holding the fastest car you've ever run it in. Beat your S1 RWD turbo time and you'll know it. Chase your own ghosts across the whole garage. Hit Share and Kanjo Telemetry exports a clean timeslip PNG — car name, performance class, drivetrain, driver name, every split. Auto-filled from a built-in catalog of 578+ FH6 cars by ordinal ID, so you're not retyping the car every run. Save it, post it, prove it. Tuning Calculator A complete setup in seconds — then make it yours. Most tuning calculators are a website in another tab and a spreadsheet you fight with. This one is built into the dashboard, reads your car straight off the telemetry feed, and outputs values grouped exactly like Forza's tuning menu — so you copy down the page and drive. Pick what you're building for. Ten disciplines, each with its own philosophy: Circuit — Low / Medium / High Speed — track racing, from tight technical layouts to fast flowing sweepers Circuit — Low / Medium / High Speed — track racing, from tight technical layouts to fast flowing sweepers Road Racing — versatile all-round grip for mixed road courses Road Racing — versatile all-round grip for mixed road courses Drag — 1/4 / 1/2 / 1 Mile — launch- and gearing-focused, tuned to the distance Drag — 1/4 / 1/2 / 1 Mile — launch- and gearing-focused, tuned to the distance Drift — high front camber, rear-biased balance, built to hold an angle Drift — high front camber, rear-biased balance, built to hold an angle Offroad — soft, long-travel, durable over rough ground Offroad — soft, long-travel, durable over rough ground Rally — mixed-surface pace, sitting between road and dirt Rally — mixed-surface pace, sitting between road and dirt Layer on the conditions — Road, Dirt or Snow surface plus a Wet toggle — and the baseline adapts. Enter two numbers, get a full tune. Type your car's weight and front weight % off the stat screen; drivetrain and redline auto-fill from live telemetry. Hit Calculate, and out comes a complete setup: tyre pressures, gearing, alignment (camber / toe / caster), anti-roll bars, springs and ride height, damping, aero, brakes, and differential . Every value in metric or imperial — your choice. Copy any single row, or copy the whole sheet, and type it straight into the game. Gearing optimised from your actual dyno. Capture a power curve first — one clean pull to redline — and the calculator spaces your gears around your real power and torque peaks, where your engine actually makes its money. Not a generic curve. Yours. Save your tunes. Name them, add notes, and load them back from the tune library, organised by the car they belong to — the same 578-car catalog the rest of Kanjo uses. A baseline, not a black box. The calculator hands you a smart, physics-aware starting point — and a built-in help panel breaks down what every setting does and which way to lean it. Skip the blank page. Start from something that already works, then refine it by feel. Five configurable speed ranges, tracked simultaneously. 0–100 , 100–200 , 60–120 , 0–60 , 200–300 km/h — or set your own. Each range tracks LAST (most recent attempt) and BEST (personal record, persistent). Run the same drag a hundred times, watch your splits sharpen over the session. Click Customize to redefine the ranges, Defaults to restore, Reset Times to start clean. Session reviewer (Capture & Replay) Press record. Drive. Press stop. Kanjo Telemetry writes the entire telemetry stream to a .fhrec file in your Documents folder. Open it any time — every widget reacts to the captured data as if it were live. Replay paused. Replay playing. Speed Trap splits show what you actually hit. DRAGon plays back the run exactly. Friction Circle traces the same arc. Tire temps climb and fall on the same timeline. This is the closest thing FH6 has to a session telemetry browser. Use it to figure out why your hot lap was a hot lap. Why the cold-tire launch went wrong. Why you couldn't catch the slide on turn 4. Then go back and do it better. Live dyno that draws both curves as you sweep through the rev range. Switch between time-axis (rolling 10-second window) and RPM-axis (full dyno sweep). Peak power and peak torque are tracked and labeled automatically — verify in-game tuner results, find where your engine actually makes its money, validate that turbo upgrade. Both curves can be toggled independently. Friction Circle Plots lateral G against longitudinal G in real time. A fading colored trail shows where your grip has been over the last several seconds. The dot turns red when you're at the limit — the trail tells you how often you live there. Read understeer, oversteer, and four-wheel drift the way the car itself sees them. Combined with the tire heatmap, you'll see exactly which corner cooked which tire. Every other widget, briefly Speed — km/h, mph, m/s, or ft/s; pick per session Speed — km/h, mph, m/s, or ft/s; pick per session RPM — live engine RPM with peak tracking RPM — live engine RPM with peak tracking Gear — current gear, big and unambiguous; Reverse and Neutral handled correctly Gear — current gear, big and unambiguous; Reverse and Neutral handled correctly Pedals — throttle, brake, clutch, handbrake as horizontal bars; see your inputs the way a coach would Pedals — throttle, brake, clutch, handbrake as horizontal bars; see your inputs the way a coach would Boost — in bar or psi, vacuum tracked Boost — in bar or psi, vacuum tracked Fuel — vertical gauge, red below 10% Fuel — vertical gauge, red below 10% Position — X/Y/Z world coordinates with one-click copy Position — X/Y/Z world coordinates with one-click copy Shift Lights — programmable LED strip across the bottom; default fires at 96% of redline, override per car in RPM or %; goes solid red at the limiter Shift Lights — programmable LED strip across the bottom; default fires at 96% of redline, override per car in RPM or %; goes solid red at the limiter Status Lights — eight chips for REV (rev limiter), LCH (launch held), WSP (wheelspin), ABS (wheel locking), HB (handbrake), BST (boost building), R (reverse), AIR (all four wheels off the ground) Status Lights — eight chips for REV (rev limiter), LCH (launch held), WSP (wheelspin), ABS (wheel locking), HB (handbrake), BST (boost building), R (reverse), AIR (all four wheels off the ground) Tire Slip — per-wheel slip ratio, color-coded for grip vs spin Tire Slip — per-wheel slip ratio, color-coded for grip vs spin Tire Heatmap — all four corners in °C or °F; grey-cold, green-working, red-overheating Tire Heatmap — all four corners in °C or °F; grey-cold, green-working, red-overheating Add any widget, remove any widget, resize, rearrange. Save the layout. It comes back exactly the way you left it. In Forza Horizon 6: enable UDP telemetry in the HUD settings. Data Out: On. IP: 127.0.0.1 (or your second machine's LAN address). Port: matches Kanjo Telemetry . Format: Dash. In Forza Horizon 6: enable UDP telemetry in the HUD settings. Data Out: On. IP: 127.0.0.1 (or your second machine's LAN address). Port: matches Kanjo Telemetry . Format: Dash. Launch Kanjo Telemetry . Launch Kanjo Telemetry . No game mod. No account. No internet. No cloud. Kanjo Telemetry reads the UDP stream FH6 already broadcasts. Nothing leaves your machine. Telemetry, captures, layouts, settings — all local. Crash logs are written to %AppData%Kanjocrash-logs and are never transmitted automatically. If you choose to report a bug, you choose what to share. 56 My Name Is... Released 6 hours ago Share Type: game Dev: Omegan's Domain Pub: Omegan's Domain Genres: Adventure About Screenshots Videos A third-person horror game set in a surreal, steampunk world of phobias. Manage your mental health, which directly shapes your gameplay experience. Flee from terrifying entities and anomalies, and solve puzzles across procedurally generated levels to uncover your true identity. You play as a mysterious young woman with animal-like features, trapped within this world. She remembers nothing of her past, her purpose... or even her own name. The only clue is a small, pink door that appears at the end of each level—a gateway to the next stage. But to open it, you must find three butterflies hidden throughout each level. Will one of them lead to freedom, or will they pull her deeper into the abyss? Every entity, every room, every anomaly—each is a piece of a larger puzzle. Procedurally generated levels ensure that every playthrough is unique—from abandoned homes and ruined psychiatric hospitals to dark, overgrown parks. Remember: walls and ceilings can become pathways. And not just for you. Forget about traditional health—your survival depends on three sensory states, each with its own level. Altering the state of one will change the protagonist’s abilities. Sight: what you see is what you can interact with; Certain objects or monsters appear on some levels, only to vanish on others. Hearing: What you hear can be helpful—whether it’s whispers in your mind guiding you where to go next, or the ability to detect enemies before they even appear. Physicality: At a low level, you can push heavy blocks; at a medium level, you can leap over obstacles; and at a high level, you can run along walls. Extreme states of mental health—whether too high or too low—risk leading to madness and a "game over." You must maintain balance to survive. There is no safe haven here. The world is either indifferent or pushed to an extreme. Even the realm of pure white and blinding light is a trap. The dark, steampunk-inspired cyborgs of Hysteria are aggressive and swift. The undead of Apathy—gleaming in white and light—are slow, yet cunning enough to flush you out of your hiding spot. Even the items that aid you in your objective come at a price; they offer a benefit, but demand something else in return. Hiding spots, too, are not safe in the long run. And the protagonist’s only weapon… …is to flee. - A psychological horror game set in a surreal world of phobias - Unique visual style - Gameplay mechanics based on the protagonist's mental states - Generated levels • Unusual mental health system: Three health-representing senses change the player's perception and the gameplay. • Randomly generated locations: Each session is a new layout of rooms, puzzles, objects and entities. From libraries to industrial halls, the world is constantly changing. • Steampunk nightmares: Encounter entities based on real phobias - from humanoid automatons to extreme hunters such as Phobophobia or Megalophobia. • ​​Balance instead of fighting: You can't fight. You can only survive, keep your balance and... run away. • Puzzles and interactions: Move blocks, manipulate gravity, and use your hearing to discover secrets. The world reacts dynamically to your mental state. Gameplay A third-person horror game set in a surreal, steampunk world of phobias. Manage your mental health, which directly shapes your gameplay experience. Flee from terrifying entities and anomalies, and solve puzzles across procedurally generated levels to uncover your true identity. You play as a mysterious young woman with animal-like features, trapped within this world. She remembers nothing of her past, her purpose... or even her own name. The only clue is a small, pink door that appears at the end of each level—a gateway to the next stage. But to open it, you must find three butterflies hidden throughout each level. Will one of them lead to freedom, or will they pull her deeper into the abyss? Every entity, every room, every anomaly—each is a piece of a larger puzzle. Procedurally generated levels ensure that every playthrough is unique—from abandoned homes and ruined psychiatric hospitals to dark, overgrown parks. Remember: walls and ceilings can become pathways. And not just for you. Forget about traditional health—your survival depends on three sensory states, each with its own level. Altering the state of one will change the protagonist’s abilities. Sight: what you see is what you can interact with; Certain objects or monsters appear on some levels, only to vanish on others. Hearing: What you hear can be helpful—whether it’s whispers in your mind guiding you where to go next, or the ability to detect enemies before they even appear. Physicality: At a low level, you can push heavy blocks; at a medium level, you can leap over obstacles; and at a high level, you can run along walls. Extreme states of mental health—whether too high or too low—risk leading to madness and a "game over." You must maintain balance to survive. There is no safe haven here. The world is either indifferent or pushed to an extreme. Even the realm of pure white and blinding light is a trap. The dark, steampunk-inspired cyborgs of Hysteria are aggressive and swift. The undead of Apathy—gleaming in white and light—are slow, yet cunning enough to flush you out of your hiding spot. Even the items that aid you in your objective come at a price; they offer a benefit, but demand something else in return. Hiding spots, too, are not safe in the long run. And the protagonist’s only weapon… - A psychological horror game set in a surreal world of phobias - Unique visual style - Gameplay mechanics based on the protagonist's mental states - Generated levels • Unusual mental health system: Three health-representing senses change the player's perception and the gameplay. • Randomly generated locations: Each session is a new layout of rooms, puzzles, objects and entities. From libraries to industrial halls, the world is constantly changing. • Steampunk nightmares: Encounter entities based on real phobias - from humanoid automatons to extreme hunters such as Phobophobia or Megalophobia. • ​​Balance instead of fighting: You can't fight. You can only survive, keep your balance and... run away. • Puzzles and interactions: Move blocks, manipulate gravity, and use your hearing to discover secrets. The world reacts dynamically to your mental state. 55 Jarkeeper Released 7 hours ago Share Type: game Dev: Team Nubin Pub: Team Nubin Genres: Casual Indie Simulation About Screenshots Videos Put the house back together Bats, brains, frogs, tongues, rubber ducks, the odd homunculus. The whole collection is on the floor, down the halls and piled in corners, and plenty more jars sit on the wrong shelves. Scoop them up by the armful, hear them slosh, and give each one back its spot. The heart of the house You were walking in your sleep, right up to the door. The house began to weep, and everything hit the floor. You're the Jarkeeper. When you sleep, the house sleeps, and the night you wandered off it couldn't hold itself together. Every jar you file helps it heal. Six bimbous live here with you. They adore you, they'll teach you their spells, and they won't stop calling you their little sleepwalker. 3,120 jars, one spot each No two jars are the same: 26 specimens, 6 colors, 10 catalogue codes, bare or in bloom. The specimen picks the shelf. A flower on the lid means the jar goes on the Bloom version of that shelf. The color picks the row. The catalogue code picks its spot along the row. Take it a step at a time: a row, then a shelf, then the whole house. A spell for every job Kinstrike: Call down lightning outside the mansion, and every sibling of the jar in your hand glows through walls, shelves, anything. Magnet: Matching jars come flying into your arms. Panic: Misfiled jars glow red, shake and scream. Perfect for catching the culprits. Swarm: Jars circle around you and file themselves when you get close to their shelf. Poltergeist: The jars in your arms float off and find their own way home. Collate: Your armful sorts itself into catalogue order. Plus two passives: Frog Leap lets you double jump to the second floor, and Cashback makes your spells cool down faster every time you file correctly by hand. How haunted? Chill: Just you, the rain, the shelves and the bimbous. Spooky: The house has bad nights. The power cuts out, earthquakes shake jars off the shelves, and noir episodes turn everything into a scratchy black-and-white film, gramophone music and all. Nightmare: The lights never come back, the film never ends, and the quakes hit harder. You can switch between Chill and Spooky whenever you like. Features DOPAMINE MACHINE: Squash-and-stretch animations, satisfying sounds, and the slow joy of turning a wrecked house back into a tidy one. 3,120 physics-driven jars, each with one spot of its own 8 spells, most with upgrades Three difficulties, from cozy to haunted A story with a proper ending A little help from a hardworking newborn bimbous Jarkeeper - Release Date Trailer Put the house back together Bats, brains, frogs, tongues, rubber ducks, the odd homunculus. The whole collection is on the floor, down the halls and piled in corners, and plenty more jars sit on the wrong shelves. Scoop them up by the armful, hear them slosh, and give each one back its spot. The heart of the house You were walking in your sleep, right up to the door. The house began to weep, and everything hit the floor. You're the Jarkeeper. When you sleep, the house sleeps, and the night you wandered off it couldn't hold itself together. Every jar you file helps it heal. Six bimbous live here with you. They adore you, they'll teach you their spells, and they won't stop calling you their little sleepwalker. 3,120 jars, one spot each No two jars are the same: 26 specimens, 6 colors, 10 catalogue codes, bare or in bloom. The specimen picks the shelf. A flower on the lid means the jar goes on the Bloom version of that shelf. The specimen picks the shelf. A flower on the lid means the jar goes on the Bloom version of that shelf. The color picks the row. The color picks the row. The catalogue code picks its spot along the row. The catalogue code picks its spot along the row. Take it a step at a time: a row, then a shelf, then the whole house. A spell for every job Kinstrike: Call down lightning outside the mansion, and every sibling of the jar in your hand glows through walls, shelves, anything. Kinstrike: Call down lightning outside the mansion, and every sibling of the jar in your hand glows through walls, shelves, anything. Magnet: Matching jars come flying into your arms. Magnet: Matching jars come flying into your arms. Panic: Misfiled jars glow red, shake and scream. Perfect for catching the culprits. Panic: Misfiled jars glow red, shake and scream. Perfect for catching the culprits. Swarm: Jars circle around you and file themselves when you get close to their shelf. Swarm: Jars circle around you and file themselves when you get close to their shelf. Poltergeist: The jars in your arms float off and find their own way home. Poltergeist: The jars in your arms float off and find their own way home. Collate: Your armful sorts itself into catalogue order. Collate: Your armful sorts itself into catalogue order. Plus two passives: Frog Leap lets you double jump to the second floor, and Cashback makes your spells cool down faster every time you file correctly by hand. Chill: Just you, the rain, the shelves and the bimbous. Chill: Just you, the rain, the shelves and the bimbous. Spooky: The house has bad nights. The power cuts out, earthquakes shake jars off the shelves, and noir episodes turn everything into a scratchy black-and-white film, gramophone music and all. Spooky: The house has bad nights. The power cuts out, earthquakes shake jars off the shelves, and noir episodes turn everything into a scratchy black-and-white film, gramophone music and all. Nightmare: The lights never come back, the film never ends, and the quakes hit harder. Nightmare: The lights never come back, the film never ends, and the quakes hit harder. You can switch between Chill and Spooky whenever you like. DOPAMINE MACHINE: Squash-and-stretch animations, satisfying sounds, and the slow joy of turning a wrecked house back into a tidy one. DOPAMINE MACHINE: Squash-and-stretch animations, satisfying sounds, and the slow joy of turning a wrecked house back into a tidy one. 3,120 physics-driven jars, each with one spot of its own 3,120 physics-driven jars, each with one spot of its own 8 spells, most with upgrades 8 spells, most with upgrades Three difficulties, from cozy to haunted Three difficulties, from cozy to haunted A story with a proper ending A story with a proper ending A little help from a hardworking newborn bimbous A little help from a hardworking newborn bimbous Jarkeeper - Release Date Trailer 54 Rakuworld Released 7 hours ago Share Type: game Dev: Seto92 Pub: Seto92 Genres: Action Indie Early Access About Screenshots Videos Rakuworld survival is a handmade horde-survival game, like a school notebook that escaped into the 3D world of an old console. Draw your hero. Then play as it. In MY DRAWINGS you sketch a puppet with crayons, part by part, and watch it move in 3D right away. Give it a class (warrior, mage, elf or healer) and take it into a run with its own kit, level and talents. 36 paper cut-out heroes Crayon and colored-pencil puppets with a white scissor edge, in four classes. Each one has a signature weapon, a passive, a power and an ultimate. Unlock them as you advance through the worlds. The horde never stops Hundreds of scribbles at once across 11 worlds: the Notebook Field, a Giant Desk, Toy Town, the Cardboard Pyramids, a Paper Tokyo that never sleeps, the Sky Islands and more. Every world has its own horde, three mini-bosses and two bosses: 22 bosses and 33 mini-bosses in all. Build your combo 36 weapons, each with an evolution, and 21 tomes. Level-up cards with rarities, pencil cases, stacking items and shrines around the map. With friends 1 to 4 players on one screen, with gamepad or keyboard, and online with Steam Remote Play Together. Always something new Heroes and worlds that unlock in a chain, per-hero levels and a talent camp between runs. Features MY DRAWINGS: draw your hero with crayons and play as it in any class 36 paper heroes in 4 classes, each with a signature weapon, passive, power and ultimate 11 worlds, each with its own horde, 3 mini-bosses and 2 bosses 36 weapons with evolutions and 21 tomes Hordes of hundreds of enemies at 60 frames per second Local co-op for 1 to 4 players and Steam Remote Play Together Worlds and heroes that unlock in a chain, hero levels and a talent camp Worlds made of paper and crayon, with hand-drawn heroes English and Spanish Rakuworld - Launch Trailer Rakuworld — Gameplay Trailer Draw your hero. Then play as it. 36 paper cut-out heroes The horde never stops Build your combo Always something new MY DRAWINGS: draw your hero with crayons and play as it in any class 36 paper heroes in 4 classes, each with a signature weapon, passive, power and ultimate 11 worlds, each with its own horde, 3 mini-bosses and 2 bosses 36 weapons with evolutions and 21 tomes Hordes of hundreds of enemies at 60 frames per second Local co-op for 1 to 4 players and Steam Remote Play Together Worlds and heroes that unlock in a chain, hero levels and a talent camp Worlds made of paper and crayon, with hand-drawn heroes English and Spanish Rakuworld - Launch Trailer Rakuworld — Gameplay Trailer 53 Thunder Tie Released 7 hours ago Share Type: game Dev: T&T studios Pub: T&T studios Genres: Action Indie Free To Play About Screenshots Videos The famous power station Thunder Tie finally opened their brand new children tour, but unfortunately that didn’t last long. After 10 years you return one last time to see what happened. That day… when everyone disappeared. Do you have what it takes to uncover the mystery or will you disappear just like every other. Gameplay: This game makes you solve puzzles while avoiding different monsters. While doing so you will find out the disturbing story of what happened to the power station: Thunder Tie. Environment: This first game of the entries is a little bit more colorful than what it is going to be eventually, though there may be some unsettling moments and areas. Features: Solve complex puzzles avoid terrifying monsters Uncover the dark mystery of Thunder Tie ESCAPE Playtime: +/- 40 minutes Official Gameplay Trailer The famous power station Thunder Tie finally opened their brand new children tour, but unfortunately that didn’t last long. After 10 years you return one last time to see what happened. That day… when everyone disappeared. Do you have what it takes to uncover the mystery or will you disappear just like every other. This game makes you solve puzzles while avoiding different monsters. While doing so you will find out the disturbing story of what happened to the power station: Thunder Tie. This first game of the entries is a little bit more colorful than what it is going to be eventually, though there may be some unsettling moments and areas. Solve complex puzzles Solve complex puzzles avoid terrifying monsters avoid terrifying monsters Uncover the dark mystery of Thunder Tie Uncover the dark mystery of Thunder Tie Official Gameplay Trailer 52 Orangie Released 7 hours ago Share Type: game Dev: BFGaming Pub: BFGaming Genres: Casual RPG About Screenshots Videos Orangie is a 3D AI desktop companion designed especially for RPG games. She's more than just an adorable character on your desktop. She can follow your gameplay, remember the story, and start conversations on her own — becoming your very own adventure companion. Whether you're exploring mysterious worlds, battling powerful bosses, or experiencing emotional story moments, she'll be right by your side, sharing your excitement, laughing at unexpected moments, and reacting to your adventures as they unfold. ✨ Key Features 🎮 She Watches Your Game and Joins the Adventure Orangie continuously observes your gameplay and follows the story as it develops. She might gasp at a breathtaking scene, crack a joke during a funny moment, or get even more nervous than you when a terrifying boss appears! 💬 Proactive Conversations, Natural Companionship You don't always have to start the conversation. Orangie can choose when to speak based on what's happening in your game. She has her own personality and emotions — sometimes sweet and clingy, sometimes playful and teasing, and sometimes simply happy to stay quietly by your side. It's like having a little gaming buddy sitting right next to you. 🧠 A Long-Term Memory System Built for RPGs Orangie features a unique memory system specially designed for RPG adventures. She can remember characters you've met, events you've experienced together, and important details from earlier in the story. Even when an NPC returns after a long absence, she might surprise you by remembering something from your past adventures. 💕 Adorable 3D Characters and Interactive Reactions Enjoy beautifully crafted 3D characters with expressive animations, charming facial expressions, and interactive touch reactions. Try giving her a gentle head pat and see how she responds! 🌸 Different Personalities, Different Companions From a sweet, affectionate little-sister type to a gentle but mischievous older-sister type, each character brings her own personality, speaking style, and emotional expressions. Find your favorite companion and begin an adventure that's uniquely yours! 🎙️ Expressive Voices and Multilingual Support Orangie supports conversations in English, Japanese, and Chinese. With expressive voice performances, her emotions come to life — from excited cheers and nervous whispers to playful teasing and shy, affectionate moments. 💛 More Than a Desktop Pet. A True Adventure Companion. Maybe she'll remember that one boss you struggled against for hours. Maybe she'll bring up an old memory when a familiar character finally returns. She'll celebrate your victories, share your emotional moments, and sometimes giggle when things don't go quite as planned. Invite Orangie onto your desktop! Your next adventure doesn't have to be a solo journey anymore! ฅ(^・ω・^ฅ) Orangie — Your AI Desktop Companion for Every Adventure. 演示 Orangie is a 3D AI desktop companion designed especially for RPG games. She's more than just an adorable character on your desktop. She can follow your gameplay, remember the story, and start conversations on her own — becoming your very own adventure companion. Whether you're exploring mysterious worlds, battling powerful bosses, or experiencing emotional story moments, she'll be right by your side, sharing your excitement, laughing at unexpected moments, and reacting to your adventures as they unfold. 🎮 She Watches Your Game and Joins the Adventure Orangie continuously observes your gameplay and follows the story as it develops. She might gasp at a breathtaking scene, crack a joke during a funny moment, or get even more nervous than you when a terrifying boss appears! 💬 Proactive Conversations, Natural Companionship You don't always have to start the conversation. Orangie can choose when to speak based on what's happening in your game. She has her own personality and emotions — sometimes sweet and clingy, sometimes playful and teasing, and sometimes simply happy to stay quietly by your side. It's like having a little gaming buddy sitting right next to you. 🧠 A Long-Term Memory System Built for RPGs Orangie features a unique memory system specially designed for RPG adventures. She can remember characters you've met, events you've experienced together, and important details from earlier in the story. Even when an NPC returns after a long absence, she might surprise you by remembering something from your past adventures. 💕 Adorable 3D Characters and Interactive Reactions Enjoy beautifully crafted 3D characters with expressive animations, charming facial expressions, and interactive touch reactions. Try giving her a gentle head pat and see how she responds! 🌸 Different Personalities, Different Companions From a sweet, affectionate little-sister type to a gentle but mischievous older-sister type, each character brings her own personality, speaking style, and emotional expressions. Find your favorite companion and begin an adventure that's uniquely yours! 🎙️ Expressive Voices and Multilingual Support Orangie supports conversations in English, Japanese, and Chinese. With expressive voice performances, her emotions come to life — from excited cheers and nervous whispers to playful teasing and shy, affectionate moments. 💛 More Than a Desktop Pet. A True Adventure Companion. Maybe she'll remember that one boss you struggled against for hours. Maybe she'll bring up an old memory when a familiar character finally returns. She'll celebrate your victories, share your emotional moments, and sometimes giggle when things don't go quite as planned. Invite Orangie onto your desktop! Your next adventure doesn't have to be a solo journey anymore! ฅ(^・ω・^ฅ) Orangie — Your AI Desktop Companion for Every Adventure. 51 Dark Tonic's Blunderbusted: Guns Out, Bluns Out Released 7 hours ago Share Type: game Dev: Dark Tonic Pub: Dark Tonic Genres: Action Casual About Screenshots Videos BLUNDERBUSTED is a fast paced roguelike gallery shooter for modern lightguns, mouse (one-handed!) or touchscreen (SteamDeck support in progress) with arcade style quick play featuring strategic powerups, interactive stages, and tons of action. EARLY ACCESS FEATURES Three unique base weapons each with distinct strategic upgrade combos - Blunderbuss scattershot for hitting dense crowds with huge stopping power - Pistol for accurate headshots, critical hits, and lucky ricochets - Repeater machine gun with huge magazines to spray and pray Branching path system with seven stages including unique boss levels - Farm - Graveyard - Mines Classic arcade style action with quick play sessions Massive replayability with new gear unlocks for varied playstyles Support for all major light guns (Blamcon, OpenFire, Sinden, Gun4IR, Ultimarc, etc.) UPCOMING FEATURES IN PROGRESS New Forest biome with 3 new stages Additional enemy types - Wolves - Lumberjacks - Rat swarms Achievements / Quest system More interactibles More gadgets including passive auto-attackers - Cthulu tentacle summons - Model T road rage - more wacky stuff! Join the Dark Tonic Games Discord Community Help shape what Blunderbusted will become! Blunderbusted Early Access Trailer 1 80s commercial with power! Dark Tonic's Blunderbusted: Guns Out, Bluns Out BLUNDERBUSTED is a fast paced roguelike gallery shooter for modern lightguns, mouse (one-handed!) or touchscreen (SteamDeck support in progress) with arcade style quick play featuring strategic powerups, interactive stages, and tons of action. EARLY ACCESS FEATURES Three unique base weapons each with distinct strategic upgrade combos - Blunderbuss scattershot for hitting dense crowds with huge stopping power - Pistol for accurate headshots, critical hits, and lucky ricochets - Repeater machine gun with huge magazines to spray and pray Three unique base weapons each with distinct strategic upgrade combos - Blunderbuss scattershot for hitting dense crowds with huge stopping power - Pistol for accurate headshots, critical hits, and lucky ricochets - Repeater machine gun with huge magazines to spray and pray Branching path system with seven stages including unique boss levels - Farm - Graveyard - Mines Branching path system with seven stages including unique boss levels - Farm - Graveyard - Mines Classic arcade style action with quick play sessions Classic arcade style action with quick play sessions Massive replayability with new gear unlocks for varied playstyles Massive replayability with new gear unlocks for varied playstyles Support for all major light guns (Blamcon, OpenFire, Sinden, Gun4IR, Ultimarc, etc.) Support for all major light guns (Blamcon, OpenFire, Sinden, Gun4IR, Ultimarc, etc.) UPCOMING FEATURES IN PROGRESS New Forest biome with 3 new stages New Forest biome with 3 new stages Additional enemy types - Wolves - Lumberjacks - Rat swarms Additional enemy types - Wolves - Lumberjacks - Rat swarms Achievements / Quest system Achievements / Quest system More interactibles More interactibles More gadgets including passive auto-attackers - Cthulu tentacle summons - Model T road rage - more wacky stuff! More gadgets including passive auto-attackers - Cthulu tentacle summons - Model T road rage - more wacky stuff! Join the Dark Tonic Games Discord Community Help shape what Blunderbusted will become! Blunderbusted Early Access Trailer 1 80s commercial with power! 50 Librarian Together: Manga Tidy Up Released 7 hours ago Share Type: game Dev: Smobu Pub: Smobu Genres: Casual Indie Simulation About Screenshots Videos Every volume in its place. Together. A Tokyo manga shop has turned into total chaos: thousands of manga volumes, figures, trading cards and plush charms are scattered across the floor. Grab your friends, grab a stack, and turn the mess into the neatest shop in town! Grab, Find, Shelve Scoop up a stack of products, find the right department, shelf and slot, then place it or throw it in. A green placement ghost shows where it fits and price tags count every slot. Correct shelving earns money and stars. Wrong department? The product shakes its head and refuses! Better Together Play solo or with up to 4 players in online co-op. Split up the departments, talk it out with in-game voice chat and watch shelves fill up with big manga-style sound effects when you complete them. Grow as a Team Spend the store's money on a team skill tree shared by everyone. Light up the right shelves with Spine Reader, find identical volumes with Volume Radar, snap thrown products into place with Signature Toss and pull matching items into your hands with Fan Magnet. Features First-person tidy-up chaos in a 30x40 m Tokyo manga shop 1–4 players online co-op with in-game voice chat (push to talk or open mic) 8 departments: Shonen Action, Shojo Romance, Seinen Drama, Horror, Magazines & Artbooks, Trading Cards, Figures, Plush & Charms 138 product types and 1,451 shelf slots to fill Carry stacks, place with a placement ghost or throw products into their slots Team skill tree with 4 active skills (Spine Reader, Volume Radar, Signature Toss, Fan Magnet) and passives like Speed Lines, Step Ladder, Otaku Backpack, Deadline Dash, Shonen Leap and Power Pitch Giant gachapon perk vendor, radio-cassette music station and a cosplay closet 10 anime characters, from Tencho and Mangaka to Idol and Gamer Librarian Together: Manga Tidy Up - Trailer Librarian Together: Manga Tidy Up Every volume in its place. Together. Grab, Find, Shelve Better Together First-person tidy-up chaos in a 30x40 m Tokyo manga shop 1–4 players online co-op with in-game voice chat (push to talk or open mic) 8 departments: Shonen Action, Shojo Romance, Seinen Drama, Horror, Magazines & Artbooks, Trading Cards, Figures, Plush & Charms 138 product types and 1,451 shelf slots to fill Carry stacks, place with a placement ghost or throw products into their slots Team skill tree with 4 active skills (Spine Reader, Volume Radar, Signature Toss, Fan Magnet) and passives like Speed Lines, Step Ladder, Otaku Backpack, Deadline Dash, Shonen Leap and Power Pitch Giant gachapon perk vendor, radio-cassette music station and a cosplay closet 10 anime characters, from Tencho and Mangaka to Idol and Gamer Librarian Together: Manga Tidy Up - Trailer 49 Candy Rush! Released 8 hours ago Share Type: game Dev: irsiksoftware Pub: irsiksoftware Genres: Action Casual Indie RPG About Screenshots Videos Candy Rush is a top-down roguelike where you set the pace — and the pace is greed. The clock is yours. Most survivor games put you on a timer. Candy Rush hands you the timer. Fights never end on their own: the waves loop, and every loop escalates. Enemies shift colour as they get stronger — the colour is the difficulty meter. The exit is always open. Leave when you like, or stay one more round for more candy, more gold, and a harder fight. Every run is a route you choose. A run is a chain of short rooms — fight, shop, smash-and-grab, survive, hunt, duel — ending at a boss. At each step you pick your own path forward. Will you stop and spend at the shop, or take on the gauntlet and double down? Every junction is a bet on how greedy you can afford to be. Build something broken. Level up by hoovering the candy your kills drop, and pick from three upgrades each time — or reroll, skip, or banish a weapon out of the run entirely. Carry five weapons and five passives, then find the pairing that evolves one into something far tastier. Dozens of combinations are on the table — and a level-up screen that quietly asks whether you have the discipline to say no. Five worlds, five bestiaries. Each world fields its own creatures, hazards and boss, and each one runs longer and meaner than the last. Clear one to unlock the next. Bank it and come back sharper. Gold you carry out buys permanent upgrades and new characters, each starting with a different weapon. Hidden achievements unlock keepsakes — run-long trinkets that rewrite the rules, like one that removes every shop but makes each chest richer. Respec whenever you like; the refund is free. One seed, everyone, every week. The Weekly Challenge pins the same stage and the same layout for every player on the planet, Monday to Monday. Clear it and your run is submitted automatically, then see exactly where you placed on the weekly leaderboard. How do you stack up? Wishlist Candy Rush and take your first run. Candy Rush! - Announcement Trailer Candy Rush is a top-down roguelike where you set the pace — and the pace is greed. The clock is yours. Most survivor games put you on a timer. Candy Rush hands you the timer. Fights never end on their own: the waves loop, and every loop escalates. Enemies shift colour as they get stronger — the colour is the difficulty meter. The exit is always open. Leave when you like, or stay one more round for more candy, more gold, and a harder fight. Every run is a route you choose. A run is a chain of short rooms — fight, shop, smash-and-grab, survive, hunt, duel — ending at a boss. At each step you pick your own path forward. Will you stop and spend at the shop, or take on the gauntlet and double down? Every junction is a bet on how greedy you can afford to be. Build something broken. Level up by hoovering the candy your kills drop, and pick from three upgrades each time — or reroll, skip, or banish a weapon out of the run entirely. Carry five weapons and five passives, then find the pairing that evolves one into something far tastier. Dozens of combinations are on the table — and a level-up screen that quietly asks whether you have the discipline to say no. Five worlds, five bestiaries. Each world fields its own creatures, hazards and boss, and each one runs longer and meaner than the last. Clear one to unlock the next. Bank it and come back sharper. Gold you carry out buys permanent upgrades and new characters, each starting with a different weapon. Hidden achievements unlock keepsakes — run-long trinkets that rewrite the rules, like one that removes every shop but makes each chest richer. Respec whenever you like; the refund is free. One seed, everyone, every week. The Weekly Challenge pins the same stage and the same layout for every player on the planet, Monday to Monday. Clear it and your run is submitted automatically, then see exactly where you placed on the weekly leaderboard. How do you stack up? Wishlist Candy Rush and take your first run. Candy Rush! - Announcement Trailer 48 Passion Released 8 hours ago Share Type: game Dev: Moonside Games LLC Pub: Moonside Games LLC Genres: RPG Early Access About Screenshots Videos A Strange Story in a Stranger Town Passion is a story-driven, party-based JRPG inspired by the 16-bit era, mixing noir mystery, comedy, horror, and psychedelic weirdness. You play as a private investigator who quickly makes one thing clear: This isn't really his story. What begins as an investigation gradually opens into something much stranger, as you explore an increasingly bizarre world filled with suspicious characters, dangerous places, and things that probably shouldn't exist. Classic JRPG Combat, With More Control Passion uses an ATB-inspired battle system built around giving you time to think without taking away the pressure of combat. When a character is ready to act, the battle pauses. You can issue their command immediately, or hold their action and allow the rest of the party's gauges to fill, giving you control over when and how your team acts. Combat emphasizes: Status effects that actually matter Elemental strengths and weaknesses Party composition and character-specific abilities Timing and action management Preparation instead of simply grinding bigger numbers Winning isn't just about having the highest stats. Knowing what you're fighting, and bringing the right tools for the job, can make all the difference. Explore, Investigate, and Get Distracted Travel through towns, dungeons, corrupted places, and other locations while uncovering what is happening around you. Talk to people. Investigate suspicious situations. Find equipment and secrets. Wander off the obvious path. As the game opens up, you'll have more freedom to decide where to go and what to pursue, with optional content and discoveries waiting for players willing to poke around. Noir, Comedy, Horror, and Something Else Entirely Passion doesn't stay in one genre for very long. One moment you may be dealing with deadpan detective dialogue or an absurd situation in town. The next, something has gone profoundly wrong. The game's 1990s-inspired world blends noir storytelling, comedy, horror, and psychedelic imagery with the structure of a classic console RPG. Underneath all of it is a character-driven mystery about people pulled into something far stranger than they expected. Passion - 90s Commercial Trailer Passion - Noir Trailer A Strange Story in a Stranger Town Passion is a story-driven, party-based JRPG inspired by the 16-bit era, mixing noir mystery, comedy, horror, and psychedelic weirdness. You play as a private investigator who quickly makes one thing clear: This isn't really his story. What begins as an investigation gradually opens into something much stranger, as you explore an increasingly bizarre world filled with suspicious characters, dangerous places, and things that probably shouldn't exist. Classic JRPG Combat, With More Control Passion uses an ATB-inspired battle system built around giving you time to think without taking away the pressure of combat. When a character is ready to act, the battle pauses. You can issue their command immediately, or hold their action and allow the rest of the party's gauges to fill, giving you control over when and how your team acts. Combat emphasizes: Status effects that actually matter Status effects that actually matter Elemental strengths and weaknesses Elemental strengths and weaknesses Party composition and character-specific abilities Party composition and character-specific abilities Timing and action management Timing and action management Preparation instead of simply grinding bigger numbers Preparation instead of simply grinding bigger numbers Winning isn't just about having the highest stats. Knowing what you're fighting, and bringing the right tools for the job, can make all the difference. Explore, Investigate, and Get Distracted Travel through towns, dungeons, corrupted places, and other locations while uncovering what is happening around you. Talk to people. Investigate suspicious situations. Find equipment and secrets. Wander off the obvious path. As the game opens up, you'll have more freedom to decide where to go and what to pursue, with optional content and discoveries waiting for players willing to poke around. Noir, Comedy, Horror, and Something Else Entirely Passion doesn't stay in one genre for very long. One moment you may be dealing with deadpan detective dialogue or an absurd situation in town. The next, something has gone profoundly wrong. The game's 1990s-inspired world blends noir storytelling, comedy, horror, and psychedelic imagery with the structure of a classic console RPG. Underneath all of it is a character-driven mystery about people pulled into something far stranger than they expected. Passion - 90s Commercial Trailer Passion - Noir Trailer 47 Stellacore: Mining Odyssey Released 8 hours ago Share Type: game Dev: Gonga Games Pub: Gonga Games Genres: Casual Indie About Screenshots Videos Stellacore: Mining Odyssey -> Steam Store about the game Stellacore: Mining Odyssey is a fast-paced 2D space shooter and mining hybrid. Take the helm of a nimble starfighter in a frontier mining sector overrun by hostile, block-built machines. Shatter enemies piece by piece, crack asteroids for precious ores, and spend everything you salvage on a deep, branching upgrade tree — then push deeper into the sector. Your goal: fight, mine, and upgrade your way through 26 hand-tuned stages across three difficulty modes — Easy, Hard, and one-life Permadeath — survive six boss battles along the way, and take down the final boss guarding the depths of the sector. WHAT'S INCLUDED 26 stages with a steadily rising difficulty curve that mixes enemy types, scales enemy health and damage, and tightens the arena as you go deeper 6 boss battles spaced through the campaign, each with its own attack patterns and weak points, culminating in a final boss showdown with elite escorts Three difficulty modes : Easy, Hard, and one-life Permadeath 6 ore types to collect A deep, branching upgrade tree with dozens of upgrades across firepower, defense, drones, items, mining, and mobility THE CORE LOOP — COMBAT AND MINING ARE ONE Every enemy you destroy and every asteroid you crack drops the ores you need to grow stronger. The more you risk, the more you mine — and the deeper you go, the more you need. There is no downtime between fighting and earning: shooting, looting, and upgrading are one continuous cycle. COMBAT — SHATTER BLOCK-BUILT ENEMIES Every enemy in the sector is assembled from destructible blocks, and each block has its own health — and often its own weapon. A patrol ship may carry a turret block that peppers you from range, a laser block that sweeps a beam across the arena, or a blaster block that fires ring bursts up close. Tear off the dangerous blocks first to cripple an enemy's arsenal, or aim straight for its core to end the fight quickly. Enemies move with purpose, too. Expect chasers that hunt you down, dashers that lunge through your line of fire, figure-eight weavers, snaking patrols, spiral divers, and sweeping edge-to-edge runs — each movement style demands a different dodge. Later stages combine enemy types and shrink the arena, turning every screen into a puzzle of angles and priorities. MINING — CRACK ASTEROIDS BETWEEN THE BULLETS Asteroid fields drift through the sector packed with extra ore — but mining leaves you exposed. Break them open for bonus resources while dodging enemy fire, and watch out for lightning-charged asteroids that chain deadly arcs across the field and turn a quick mining run into chaos. PROGRESSION — FORGE YOUR OWN ODYSSEY Everything you salvage feeds a deep, branching upgrade tree with dozens of nodes across five areas: Firepower — bullet damage, fire rate, reload speed, clip size, extra bullets per volley, and rounds that ricochet through packed arenas Defense — tougher hulls, hull regeneration, rechargeable shields , brief invincibility windows, and knockback dampeners Items — arm rockets and a bullet-eraser that clears enemy fire from the screen in an emergency Mining — a resource magnet , ore mixing/conversion , and bonus drops Mobility — ship speed and handling Upgrade paths branch and stack, so two players can forge very different ships. Your progress is saved and synced through Steam Cloud , so your Odyssey continues exactly where you left off. THREE WAYS TO PLAY Easy — a relaxed cruise through the sector for newcomers. Hard — tuned for veterans who want a real fight. Permadeath — one life across all 26 stages. When your ship falls, the run is over. CONTROLS & LANGUAGES Controls: mouse & keyboard, or a gamepad with twin-stick aiming (right stick to aim). Languages: English & Simplified Chinese. trailer Stellacore: Mining Odyssey Stellacore: Mining Odyssey -> Steam Store about the game Stellacore: Mining Odyssey is a fast-paced 2D space shooter and mining hybrid. Take the helm of a nimble starfighter in a frontier mining sector overrun by hostile, block-built machines. Shatter enemies piece by piece, crack asteroids for precious ores, and spend everything you salvage on a deep, branching upgrade tree — then push deeper into the sector. Your goal: fight, mine, and upgrade your way through 26 hand-tuned stages across three difficulty modes — Easy, Hard, and one-life Permadeath — survive six boss battles along the way, and take down the final boss guarding the depths of the sector. WHAT'S INCLUDED 26 stages with a steadily rising difficulty curve that mixes enemy types, scales enemy health and damage, and tightens the arena as you go deeper 26 stages with a steadily rising difficulty curve that mixes enemy types, scales enemy health and damage, and tightens the arena as you go deeper 6 boss battles spaced through the campaign, each with its own attack patterns and weak points, culminating in a final boss showdown with elite escorts 6 boss battles spaced through the campaign, each with its own attack patterns and weak points, culminating in a final boss showdown with elite escorts Three difficulty modes : Easy, Hard, and one-life Permadeath Three difficulty modes : Easy, Hard, and one-life Permadeath 6 ore types to collect 6 ore types to collect A deep, branching upgrade tree with dozens of upgrades across firepower, defense, drones, items, mining, and mobility A deep, branching upgrade tree with dozens of upgrades across firepower, defense, drones, items, mining, and mobility THE CORE LOOP — COMBAT AND MINING ARE ONE Every enemy you destroy and every asteroid you crack drops the ores you need to grow stronger. The more you risk, the more you mine — and the deeper you go, the more you need. There is no downtime between fighting and earning: shooting, looting, and upgrading are one continuous cycle. COMBAT — SHATTER BLOCK-BUILT ENEMIES Every enemy in the sector is assembled from destructible blocks, and each block has its own health — and often its own weapon. A patrol ship may carry a turret block that peppers you from range, a laser block that sweeps a beam across the arena, or a blaster block that fires ring bursts up close. Tear off the dangerous blocks first to cripple an enemy's arsenal, or aim straight for its core to end the fight quickly. Enemies move with purpose, too. Expect chasers that hunt you down, dashers that lunge through your line of fire, figure-eight weavers, snaking patrols, spiral divers, and sweeping edge-to-edge runs — each movement style demands a different dodge. Later stages combine enemy types and shrink the arena, turning every screen into a puzzle of angles and priorities. MINING — CRACK ASTEROIDS BETWEEN THE BULLETS Asteroid fields drift through the sector packed with extra ore — but mining leaves you exposed. Break them open for bonus resources while dodging enemy fire, and watch out for lightning-charged asteroids that chain deadly arcs across the field and turn a quick mining run into chaos. PROGRESSION — FORGE YOUR OWN ODYSSEY Everything you salvage feeds a deep, branching upgrade tree with dozens of nodes across five areas: Firepower — bullet damage, fire rate, reload speed, clip size, extra bullets per volley, and rounds that ricochet through packed arenas Firepower — bullet damage, fire rate, reload speed, clip size, extra bullets per volley, and rounds that ricochet through packed arenas Defense — tougher hulls, hull regeneration, rechargeable shields , brief invincibility windows, and knockback dampeners Defense — tougher hulls, hull regeneration, rechargeable shields , brief invincibility windows, and knockback dampeners Items — arm rockets and a bullet-eraser that clears enemy fire from the screen in an emergency Items — arm rockets and a bullet-eraser that clears enemy fire from the screen in an emergency Mining — a resource magnet , ore mixing/conversion , and bonus drops Mining — a resource magnet , ore mixing/conversion , and bonus drops Mobility — ship speed and handling Mobility — ship speed and handling Upgrade paths branch and stack, so two players can forge very different ships. Your progress is saved and synced through Steam Cloud , so your Odyssey continues exactly where you left off. THREE WAYS TO PLAY Easy — a relaxed cruise through the sector for newcomers. Easy — a relaxed cruise through the sector for newcomers. Hard — tuned for veterans who want a real fight. Hard — tuned for veterans who want a real fight. Permadeath — one life across all 26 stages. When your ship falls, the run is over. Permadeath — one life across all 26 stages. When your ship falls, the run is over. CONTROLS & LANGUAGES Controls: mouse & keyboard, or a gamepad with twin-stick aiming (right stick to aim). Controls: mouse & keyboard, or a gamepad with twin-stick aiming (right stick to aim). Languages: English & Simplified Chinese. Languages: English & Simplified Chinese. 46 Operative Division Released 8 hours ago Share Type: game Dev: Canvasie Pub: Canvasie Genres: Action Indie Strategy About Screenshots Videos OPERATIVE DIVISION - An Offline RTS–TPS Strategy Hybrid A post-apocalyptic offline strategy game that fuses real-time strategy (RTS) with third-person shooter (TPS) action. Build bases, command armies, and fight in tactical battles ... no ads, no microtransactions, just pure strategy and action warfare. Lead one of two unique factions in an intense war for humanity's survival. Customize your commander vehicles, deploy specialized units, and unleash devastating superweapons like the Orbital Ion Cannon or a Nuclear Missile that changes the battlefield for minutes. Whether you love offline RTS games, war tactics, or tactical shooter gameplay, Operative Division delivers a deep, replayable, and completely offline experience. Key Features: RTS + TPS Gameplay: Switch instantly between top-down strategy command and direct combat control. Two Unique Factions: • E.P.C. ( EvoPref Corporation ) - Heavy armor, massive firepower, slow advance. • L.G.R. ( LibeGaia Revolution ) - Fast, versatile units with hacking and repair abilities. Superweapons : Orbital Ion Cannon, Lightning Strike, and Nuclear Missile with radiation effects. 42 Story Missions + Dynamic Skirmish Maps that change terrain and object placement every match. Day–Night Cycle : Visibility and atmosphere shift during battles. Commander Upgrades : Boost HP, armor, speed, weapon range, and reload time. Resource crates, ammo boxes, and collectible Memory Crates revealing the world's backstory. Tactical Depth Beyond Standard RTS Games : Operative Division isn't about endless base building ... it's about making critical tactical decisions in the heat of battle. Manage your strategy, units, ammunition, and fuel to maintain combat effectiveness. Tactical and RPG features include : • Limited ammo & fuel: Resupply or risk losing firepower and mobility. • Unit progression : Gain ranks and improve stats during battles. • Subsystem targeting : Disable enemy vision, engines, or weapons. • Explosive hazards : Barrels, wrecks, and vehicles can chain-explode. • Formations & maneuvers for coordinated attacks. • Capture points for resources and map control. EVERY BATTLE EARNS EXPERIENCE. UPGRADE YOUR UNITS' SPEED, RANGE, OR FIREPOWER TO CREATE A TRULY UNIQUE FORCE: Story & Philosophy : Two ideologies clash over the future of humanity: E.P.C. : Believes in salvation through technology and cybernetic immortality. L.G.R. : Fights for natural evolution and human spirit, rejecting robotic domination. Collect Memory Crates across the maps to uncover a multilingual narrative exploring the question: How can we balance technological progress with human nature? Your strategy and actions will shape the answer. Why You’ll Love It: • Offline play: no internet required. • No ads, no microtransactions . • Rich campaign + infinite replayability in Skirmish mode. • Combines RTS strategy, TPS shooter action, and post-apocalyptic storytelling. Install now and command your faction to victory in Operative Division, the offline RTS strategy + TPS hybrid game with RPG elements! 56++ MAPs 2 (+1) Fractions 18++ Buildings 25++ Units 80++ Text based Story elements in 10 languages ( GB, DE, ES, FR, IT, HR, HU, SK, RO, SE ) Dynamic UI Scaling: SELECT FROM 3 UNIQUE SKINS TO FIT YOUR STYLE: RTS strategy game combined with TPS, and RPG elements Operative Division - PC First Trailer Operative Division OPERATIVE DIVISION - An Offline RTS–TPS Strategy Hybrid A post-apocalyptic offline strategy game that fuses real-time strategy (RTS) with third-person shooter (TPS) action. Build bases, command armies, and fight in tactical battles ... no ads, no microtransactions, just pure strategy and action warfare. Lead one of two unique factions in an intense war for humanity's survival. Customize your commander vehicles, deploy specialized units, and unleash devastating superweapons like the Orbital Ion Cannon or a Nuclear Missile that changes the battlefield for minutes. Whether you love offline RTS games, war tactics, or tactical shooter gameplay, Operative Division delivers a deep, replayable, and completely offline experience. RTS + TPS Gameplay: Switch instantly between top-down strategy command and direct combat control. RTS + TPS Gameplay: Switch instantly between top-down strategy command and direct combat control. Two Unique Factions: Two Unique Factions: • E.P.C. ( EvoPref Corporation ) - Heavy armor, massive firepower, slow advance. • L.G.R. ( LibeGaia Revolution ) - Fast, versatile units with hacking and repair abilities. Superweapons : Orbital Ion Cannon, Lightning Strike, and Nuclear Missile with radiation effects. Superweapons : Orbital Ion Cannon, Lightning Strike, and Nuclear Missile with radiation effects. 42 Story Missions + Dynamic Skirmish Maps that change terrain and object placement every match. 42 Story Missions + Dynamic Skirmish Maps that change terrain and object placement every match. Day–Night Cycle : Visibility and atmosphere shift during battles. Day–Night Cycle : Visibility and atmosphere shift during battles. Commander Upgrades : Boost HP, armor, speed, weapon range, and reload time. Commander Upgrades : Boost HP, armor, speed, weapon range, and reload time. Resource crates, ammo boxes, and collectible Memory Crates revealing the world's backstory. Resource crates, ammo boxes, and collectible Memory Crates revealing the world's backstory. Tactical Depth Beyond Standard RTS Games : Operative Division isn't about endless base building ... it's about making critical tactical decisions in the heat of battle. Manage your strategy, units, ammunition, and fuel to maintain combat effectiveness. Tactical and RPG features include : • Limited ammo & fuel: Resupply or risk losing firepower and mobility. • Unit progression : Gain ranks and improve stats during battles. • Subsystem targeting : Disable enemy vision, engines, or weapons. • Explosive hazards : Barrels, wrecks, and vehicles can chain-explode. • Formations & maneuvers for coordinated attacks. • Capture points for resources and map control. EVERY BATTLE EARNS EXPERIENCE. UPGRADE YOUR UNITS' SPEED, RANGE, OR FIREPOWER TO CREATE A TRULY UNIQUE FORCE: Story & Philosophy : Two ideologies clash over the future of humanity: E.P.C. : Believes in salvation through technology and cybernetic immortality. E.P.C. : Believes in salvation through technology and cybernetic immortality. L.G.R. : Fights for natural evolution and human spirit, rejecting robotic domination. L.G.R. : Fights for natural evolution and human spirit, rejecting robotic domination. Collect Memory Crates across the maps to uncover a multilingual narrative exploring the question: How can we balance technological progress with human nature? How can we balance technological progress with human nature? Your strategy and actions will shape the answer. Why You’ll Love It: • Offline play: no internet required. • No ads, no microtransactions . • Rich campaign + infinite replayability in Skirmish mode. • Combines RTS strategy, TPS shooter action, and post-apocalyptic storytelling. Install now and command your faction to victory in Operative Division, the offline RTS strategy + TPS hybrid game with RPG elements! 2 (+1) Fractions 2 (+1) Fractions
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80++ Text based Story elements in 10 languages ( GB, DE, ES, FR, IT, HR, HU, SK, RO, SE ) 80++ Text based Story elements in 10 languages ( GB, DE, ES, FR, IT, HR, HU, SK, RO, SE ) Dynamic UI Scaling: SELECT FROM 3 UNIQUE SKINS TO FIT YOUR STYLE: RTS strategy game combined with TPS, and RPG elements Operative Division - PC First Trailer 45 ManiWheel Released 8 hours ago Share Type: game Dev: DadaWada Pub: DadaWada Genres: Strategy About Screenshots Videos Spin. Build. Reincarnate. ManiWheel is an idle incremental game about combining letters and accumulating Virtue and Mercy. A mani wheel is a sacred object used in Tibetan Buddhism. Spinning it is said to grant the same virtue as reciting scripture. In this game, you will place various letters on your mani wheel and link together the effects they activate as it spins, gradually building your own engine for generating Virtue. Combine Letters and Build Your Own Mani Wheel Letters have a wide variety of effects. Some generate Virtue, some accelerate the wheel, some strengthen adjacent letters, and others generate new letters. Even a small effect can produce dramatically different results depending on its position, activation order, and connections with the letters above, below, left, and right. Acquire new letters, experiment with their placement, and discover increasingly powerful interactions. Gather Souls and Combine Front and Back Effects As you progress, you will unlock Souls that drift around the mani wheel, as well as Letter Fusion, which allows a single letter to carry two separate effects. Souls produce nothing on their own, but when combined with the right letters, they can generate Virtue, Mercy, or even new letters. Fuse high-rarity letters to create more complex, dual-sided letters whose front and back effects activate in sequence. Spend Mercy and Open the Path to Reincarnation Once you have accumulated Mercy, open the Reincarnation Map. Gradually unlock adjacent spaces to permanently strengthen your mani wheel or preserve letters to carry into your next reincarnation. Each reincarnation expands your options, allowing you to experiment with new combinations and entirely different paths of progression. Key Features An incremental game supporting both manual control and automatic spinning A wide variety of letter combinations whose effects change based on placement and activation order Six rarity tiers and a letter collection catalog Mid- and late-game systems featuring Souls, Letter Fusion, and dual-sided letters A Reincarnation Map with permanent upgrades unlocked using Mercy A one-lap log that lets you inspect exactly how your setup works Offline progression Available in Japanese, English, Simplified Chinese, Traditional Chinese, Korean, French, and German Spin the mani wheel, discover the interactions between its letters, and reincarnate again and again as you find your own path to enlightenment. Official_Trailer Spin. Build. Reincarnate. ManiWheel is an idle incremental game about combining letters and accumulating Virtue and Mercy. A mani wheel is a sacred object used in Tibetan Buddhism. Spinning it is said to grant the same virtue as reciting scripture. In this game, you will place various letters on your mani wheel and link together the effects they activate as it spins, gradually building your own engine for generating Virtue. Combine Letters and Build Your Own Mani Wheel Letters have a wide variety of effects. Some generate Virtue, some accelerate the wheel, some strengthen adjacent letters, and others generate new letters. Even a small effect can produce dramatically different results depending on its position, activation order, and connections with the letters above, below, left, and right. Acquire new letters, experiment with their placement, and discover increasingly powerful interactions. Gather Souls and Combine Front and Back Effects As you progress, you will unlock Souls that drift around the mani wheel, as well as Letter Fusion, which allows a single letter to carry two separate effects. Souls produce nothing on their own, but when combined with the right letters, they can generate Virtue, Mercy, or even new letters. Fuse high-rarity letters to create more complex, dual-sided letters whose front and back effects activate in sequence. Spend Mercy and Open the Path to Reincarnation Once you have accumulated Mercy, open the Reincarnation Map. Gradually unlock adjacent spaces to permanently strengthen your mani wheel or preserve letters to carry into your next reincarnation. Each reincarnation expands your options, allowing you to experiment with new combinations and entirely different paths of progression. An incremental game supporting both manual control and automatic spinning An incremental game supporting both manual control and automatic spinning A wide variety of letter combinations whose effects change based on placement and activation order A wide variety of letter combinations whose effects change based on placement and activation order Six rarity tiers and a letter collection catalog Six rarity tiers and a letter collection catalog Mid- and late-game systems featuring Souls, Letter Fusion, and dual-sided letters Mid- and late-game systems featuring Souls, Letter Fusion, and dual-sided letters A Reincarnation Map with permanent upgrades unlocked using Mercy A Reincarnation Map with permanent upgrades unlocked using Mercy A one-lap log that lets you inspect exactly how your setup works A one-lap log that lets you inspect exactly how your setup works Offline progression Offline progression Available in Japanese, English, Simplified Chinese, Traditional Chinese, Korean, French, and German Available in Japanese, English, Simplified Chinese, Traditional Chinese, Korean, French, and German Spin the mani wheel, discover the interactions between its letters, and reincarnate again and again as you find your own path to enlightenment. Official_Trailer 44 REWOLBOROUGH VOL.1 Released 8 hours ago Share Type: game Dev: tyioronmoor tylsa_lintu Pub: tyioronmoor Genres: Action About Screenshots Videos What is «REWOLBOROUGH»? This is a story about a girl named Suzen, who unwillingly became involved in an illegal “ family ” business. Having revealed the disconcerting truth about her past life, the heroine has only one desire - to unravel the sinister web of conspiracy that has covered every corner of this troubled city. Table of Contents: Chapter I The Awakening Chapter II Nobody Loves You Chapter III The Vampiress Chapter IV The Betrayal Chapter V Cat and Mouse Chapter VI Vendetta Chapter VII Dead Rain The offline version and artworks are available in the root folder. REWOLBOROUGH VOL.1\content REWOLBOROUGH VOL.1 - Chapter I Reimagined REWOLBOROUGH VOL.1 What is «REWOLBOROUGH»? This is a story about a girl named Suzen, who unwillingly became involved in an illegal “ family ” business. Having revealed the disconcerting truth about her past life, the heroine has only one desire - to unravel the sinister web of conspiracy that has covered every corner of this troubled city. Table of Contents: Chapter I The Awakening Chapter II Nobody Loves You Chapter III The Vampiress Chapter IV The Betrayal Chapter V Cat and Mouse Chapter VI Vendetta Chapter VII Dead Rain The offline version and artworks are available in the root folder. REWOLBOROUGH VOL.1\content REWOLBOROUGH VOL.1 - Chapter I Reimagined 43 Vestibule Released 8 hours ago Share Type: game Dev: blightwork Pub: blightwork Genres: Indie Strategy Early Access About Screenshots Videos You are a doom metal band. The venue is Hell. Twenty-seven gigs stand between you and getting off this stage — three fights per circle, nine circles deep, with a boss waiting at the end of each one. VESTIBULE is a roguelike deckbuilder about building a band, stacking riffs, and hitting hard enough to kill things that are already dead. Every fight gives you a set number of Strikes to work with — four, most runs. Between them you play cards: riffs that buff your members, utility that keeps you alive, embers that pay for all of it. Then you Strike, and every member swings at once — one multiplier cascade of cards, Riff Chains, artifacts and pedals, all stacking into a single number. Eighteen musicians across nine roles — guitarists, a drummer, a synth player, a vocalist, and a few things that aren't technically people. Ten keywords define how they play, and they stack: FRENZIED , BLASTBEAT , DISSONANCE , DIRGE , ANCHOR , TRICKSTER , and more. Only the third fight of each circle — the boss — has a real trick up its sleeve. The Drifter survives its own death, once. The Devourer heals off every card you play. Lucifer gets two full health bars. Certain cards, played back to back in the same Strike, chain into each other for a real multiplier spike. The chains aren't listed anywhere in the UI — you find them by playing. (There's a toggle if you'd rather just be told.) Nine circles, Dante's own, three fights each: Limbo, Lust, Gluttony, Greed, Anger, Heresy, Violence, Fraud, Treachery. Then Lucifer — two phases, 6,660 HP — waiting at the bottom. About one run in a hundred sees him dead. He's meant to be a wall. Between fights: a shop, a descent choice, and if you've got the Stash for it, something from the Dealer — a gamble on a one-fight buff that can just as easily go bad. Five starter decks, each a different way to play: Standard is balanced and chain-dense, the Shredder is pure aggro, the Chaos deck reshuffles itself at random every single run, the Engineer builds around card copies, and the Survivor gives every member a second chance before they go down. Beat one, unlock the next. Climb the Stakes and the whole thing gets meaner — more enemy damage, less healing between fights, the Dealer charging more — until Demonic drops you to three Strikes a fight instead of four. BRONZE — baseline, full heal between fights. ×1.0 score SILVER — enemies +2 damage. ×1.5 score GOLD — enemies +2 damage, +6% HP. ×2.0 score OBSIDIAN — +3 damage, +12% HP. Half healing. Dealer +50%. ×2.5 score BLOOD — +4 damage, +19% HP. No healing at all. ×3.0 score DEMONIC — three Strikes, not four. +6 damage. No healing. ×4.0 score The soundtrack is doom metal, recorded rather than assembled. Real riffs, written for the circle you're standing in. LAUNCHING OCTOBER 2026. Vestibule is in active development. Everything above — the band, the decks, all nine circles, Lucifer — is built and running. What's left before launch is balance, polish, and whatever more playtesting turns up. VESTIBULE You are a doom metal band. The venue is Hell. Twenty-seven gigs stand between you and getting off this stage — three fights per circle, nine circles deep, with a boss waiting at the end of each one. VESTIBULE is a roguelike deckbuilder about building a band, stacking riffs, and hitting hard enough to kill things that are already dead. Every fight gives you a set number of Strikes to work with — four, most runs. Between them you play cards: riffs that buff your members, utility that keeps you alive, embers that pay for all of it. Then you Strike, and every member swings at once — one multiplier cascade of cards, Riff Chains, artifacts and pedals, all stacking into a single number. Eighteen musicians across nine roles — guitarists, a drummer, a synth player, a vocalist, and a few things that aren't technically people. Ten keywords define how they play, and they stack: FRENZIED , BLASTBEAT , DISSONANCE , DIRGE , ANCHOR , TRICKSTER , and more. Only the third fight of each circle — the boss — has a real trick up its sleeve. The Drifter survives its own death, once. The Devourer heals off every card you play. Lucifer gets two full health bars. Certain cards, played back to back in the same Strike, chain into each other for a real multiplier spike. The chains aren't listed anywhere in the UI — you find them by playing. (There's a toggle if you'd rather just be told.) Nine circles, Dante's own, three fights each: Limbo, Lust, Gluttony, Greed, Anger, Heresy, Violence, Fraud, Treachery. Then Lucifer — two phases, 6,660 HP — waiting at the bottom. About one run in a hundred sees him dead. He's meant to be a wall. Between fights: a shop, a descent choice, and if you've got the Stash for it, something from the Dealer — a gamble on a one-fight buff that can just as easily go bad. Five starter decks, each a different way to play: Standard is balanced and chain-dense, the Shredder is pure aggro, the Chaos deck reshuffles itself at random every single run, the Engineer builds around card copies, and the Survivor gives every member a second chance before they go down. Beat one, unlock the next. Climb the Stakes and the whole thing gets meaner — more enemy damage, less healing between fights, the Dealer charging more — until Demonic drops you to three Strikes a fight instead of four. BRONZE — baseline, full heal between fights. ×1.0 score BRONZE — baseline, full heal between fights. ×1.0 score SILVER — enemies +2 damage. ×1.5 score SILVER — enemies +2 damage. ×1.5 score GOLD — enemies +2 damage, +6% HP. ×2.0 score GOLD — enemies +2 damage, +6% HP. ×2.0 score OBSIDIAN — +3 damage, +12% HP. Half healing. Dealer +50%. ×2.5 score OBSIDIAN — +3 damage, +12% HP. Half healing. Dealer +50%. ×2.5 score BLOOD — +4 damage, +19% HP. No healing at all. ×3.0 score BLOOD — +4 damage, +19% HP. No healing at all. ×3.0 score DEMONIC — three Strikes, not four. +6 damage. No healing. ×4.0 score DEMONIC — three Strikes, not four. +6 damage. No healing. ×4.0 score The soundtrack is doom metal, recorded rather than assembled. Real riffs, written for the circle you're standing in. LAUNCHING OCTOBER 2026. Vestibule is in active development. Everything above — the band, the decks, all nine circles, Lucifer — is built and running. What's left before launch is balance, polish, and whatever more playtesting turns up. 42 CC: Bianca's Sigils Released 9 hours ago Share Type: game Dev: Michael Richard Lannon Pub: Michael Richard Lannon Genres: Casual Indie About Screenshots Videos CC: Bianca Shuffle is a compact and stylish color‑placement puzzle game built around the many outfits of Bianca. Arrange the correct Bianca variants onto each colored square, progressing through 120 handcrafted logic challenges that steadily increase in complexity. Perfect for rainy days or any time you wish for a cozy experience. Features 120 levels with increasing difficulty Cute Biancas to discover Built around quick play sessions Relaxed, no‑pressure gameplay with unlimited retries/refreshes of the puzzle state Revisit any puzzle at any time once unlocked Offers a quick and compact gameplay experience for any kind of fan. official CC: Bianca's Sigils CC: Bianca Shuffle is a compact and stylish color‑placement puzzle game built around the many outfits of Bianca. Arrange the correct Bianca variants onto each colored square, progressing through 120 handcrafted logic challenges that steadily increase in complexity. Perfect for rainy days or any time you wish for a cozy experience. 120 levels with increasing difficulty 120 levels with increasing difficulty Cute Biancas to discover Cute Biancas to discover Built around quick play sessions Built around quick play sessions Relaxed, no‑pressure gameplay with unlimited retries/refreshes of the puzzle state Relaxed, no‑pressure gameplay with unlimited retries/refreshes of the puzzle state Revisit any puzzle at any time once unlocked Revisit any puzzle at any time once unlocked Offers a quick and compact gameplay experience for any kind of fan. Offers a quick and compact gameplay experience for any kind of fan. 41 DABANGGU Released 9 hours ago Share Type: game Dev: korean_speed Pub: JK Studio L Genres: Action Casual About Screenshots Videos Step into 1980s Korea for the ultimate retro alleyway chase! Long before video games, children in 1970s–80s Korea ruled the alleyways with a high-stakes team game of tag called DABANGGU. Taggers capture runners and hold them at base while the remaining runners fight to stay free. Wait for an opening, reach the base, and shout “Dabanggu!” to pull off a dramatic jailbreak and free your captured teammates. Disguise yourself as familiar street props such as benches, flowerpots, and garbage bags, or reveal your position with a cheeky whistle to taunt the taggers. Just remember: when the final minute begins, Booster Time makes every tagger faster. Key Features A Korean team tag game — Experience a tense cycle of chasing, capture, imprisonment, and rescue. Online matches for up to 15 players — Create an alley and split into taggers and runners with friends. Solo play with BOTs — Explore all three alleys with BOT participants when playing alone. Prop disguises and hiding — Blend into the neighborhood and make taggers doubt what they see. Three Korean neighborhoods — Race through Ikseon-dong, Yeonnam-dong, and Bukchon Hanok Village. Match scoring and a Top 5 ranking — Earn points through jailbreaks and daring escapes. Paint your clay character — Create a look of your own with the character customization tools. A Letter from the Developer Hello! I am a solo developer and lifelong game fan. I created DABANGGU because I wanted to introduce more people to the alleyway games played by Korean children in the 1970s and 1980s. There is still room for DABANGGU to grow, and I plan to keep improving its stability and polish. I will also continue exploring future alley maps inspired by the beauty of Korea and places loved by local communities. If there is an alley or neighborhood from your country that you would love to share, please tell me through the Steam Community or the map-suggestion channel in the official Discord linked on the Game Website. Your suggestions may be considered as inspiration and reference material for future maps. Thank you for your interest and support! trailer_12 Step into 1980s Korea for the ultimate retro alleyway chase! A Korean team tag game — Experience a tense cycle of chasing, capture, imprisonment, and rescue. Online matches for up to 15 players — Create an alley and split into taggers and runners with friends. Solo play with BOTs — Explore all three alleys with BOT participants when playing alone. Prop disguises and hiding — Blend into the neighborhood and make taggers doubt what they see. Three Korean neighborhoods — Race through Ikseon-dong, Yeonnam-dong, and Bukchon Hanok Village. Match scoring and a Top 5 ranking — Earn points through jailbreaks and daring escapes. Paint your clay character — Create a look of your own with the character customization tools. A Letter from the Developer 40 Chaos Soccer Released 9 hours ago Share Type: game Dev: Amazing Scenes Pub: Amazing Scenes Genres: Casual Indie Sports About Screenshots Videos Football, tweaked into chaos Chaos Soccer is an arcade football game where the rules of the sport are yours to bend. Classic by default, chaos when you ask for it: every option starts on plain football and is one tap from mayhem. Your rules, literally Nine pitch shapes, from the classic rectangle to pentagons, hexagons and trapezoids Two to six teams on the same pitch, with up to six balls in play at once Two to six goals, dealt out around the pitch Keepers, offside, fouls, cards, penalties, walls and ball-out are each a switch One to 22 players per side; halves from 30 seconds up to 90 minutes Pitch colours including floodlit night and indoor parquet Set it all up yourself, or randomise everything with one button. The Chaos Cup Take your chaos settings into a knockout tournament of 8 to 64 teams, with a bracket that converges on a single final. Choose how many teams share each match, and win every round to lift the trophy. Lose once and the run is over. Built for the couch Full controller support: the match, every menu, stepper and dropdown Works with Xbox, PlayStation and Switch Pro pads Remap every controller button and keyboard key in Options The interface grows for the TV when you pick up a pad Larger HUD text, a high-visibility marker and a reduce-flashes option 64 nations, men's and women's Sixty-four nations, each with a full 30-player squad, in both a men's and a women's competition. Eight languages English (UK and US), Español, Français, Português, Deutsch, 日本語, 简体中文, 한국어 — menus, laws, cup and all. Chaos Soccer — Trailer Football, tweaked into chaos Chaos Soccer is an arcade football game where the rules of the sport are yours to bend. Classic by default, chaos when you ask for it: every option starts on plain football and is one tap from mayhem. Your rules, literally Nine pitch shapes, from the classic rectangle to pentagons, hexagons and trapezoids Nine pitch shapes, from the classic rectangle to pentagons, hexagons and trapezoids Two to six teams on the same pitch, with up to six balls in play at once Two to six teams on the same pitch, with up to six balls in play at once Two to six goals, dealt out around the pitch Two to six goals, dealt out around the pitch Keepers, offside, fouls, cards, penalties, walls and ball-out are each a switch Keepers, offside, fouls, cards, penalties, walls and ball-out are each a switch One to 22 players per side; halves from 30 seconds up to 90 minutes One to 22 players per side; halves from 30 seconds up to 90 minutes Pitch colours including floodlit night and indoor parquet Pitch colours including floodlit night and indoor parquet Set it all up yourself, or randomise everything with one button. Take your chaos settings into a knockout tournament of 8 to 64 teams, with a bracket that converges on a single final. Choose how many teams share each match, and win every round to lift the trophy. Lose once and the run is over. Built for the couch Full controller support: the match, every menu, stepper and dropdown Full controller support: the match, every menu, stepper and dropdown Works with Xbox, PlayStation and Switch Pro pads Works with Xbox, PlayStation and Switch Pro pads Remap every controller button and keyboard key in Options Remap every controller button and keyboard key in Options The interface grows for the TV when you pick up a pad The interface grows for the TV when you pick up a pad Larger HUD text, a high-visibility marker and a reduce-flashes option Larger HUD text, a high-visibility marker and a reduce-flashes option 64 nations, men's and women's Sixty-four nations, each with a full 30-player squad, in both a men's and a women's competition. Eight languages English (UK and US), Español, Français, Português, Deutsch, 日本語, 简体中文, 한국어 — menus, laws, cup and all. Chaos Soccer — Trailer 39 Beyond The Mist Released 9 hours ago Share Type: game Dev: Yliader Pub: RAWRLAB Games Genres: Adventure Indie About Screenshots Videos Beyond the Mist is a suspenseful horror adventure where you must escape from a cursed lighthouse by finding items, uncovering clues, solving puzzles, and make key decisions as you try to break the malediction and reach one of 3 different endings . Story You are Arthur Webb, an aging keeper assigned to maintain a lighthouse through the winter. The work is repetitive and demands constant attention, yet each night brings strange and unsettling dreams . Carry out your duties day after day, uncover the secrets hidden within this place , and try to survive whatever waits in the dark . A major reimagining of the Game Boy title The Mist , originally released on itch.io. Features Every choice matters, with three possible endings to discover Multiple narrative paths with original artwork and 8 bit music Thoughtfully designed enigmas rooted in exploration and environment Original instrumental tracks composed by Gjoll SGB background support, plus an art and music gallery Gameplay trailer Beyond The Mist Beyond the Mist is a suspenseful horror adventure where you must escape from a cursed lighthouse by finding items, uncovering clues, solving puzzles, and make key decisions as you try to break the malediction and reach one of 3 different endings . You are Arthur Webb, an aging keeper assigned to maintain a lighthouse through the winter. The work is repetitive and demands constant attention, yet each night brings strange and unsettling dreams . Carry out your duties day after day, uncover the secrets hidden within this place , and try to survive whatever waits in the dark . A major reimagining of the Game Boy title The Mist , originally released on itch.io. Every choice matters, with three possible endings to discover Every choice matters, with three possible endings to discover Multiple narrative paths with original artwork and 8 bit music Multiple narrative paths with original artwork and 8 bit music Thoughtfully designed enigmas rooted in exploration and environment Thoughtfully designed enigmas rooted in exploration and environment Original instrumental tracks composed by Gjoll Original instrumental tracks composed by Gjoll SGB background support, plus an art and music gallery SGB background support, plus an art and music gallery Gameplay trailer 38 Den: A Short Horror Story Released 9 hours ago Share Type: game Dev: tea_cb Pub: tea_cb Genres: Indie Free To Play About Screenshots Videos "...one day I have decided to rent a cabin for a weekend..." A Short Horror Story Den is a short survival horror, where you rent a small cabin for a weekend getaway, deep inside the woods, hoping to escape reality and find joy in life. Dive into a story full of cozy camping activities, adventures and killings. 🪓 Participate in Camping Activities such as: Grilling, Birdwatching, Getting murdered ,... Experience daylight horror while keeping yourself cozy with relaxing yet eerie atmosphere Engage yourself through immersive mechanics Enjoy the Original Soundtrack Survive made by tea. GGC 2025 Trailer Den: A Short Horror Story "...one day I have decided to rent a cabin for a weekend..." A Short Horror Story Den is a short survival horror, where you rent a small cabin for a weekend getaway, deep inside the woods, hoping to escape reality and find joy in life. Dive into a story full of cozy camping activities, adventures and killings. Participate in Camping Activities such as: Grilling, Birdwatching, Getting murdered ,... Participate in Camping Activities such as: Grilling, Birdwatching, Getting murdered ,... Experience daylight horror while keeping yourself cozy with relaxing yet eerie atmosphere Experience daylight horror while keeping yourself cozy with relaxing yet eerie atmosphere Engage yourself through immersive mechanics Engage yourself through immersive mechanics Enjoy the Original Soundtrack Enjoy the Original Soundtrack GGC 2025 Trailer 37 Extravalence Released 9 hours ago Share Type: game Dev: KineticFox Pub: KettuLabs Genres: Action Adventure Indie RPG Strategy About Screenshots Videos After the Great Dissociation shattered the compounds holding the world together, the chemical elements awakened as independent beings. Carbon comes to in the Organic Canopy, a once-thriving forest now losing its stability. Free radicals tear through weakened bonds, water vanishes from the streams and an ancient metallic guardian is slowly consumed by aggressive rust. To reach the heart of the forest, Carbon must unite with Hydrogen, Oxygen, Iron and other elemental heroes. Each of them has a distinct personality, combat role, abilities, equipment and path of progression. Their bonds can protect the party, unleash powerful reactions - or make an unstable situation even worse. Build a Party of Living Elements Choose a party of three unique heroes who fight and explore together. Control the active leader directly, switch between characters without leaving combat and command the abilities of every party member. Each element remains an independent character with personal health, resources, upgrades, equipment and a unique role in the story. Turn Chemical Bonds into Combat Strategies Every pair of heroes creates a playable bond. Hydrogen and Oxygen can form a restorative reaction. Carbon can reinforce Iron and create a resilient defensive combination. Oxygen can increase Iron’s offensive power - but prolonged exposure may cause dangerous corrosion. Bonds are not permanent passive bonuses. They react to your actions, evolve during battle and can become helpful, conditional, or harmful. You do not need to know chemistry to play. Every reaction has a clear gameplay effect, while optional Field Atlas entries explain the scientific idea behind it. Command the Group Three heroes are present on the battlefield, control one of them. Control the party leader in real time Switch leaders during combat Set a shared target for the group Activate every hero’s individual abilities Interrupt enemies with coordinated attacks Manage energy, status effects, and unstable reactions Continue fighting as another hero if the current leader falls Victory depends on understanding the entire party - not just one powerful character. Explore a Fractured Elemental World Travel through interconnected regions shaped by chemical processes. Restore dried waterways, investigate abandoned laboratories, unlock shortcuts, discover catalysts and find records left behind before the Great Dissociation. The Organic Canopy is only the beginning. Beyond it lie unfamiliar regions, unstable compounds, ancient mechanisms and new elemental heroes waiting to be discovered. After the Great Dissociation shattered the compounds holding the world together, the chemical elements awakened as independent beings. Carbon comes to in the Organic Canopy, a once-thriving forest now losing its stability. Free radicals tear through weakened bonds, water vanishes from the streams and an ancient metallic guardian is slowly consumed by aggressive rust. To reach the heart of the forest, Carbon must unite with Hydrogen, Oxygen, Iron and other elemental heroes. Each of them has a distinct personality, combat role, abilities, equipment and path of progression. Their bonds can protect the party, unleash powerful reactions - or make an unstable situation even worse. Build a Party of Living Elements Choose a party of three unique heroes who fight and explore together. Control the active leader directly, switch between characters without leaving combat and command the abilities of every party member. Each element remains an independent character with personal health, resources, upgrades, equipment and a unique role in the story. Turn Chemical Bonds into Combat Strategies Every pair of heroes creates a playable bond. Hydrogen and Oxygen can form a restorative reaction. Carbon can reinforce Iron and create a resilient defensive combination. Oxygen can increase Iron’s offensive power - but prolonged exposure may cause dangerous corrosion. Bonds are not permanent passive bonuses. They react to your actions, evolve during battle and can become helpful, conditional, or harmful. You do not need to know chemistry to play. Every reaction has a clear gameplay effect, while optional Field Atlas entries explain the scientific idea behind it. Command the Group Three heroes are present on the battlefield, control one of them. Control the party leader in real time Control the party leader in real time Switch leaders during combat Switch leaders during combat Set a shared target for the group Set a shared target for the group Activate every hero’s individual abilities Activate every hero’s individual abilities Interrupt enemies with coordinated attacks Interrupt enemies with coordinated attacks Manage energy, status effects, and unstable reactions Manage energy, status effects, and unstable reactions Continue fighting as another hero if the current leader falls Continue fighting as another hero if the current leader falls Victory depends on understanding the entire party - not just one powerful character. Explore a Fractured Elemental World Travel through interconnected regions shaped by chemical processes. Restore dried waterways, investigate abandoned laboratories, unlock shortcuts, discover catalysts and find records left behind before the Great Dissociation. The Organic Canopy is only the beginning. Beyond it lie unfamiliar regions, unstable compounds, ancient mechanisms and new elemental heroes waiting to be discovered. 36 Rolling Heights Released 9 hours ago Share Type: game Dev: Roxer Pub: Roxer Genres: Action Casual Indie About Screenshots Videos Roll a marble up a narrow track that climbs high above the clouds. One wrong move and you tumble back down: how far you fall is up to you. Rolling Heights is a physics climbing game about balance, nerve and momentum. Steer your ball along thin beams, tight hairpins and steep ramps, use bounce pads to launch yourself higher, and keep going until you reach the finish pavilion at the top of the sky. Features • One long climb: a single handcrafted course through five coloured zones, each harder than the last. • Real ball physics: speed, grip and momentum all matter. Too fast and you fly off, too slow and you roll back. • Fall hard, climb again: there are no checkpoints to save you. A mistake can cost you minutes of progress. • Bounce pads: launch yourself up to the next section, if you dare. • Day and night: climb in bright sunshine or under the night sky. • Ball skins: roll as Marble, Beach, Chrome or Neon. • Global leaderboard: post your finish time and compete for the top 10. • Steam Achievements: finish without falling, beat the course in one try, or reach the top in under 20 minutes. • Controller support: play with keyboard and mouse or a gamepad. How high can you roll? Gameplay Trailer Rolling Heights Roll a marble up a narrow track that climbs high above the clouds. One wrong move and you tumble back down: how far you fall is up to you. Rolling Heights is a physics climbing game about balance, nerve and momentum. Steer your ball along thin beams, tight hairpins and steep ramps, use bounce pads to launch yourself higher, and keep going until you reach the finish pavilion at the top of the sky. • One long climb: a single handcrafted course through five coloured zones, each harder than the last. • Real ball physics: speed, grip and momentum all matter. Too fast and you fly off, too slow and you roll back. • Fall hard, climb again: there are no checkpoints to save you. A mistake can cost you minutes of progress. • Bounce pads: launch yourself up to the next section, if you dare. • Day and night: climb in bright sunshine or under the night sky. • Ball skins: roll as Marble, Beach, Chrome or Neon. • Global leaderboard: post your finish time and compete for the top 10. • Steam Achievements: finish without falling, beat the course in one try, or reach the top in under 20 minutes. • Controller support: play with keyboard and mouse or a gamepad. How high can you roll? Gameplay Trailer 35 Mago's Nightly Take Out Released 10 hours ago Share Type: game Dev: Studio MI Pub: Studio MI Genres: Adventure Casual Indie About Screenshots Videos Mago’s Nightly Take Out is a short first-person survival-horror comedy game inspired by games such as Slender: The Eight Pages, about a fluffy wizard trying to retrieve his stolen delivery food from a mysterious and deadly foe. Assume the role of Charlie Mago , a young unemployed wizard, whose delivery food was apparently stolen by a mysterious foe. Explore every nook and cranny of a dark and foggy park to retrieve his missing food, all the while being chased by deadly and unstoppable creatures of the night! Explore the park at night to find Mago's missing food! Talk to quirky NPCs that might help you (or not) find what you are looking for! Find peculiar items to make you stronger and aid you in this dangerous adventure! Use unusual methods to solve your problems, with 7 unique possible endings ! 1-3 hours of terrifying and hilarious content! Do you have what it takes to retrieve Mago's stolen food? Are you quick and witty enough to find your way through this dark labyrinth? Or will you go home with an empty belly? Mago's Nightly Take Out - Trailer Mago's Nightly Take Out Demo - Trailer Mago's Nightly Take Out Demo - Trailer Mago's Nightly Take Out Mago’s Nightly Take Out is a short first-person survival-horror comedy game inspired by games such as Slender: The Eight Pages, about a fluffy wizard trying to retrieve his stolen delivery food from a mysterious and deadly foe. Assume the role of Charlie Mago , a young unemployed wizard, whose delivery food was apparently stolen by a mysterious foe. Explore every nook and cranny of a dark and foggy park to retrieve his missing food, all the while being chased by deadly and unstoppable creatures of the night! Explore the park at night to find Mago's missing food! Explore the park at night to find Mago's missing food! Talk to quirky NPCs that might help you (or not) find what you are looking for! Talk to quirky NPCs that might help you (or not) find what you are looking for! Find peculiar items to make you stronger and aid you in this dangerous adventure! Find peculiar items to make you stronger and aid you in this dangerous adventure! Use unusual methods to solve your problems, with 7 unique possible endings ! Use unusual methods to solve your problems, with 7 unique possible endings ! 1-3 hours of terrifying and hilarious content! 1-3 hours of terrifying and hilarious content! Do you have what it takes to retrieve Mago's stolen food? Are you quick and witty enough to find your way through this dark labyrinth? Or will you go home with an empty belly? Mago's Nightly Take Out - Trailer Mago's Nightly Take Out Demo - Trailer Mago's Nightly Take Out Demo - Trailer 34 Voyager III Released 10 hours ago Share Type: game Dev: Brenden Thompson Pub: Studio Spaceman Genres: Casual Indie About Screenshots Videos Voyager III is a short-form cosmic/psychological horror game where you manage an experimental exploration probe. Gameplay Features Manage your time and limited daily expeditions Make new discoveries on unknown planets and star Solve riddles and codes to uncover secrets Make different choices with each playthrough to learn and discover new things VOYAGER III - Trailer #2 Voyager III is a short-form cosmic/psychological horror game where you manage an experimental exploration probe. Gameplay Features Manage your time and limited daily expeditions Manage your time and limited daily expeditions Make new discoveries on unknown planets and star Make new discoveries on unknown planets and star Solve riddles and codes to uncover secrets Solve riddles and codes to uncover secrets Make different choices with each playthrough to learn and discover new things Make different choices with each playthrough to learn and discover new things VOYAGER III - Trailer #2 33 Numeromantia Released 10 hours ago Share Type: game Dev: BaBa yaGa Pub: BaBa yaGa Genres: Indie Strategy Early Access About Screenshots Videos Your cards have shapes. Your power is on the board. Numeromantia is a turn-based deckbuilding roguelike where the numbers beneath a card fuel its effects. A strong hand is only the beginning: you must also leave yourself room to use it. No mana. Every number counts. Place a card over the number board to attack, gain Block or prepare a combination. Used numbers are consumed, reshaping the choices left to you. Fill an entire card's area to trigger its Resonance, then plan around regeneration, sleeping cells and the enemy's next action. Build a deck. Change the battlefield. Raise numbers, transform metals and charge cells with elements or your hero's marks. A tempting large shape may bring a powerful effect, but also spend the space your next card needs. Cards, artifacts and potions work together: find a plan that makes the whole table yours. Follow a different discipline. The Alchemist combines elements, metals, potion brewing and Rebirth. The Oathkeeper builds Resolve through exhausted cards, raises banners and turns defense into retaliation. The Weaver creates Stitches, lays Patterns and gains Tension by alternating card types. Mix their mechanics into your own builds. Shape your route, face the consequences. Lay tetrominoes on the act map and choose encounters beside your explored route. Weigh a dangerous fight against a shop, an uncertain event or a moment of rest. Bargains, challenges and rewards can change the direction of your deck. Enemy groups and bosses demand different answers. Lose, learn, begin again. Carry what you learn into a new route, unlock more cards and items through play, and take on rising Ascension difficulty. Study your run history, try another hero or follow a combination you overlooked. The next run starts with a new decision. Numeromantia — Gameplay Preview No mana. Every number counts. Build a deck. Change the battlefield. Follow a different discipline. Shape your route, face the consequences. Lose, learn, begin again. Numeromantia — Gameplay Preview 32 ODD ODDS Released 11 hours ago Share Type: game Dev: LimitedFourtune Pub: LimitedFourtune Genres: Indie Simulation Strategy About Screenshots Videos ODD ODDS Your debt grows faster than you can pay it down. In front of you: a claw machine, an ATM, and a single typewriter. Every turn, a devil comes to collect. Come up short, and it ends there. ODD ODDS is a roguelike gambling game about facing down your debt in one dimly lit room. Features: 🎯 A physics-driven claw machine. Work the arm, take what you can reach. 🔧 Reshape the arm. Change what drops. Rebuild the machine into your own way of earning. 📜 Roguelike upgrades chosen at the typewriter each turn — no two runs the same. 😈 Collection turns. Miss the number, and the run is over on the spot. 🔔 Visitors who show up whenever they please. Allies — or something looking to feed on you. 💳 A hidden option inside the ATM, available only when you're out of road. 🕯️ A poorly lit room and something demonic close by. Dark from start to finish. One Room You stand at the machine. You work the ATM. You hit the keys of the typewriter. Earning, growing stronger — all of it happens inside this room. You only leave when the collector arrives. Grab, Cash Out, Upgrade Claw Machine — Work the arm to pull coins and items out of the cabinet. ATM — Cash in what you grabbed. It's the only way money comes in. Typewriter — Take an upgrade each turn. Reshape the arm, swap out what drops — rebuild how you earn from the ground up. The Devil's Collection Every few turns, a devil names a figure. It comes straight out of your balance, and if you're short, the run ends. There is nothing to negotiate. The figure keeps climbing. It's over the moment your earnings stop keeping pace with it. The Intercom Rings Someone is at the door. Some of them are here to feed on you. Others have their own teeth bared at the devil. Take the deal or send them away. When there's more than one offer on the table, decide which. Who you listen to weighs more than how efficiently you earn. Whether you ever get out of this room is settled right here. One Last Move The ATM has a function that isn't on the menu. Cut into a transfer between banks and take it for yourself. Pull it off and you're out of the hole — though obviously, it isn't clean. It's only there when you have nothing left to lose. One Last Thing We don't encourage gambling. ODD ODDS is a work of fiction about debt and terrible decisions. It does not endorse or promote real-world gambling. In-game currency and items have no real-world value and cannot be exchanged for money. P.S. This game was created with passion by four university students! Please enjoy it!! PV_EN Good_play_EN Your debt grows faster than you can pay it down. In front of you: a claw machine, an ATM, and a single typewriter. Every turn, a devil comes to collect. Come up short, and it ends there. ODD ODDS is a roguelike gambling game about facing down your debt in one dimly lit room. 🎯 A physics-driven claw machine. Work the arm, take what you can reach. 🔧 Reshape the arm. Change what drops. Rebuild the machine into your own way of earning. 📜 Roguelike upgrades chosen at the typewriter each turn — no two runs the same. 😈 Collection turns. Miss the number, and the run is over on the spot. 🔔 Visitors who show up whenever they please. Allies — or something looking to feed on you. 💳 A hidden option inside the ATM, available only when you're out of road. 🕯️ A poorly lit room and something demonic close by. Dark from start to finish. You stand at the machine. You work the ATM. You hit the keys of the typewriter. Earning, growing stronger — all of it happens inside this room. You only leave when the collector arrives. Grab, Cash Out, Upgrade Claw Machine — Work the arm to pull coins and items out of the cabinet. ATM — Cash in what you grabbed. It's the only way money comes in. Typewriter — Take an upgrade each turn. Reshape the arm, swap out what drops — rebuild how you earn from the ground up. The Devil's Collection Every few turns, a devil names a figure. It comes straight out of your balance, and if you're short, the run ends. There is nothing to negotiate. The figure keeps climbing. It's over the moment your earnings stop keeping pace with it. The Intercom Rings Someone is at the door. Some of them are here to feed on you. Others have their own teeth bared at the devil. Take the deal or send them away. When there's more than one offer on the table, decide which. Who you listen to weighs more than how efficiently you earn. Whether you ever get out of this room is settled right here. The ATM has a function that isn't on the menu. Cut into a transfer between banks and take it for yourself. Pull it off and you're out of the hole — though obviously, it isn't clean. It's only there when you have nothing left to lose. We don't encourage gambling. ODD ODDS is a work of fiction about debt and terrible decisions. It does not endorse or promote real-world gambling. In-game currency and items have no real-world value and cannot be exchanged for money. This game was created with passion by four university students! Please enjoy it!! 31 FIVEFOLD Released 11 hours ago Share Type: game Dev: Taishi Nomiya Pub: Taishi Nomiya Genres: Indie RPG Strategy About Screenshots Videos FIVEFOLD is a turn-based party-building roguelite focused on building and developing a party of five. With no exploration or traditional level grinding, the game focuses on combining jobs, skills, sub jobs, and formations to build your party and overcome enemies with distinct strengths and mechanics. Build a Party of Five Choose five characters from jobs with distinct roles and build your party. Focus on offense, strengthen your defenses, make use of status effects, or prepare counters to specific attacks. Your approach to battle can change dramatically depending on how you build your party. Front- and back-row positioning also affects combat. Consider skill range and enemy attacks, as well as interactions between allies positioned in front of and behind one another, to create a formation that suits each character's role. Choose Skills and Shape Your Build Spend limited SP to learn and upgrade skills for each of your five characters. You cannot learn every skill. Rather than building each character in isolation, you will need to consider the roles and synergies of the party as a whole. During a Run, you may obtain Guild Cards that allow characters to take on another job as a Sub Job. The cards available will not always be the same. Make use of the options you find during each Run to create new combinations. Turn-Based Battles Against Distinct Enemies Different enemies have different attacks and mechanics. Physical and elemental attacks, status effects, formation disruption, and more require different responses. Learn what your enemies can do, then adapt your party, skills, and formation accordingly. Combat effects and status conditions are built around simple rules, with the emphasis on how you combine and use them. Progress Through Choices, Not Exploration There are no sprawling dungeons to navigate. Instead, strengthen your party through a series of choices involving battles, treasure chests, shops, and more, gradually shaping your build over the course of each Run. FIVEFOLD is an RPG focused on the repeated cycle of building parties, developing skill sets, and engaging in turn-based battles rather than exploration or material gathering. Video Content & Live Streaming Gameplay videos, reviews, and live streams of FIVEFOLD are permitted, including monetization. No prior permission or notification is required. Generative AI was used in the creation of this game. This permission applies only to content for which the developer holds the necessary rights. FIVEFOLD - Gameplay Trailer FIVEFOLD is a turn-based party-building roguelite focused on building and developing a party of five. With no exploration or traditional level grinding, the game focuses on combining jobs, skills, sub jobs, and formations to build your party and overcome enemies with distinct strengths and mechanics. Build a Party of Five Choose five characters from jobs with distinct roles and build your party. Focus on offense, strengthen your defenses, make use of status effects, or prepare counters to specific attacks. Your approach to battle can change dramatically depending on how you build your party. Front- and back-row positioning also affects combat. Consider skill range and enemy attacks, as well as interactions between allies positioned in front of and behind one another, to create a formation that suits each character's role. Choose Skills and Shape Your Build Spend limited SP to learn and upgrade skills for each of your five characters. You cannot learn every skill. Rather than building each character in isolation, you will need to consider the roles and synergies of the party as a whole. During a Run, you may obtain Guild Cards that allow characters to take on another job as a Sub Job. The cards available will not always be the same. Make use of the options you find during each Run to create new combinations. Turn-Based Battles Against Distinct Enemies Different enemies have different attacks and mechanics. Physical and elemental attacks, status effects, formation disruption, and more require different responses. Learn what your enemies can do, then adapt your party, skills, and formation accordingly. Combat effects and status conditions are built around simple rules, with the emphasis on how you combine and use them. Progress Through Choices, Not Exploration There are no sprawling dungeons to navigate. Instead, strengthen your party through a series of choices involving battles, treasure chests, shops, and more, gradually shaping your build over the course of each Run. FIVEFOLD is an RPG focused on the repeated cycle of building parties, developing skill sets, and engaging in turn-based battles rather than exploration or material gathering. Video Content & Live Streaming Gameplay videos, reviews, and live streams of FIVEFOLD are permitted, including monetization. No prior permission or notification is required. Generative AI was used in the creation of this game. This permission applies only to content for which the developer holds the necessary rights. FIVEFOLD - Gameplay Trailer 30 Nodes Released 12 hours ago Share Type: game Dev: Oulda Pub: Oulda Genres: Indie Simulation Strategy About Screenshots Videos You don't hack by typing. You hack by engineering. Nodes is a calm automation game about building a machine that breaks into other machines. Drop modems, GPU clusters, VPNs and coolers onto a node canvas, wire outputs to inputs, and grow a rig that out-produces a target's defenses on all three axes at once: bandwidth, compute and obfuscation. When your architecture clears the wall, commit the breach. The bar fills, the music builds, and the terminal narrates every step: port open, payload delivered, root. How fast it lands depends on the headroom you engineered beforehand. From a post office to NASA Start in a basement with one cheap rig. Finish at NASA's Deep Space Network. On the way: a public library, a regional ISP, an ad-tech firm, a credit union, a crypto exchange, the tax authority, a power grid's SCADA network and a defense contractor. Twenty-one targets, each one asking your rig a harder question. Higher tiers fight back, calmly: rate limiters, honeypots, geo-locks, intrusion detection and crypto challenges. Counter them with the right node, or ride them out. Breaches never fail. A trace only hardens the target for a while. Every watt counts Every node draws power and throws off heat. Stamping out more hardware won't save you. The puzzle is to fit more throughput inside the same power and heat budget. Re-balance a starved pipeline and watch a crawling breach start to fly. A research tree with Hardware, Utility and Stealth branches unlocks new node kinds, efficiency upgrades and auto-placement, so the late game is about design, not clicking. Features 19 node kinds: modems, GPU clusters, uploaders, VPNs, scanners, three tiers of cooling, solar panels, generators, fuel cells and more 21 targets across five tiers, from a branch post office to NASA A three-axis breach model: bandwidth, compute and obfuscation Power and heat budgets that turn every layout into a puzzle Five active countermeasures, each with its own counter A research tree in three branches, with auto-placement for the late game GhostOS, a warm retro desktop with a Mailer, a Terminal, a NetMap and a Trophy Wall of every system you've rooted Adaptive music that builds with every breach 34 Steam achievements No fail states, no timers, no microtransactions Nodes - Launch Trailer You don't hack by typing. You hack by engineering. Nodes is a calm automation game about building a machine that breaks into other machines. Drop modems, GPU clusters, VPNs and coolers onto a node canvas, wire outputs to inputs, and grow a rig that out-produces a target's defenses on all three axes at once: bandwidth, compute and obfuscation. When your architecture clears the wall, commit the breach. The bar fills, the music builds, and the terminal narrates every step: port open, payload delivered, root. How fast it lands depends on the headroom you engineered beforehand. From a post office to NASA Start in a basement with one cheap rig. Finish at NASA's Deep Space Network. On the way: a public library, a regional ISP, an ad-tech firm, a credit union, a crypto exchange, the tax authority, a power grid's SCADA network and a defense contractor. Twenty-one targets, each one asking your rig a harder question. Higher tiers fight back, calmly: rate limiters, honeypots, geo-locks, intrusion detection and crypto challenges. Counter them with the right node, or ride them out. Breaches never fail. A trace only hardens the target for a while. Every watt counts Every node draws power and throws off heat. Stamping out more hardware won't save you. The puzzle is to fit more throughput inside the same power and heat budget. Re-balance a starved pipeline and watch a crawling breach start to fly. A research tree with Hardware, Utility and Stealth branches unlocks new node kinds, efficiency upgrades and auto-placement, so the late game is about design, not clicking. 19 node kinds: modems, GPU clusters, uploaders, VPNs, scanners, three tiers of cooling, solar panels, generators, fuel cells and more 21 targets across five tiers, from a branch post office to NASA A three-axis breach model: bandwidth, compute and obfuscation Power and heat budgets that turn every layout into a puzzle Five active countermeasures, each with its own counter A research tree in three branches, with auto-placement for the late game GhostOS, a warm retro desktop with a Mailer, a Terminal, a NetMap and a Trophy Wall of every system you've rooted Adaptive music that builds with every breach 34 Steam achievements No fail states, no timers, no microtransactions Nodes - Launch Trailer 29 Jirai Kei Nemu Released 12 hours ago Share Type: game Dev: Code in Pixel Pub: Code in Pixel Genres: Casual Indie About Screenshots Videos Nemu goes about her day Nemu is a jirai-kei girl who spends her days along the bottom of your screen. While you work, she takes slow walks, drinks warm tea or water, reads, and types away on her laptop. Now and then she laughs at her phone: "lol". If nobody comes by for a while, she yawns, lies down, and drifts off to sleep. Reach out and she reacts Click her and she turns to look at you. Pick her up and she dangles from your cursor. Let go and she drops, says "Ouch", and dusts herself off. Right-click to choose something to do together: Drink tea, Read a book, Phone, Type, or Sleep. Right beside you while you work Start a focus session and Nemu settles in to focus with you. When time is up she asks, "Take a break?" and rests with you. Set the focus and break lengths to whatever suits you. Make her yours Size: four steps, from Tiny to Large Accessories: cat ears, squirrel ears, ram horns Menu and settings themes: Jirai dark, Matcha Latte, Webcore Memory album: collect Nemu's illustrations and look back on them Never in your way Decide one by one whether she stays above other windows, lets clicks pass through to the window behind, or wanders around. Speech bubbles can be turned off or shown less often. Hide her for a while and bring her back from the menu whenever you like. Available in English, Korean, Japanese, Simplified Chinese, Traditional Chinese, and German. AI content disclosure Every pixel-art character sprite in the app was retouched and finished pixel by pixel by our team, starting from AI-assisted drafts. Gallery illustrations and store images were also drafted with AI assistance and then retouched by hand. Nothing is generated by AI while the app is running. Jirai Kei Nemu — Official Trailer Nemu goes about her day Nemu is a jirai-kei girl who spends her days along the bottom of your screen. While you work, she takes slow walks, drinks warm tea or water, reads, and types away on her laptop. Now and then she laughs at her phone: "lol". If nobody comes by for a while, she yawns, lies down, and drifts off to sleep. Reach out and she reacts Click her and she turns to look at you. Pick her up and she dangles from your cursor. Let go and she drops, says "Ouch", and dusts herself off. Right-click to choose something to do together: Drink tea, Read a book, Phone, Type, or Sleep. Right beside you while you work Start a focus session and Nemu settles in to focus with you. When time is up she asks, "Take a break?" and rests with you. Set the focus and break lengths to whatever suits you. Size: four steps, from Tiny to Large Accessories: cat ears, squirrel ears, ram horns Menu and settings themes: Jirai dark, Matcha Latte, Webcore Memory album: collect Nemu's illustrations and look back on them Never in your way Decide one by one whether she stays above other windows, lets clicks pass through to the window behind, or wanders around. Speech bubbles can be turned off or shown less often. Hide her for a while and bring her back from the menu whenever you like. Available in English, Korean, Japanese, Simplified Chinese, Traditional Chinese, and German. AI content disclosure Every pixel-art character sprite in the app was retouched and finished pixel by pixel by our team, starting from AI-assisted drafts. Gallery illustrations and store images were also drafted with AI assistance and then retouched by hand. Nothing is generated by AI while the app is running. Jirai Kei Nemu — Official Trailer 28 Ballerspiel Released 12 hours ago Share Type: game Dev: Luckywood Studios UG Pub: Luckywood Studios UG Genres: Action Indie About Screenshots Videos Clowns. Guns. One atomic bomb. Ballerspiel is a fast, loud, colorful first- and third-person shooter in a comic look. Up to 64 players - plus up to 64 bots - fight across eight maps with pistols, shotguns, rocket launchers, a flamethrower, a shrink ray and, yes, an atomic bomb. Walls crumble, cars explode, and somewhere a clown is breakdancing in the rubble. Six modes Battle Royale - solo, no respawns, a closing storm. The first minute is a grace period: everyone is invisible and invulnerable, so you can grab a weapon before the shooting starts. Ballerball - two teams, one heavy ball, two goals. Shoot the ball into the enemy goal - explosions hit it hardest. After every goal, the goal moves. Hit the ball too hard and it goes nuclear. Clown-Off - a dance battle with guns. Dance, breakdance, cartwheel and fart in front of your rivals or in the spotlight to score. Chain different moves into combos - but die mid-combo and you lose it, and your killer takes half. Free-for-All, Team Deathmatch and Capture the Flag - the classics, on every map. Everything breaks Almost everything in Ballerspiel can be shot to pieces: fences, trees, barrels, furniture, walls. Bullets leave holes, explosions tear things apart - and only the atomic bomb is big enough to flatten whole houses, leaving a radioactive cloud behind. Vehicles, loot and power-ups 16 vehicles - jump in, run your rivals over, honk at everyone else. Loot boxes with power-ups: infinite ammo, infinite grenades, infinite stamina, double health, double armor, invulnerability and invisibility. Different power-ups stack, the same one extends. Shrink ray and expander - make your opponents tiny, or turn them into giants. Bounce an expander shot off a wall and hit yourself to become the giant - cars bounce off giants. Six times of day, four kinds of weather Morning, noon, afternoon, evening, night - and apocalypse. Clear, cloudy, fog or rain. Every map can be played in any of them. Get better as you play Every weapon has its own skill level, and so do your health, armor, grenades and movement. Each level adds a little more precision, damage and blast radius. The server you play on remembers your levels. Bots, online or LAN - even without internet Online - find a match in the server browser, play on our official dedicated servers, or host your own game. Crossplay - Steam and Epic Games Store players play together, on our servers and in games hosted by either side. Your own server - run a dedicated server for your community with your own map rotation. LAN - works without any internet connection. Direct connect by IP is built in. Offline - play against up to 64 bots. Bots have names, levels and a memory; they drive vehicles, fight for the flag and clown around. Made for laughing out loud Kill streaks are announced (in English or German), the leader wears a crown, and every clown can fart on command. One-time purchase - updates are free, and there are no in-game purchases. Ballerspiel Gameplay Ballerspiel Short Clowns. Guns. One atomic bomb. Battle Royale - solo, no respawns, a closing storm. The first minute is a grace period: everyone is invisible and invulnerable, so you can grab a weapon before the shooting starts. Ballerball - two teams, one heavy ball, two goals. Shoot the ball into the enemy goal - explosions hit it hardest. After every goal, the goal moves. Hit the ball too hard and it goes nuclear. Clown-Off - a dance battle with guns. Dance, breakdance, cartwheel and fart in front of your rivals or in the spotlight to score. Chain different moves into combos - but die mid-combo and you lose it, and your killer takes half. Free-for-All, Team Deathmatch and Capture the Flag - the classics, on every map. Everything breaks Vehicles, loot and power-ups 16 vehicles - jump in, run your rivals over, honk at everyone else. Loot boxes with power-ups: infinite ammo, infinite grenades, infinite stamina, double health, double armor, invulnerability and invisibility. Different power-ups stack, the same one extends. Shrink ray and expander - make your opponents tiny, or turn them into giants. Bounce an expander shot off a wall and hit yourself to become the giant - cars bounce off giants. Six times of day, four kinds of weather Get better as you play Bots, online or LAN - even without internet Online - find a match in the server browser, play on our official dedicated servers, or host your own game. Crossplay - Steam and Epic Games Store players play together, on our servers and in games hosted by either side. Your own server - run a dedicated server for your community with your own map rotation. LAN - works without any internet connection. Direct connect by IP is built in. Offline - play against up to 64 bots. Bots have names, levels and a memory; they drive vehicles, fight for the flag and clown around. Made for laughing out loud Ballerspiel Gameplay Ballerspiel Short 27 Last Lawn Standing Released 12 hours ago Share Type: game Dev: Vovich Interactive Pub: Vovich Interactive Genres: Action Adventure Casual Indie Strategy About Screenshots Videos Build the maze. Survive the night. Repeat. Choose your garden gnome, pick your weapons, and defend your shrines against the forces of evil in this cartoon maze-building tower defense roguelite. Each gnome comes with different stat bonuses and penalties. Fight through the night, then spend your resources on upgrades and new flower towers before the next wave arrives. Build your own maze. Place flower towers and barricades to shape enemy routes and funnel the hordes into choke points. Death isn’t the end. Your Life Keeper Shrine brings fallen gnomes back into battle. Protect it: if it falls and no gnomes remain alive, your run is over. Survive as long as you can. Face increasingly difficult nights in endless survival. How long will your defenses hold? Adapt to every run. Random drops expand your starting options, while changing enemy combinations keep you experimenting with new builds. Face a boss every five waves. Randomly selected bosses put your maze and your build to the test. Protect your source of power. Each of your three shrines offers its own kind of support, from revival to choosing bonuses and penalties before each wave, or doubling—even tripling—your collected resources. Keep growing stronger. Upgrade your gnome’s stats, weapons, towers, potions, and shrines. Many upgrades have no level cap. Fight alongside your towers. Your weapons fire automatically, letting you focus on movement, positioning, and keeping enemies away from your shrines. Use potions for temporary boosts. Unlock more ways to play. Earn new gnomes, weapons, towers, and potion recipes through permanent progression across runs. Play solo or with friends. Defend the garden together in local co-op for up to four players. Gameplay Last Lawn Standing Game Trailer Last Lawn Standing Build the maze. Survive the night. Repeat. Choose your garden gnome, pick your weapons, and defend your shrines against the forces of evil in this cartoon maze-building tower defense roguelite. Each gnome comes with different stat bonuses and penalties. Fight through the night, then spend your resources on upgrades and new flower towers before the next wave arrives. Build your own maze. Place flower towers and barricades to shape enemy routes and funnel the hordes into choke points. Build your own maze. Place flower towers and barricades to shape enemy routes and funnel the hordes into choke points. Death isn’t the end. Your Life Keeper Shrine brings fallen gnomes back into battle. Protect it: if it falls and no gnomes remain alive, your run is over. Death isn’t the end. Your Life Keeper Shrine brings fallen gnomes back into battle. Protect it: if it falls and no gnomes remain alive, your run is over. Survive as long as you can. Face increasingly difficult nights in endless survival. How long will your defenses hold? Survive as long as you can. Face increasingly difficult nights in endless survival. How long will your defenses hold? Adapt to every run. Random drops expand your starting options, while changing enemy combinations keep you experimenting with new builds. Adapt to every run. Random drops expand your starting options, while changing enemy combinations keep you experimenting with new builds. Face a boss every five waves. Randomly selected bosses put your maze and your build to the test. Face a boss every five waves. Randomly selected bosses put your maze and your build to the test. Protect your source of power. Each of your three shrines offers its own kind of support, from revival to choosing bonuses and penalties before each wave, or doubling—even tripling—your collected resources. Protect your source of power. Each of your three shrines offers its own kind of support, from revival to choosing bonuses and penalties before each wave, or doubling—even tripling—your collected resources. Keep growing stronger. Upgrade your gnome’s stats, weapons, towers, potions, and shrines. Many upgrades have no level cap. Keep growing stronger. Upgrade your gnome’s stats, weapons, towers, potions, and shrines. Many upgrades have no level cap. Fight alongside your towers. Your weapons fire automatically, letting you focus on movement, positioning, and keeping enemies away from your shrines. Use potions for temporary boosts. Fight alongside your towers. Your weapons fire automatically, letting you focus on movement, positioning, and keeping enemies away from your shrines. Use potions for temporary boosts. Unlock more ways to play. Earn new gnomes, weapons, towers, and potion recipes through permanent progression across runs. Unlock more ways to play. Earn new gnomes, weapons, towers, and potion recipes through permanent progression across runs. Play solo or with friends. Defend the garden together in local co-op for up to four players. Play solo or with friends. Defend the garden together in local co-op for up to four players. Last Lawn Standing Game Trailer 26 Hanzi: Five Gates Released 12 hours ago Share Type: game Dev: Chongqing Wanwei Cultural Communication Pub: Chongqing Wanwei Cultural Communication Genres: Casual Indie RPG Strategy About Screenshots Videos Hanzi: Five Gates is a Three Kingdoms strategy roguelite played with Chinese character tiles. Drag tiles into your formation to make heroes and troops: 关 + 羽 forms 关羽 (Guan Yu), while 枪 + 兵 forms 枪兵 (spearmen). If a combination no longer suits your army, take it apart and use the characters elsewhere. Before each battle You have six slots, arranged in two rows of three. Check enemy positions and your troops' attack patterns before choosing who goes in front and who stays behind. Some heroes can change abilities by reversing the order of the characters in their names. Weapons, warhorses, and treasures give you more ways to adjust the formation. When you are ready, start the battle and your troops fight automatically. Watch the turn order and which slots they attack, then use what you learn to prepare for the next encounter. Between battles Pick a route through battles, elite enemies, merchants, events, and rest stops. Gold, tile draws, and supplies are limited. Spend them on a missing character or strengthen the troops you already have—the tiles you draw will shape the choice. Choose rewards after battles and collect relics that affect how you build your army. Certain conditions reveal clues and hidden encounters. After a clear, higher Ordeal levels offer further challenges. Controls and language Use the mouse to select and drag tiles and rearrange your army. Menus and explanations are available in Simplified Chinese, English, and Japanese. Character tiles, hero names, and combination recipes stay in Chinese in every language; translated explanations do not replace the characters you play with. Gameplay Trailer (English Subtitles) Hanzi: Five Gates Before each battle Between battles Controls and language Gameplay Trailer (English Subtitles) 25 IAI // BREAKER Released 12 hours ago Share Type: game Dev: βETALCA Games Pub: βETALCA Games Genres: Action Casual Indie About Screenshots Videos Turn your enemy’s strike into your opening. IAI//BREAKER is a bullet-hell swordfighting action game where iaido slashes send enemy bullets flying back. Wield your blade with the mouse and face ten formidable foes. Press the attack or hold your ground? Deflect incoming bullets to recover energy, or sheathe your blade and strike with a sweeping draw slash. With limited energy, every counterattack is a choice. Turn danger into a counterstrike. Use Focus to slow the bullets and read their paths. Even an attack that breaks through ordinary defense can become a powerful counter when caught at the center of your blade. Read. Break. Overcome. Wear down your foe with returned bullets, then follow up when their guard breaks. Learn each opponent’s patterns and timing, and master the decisive strike. Choose your challenge across three difficulty levels. IAI BREAKER Gameplay Trailer (English) Turn your enemy’s strike into your opening. Press the attack or hold your ground? Turn danger into a counterstrike. Read. Break. Overcome. IAI BREAKER Gameplay Trailer (English) 24 无名勇者见闻录 Released 12 hours ago Share Type: game Dev: LiuXinRui Pub: LiuXinRui Genres: Action Adventure RPG About Screenshots Videos Unknown Hero's Travel Diary is a third-person action-adventure game. You play an obscure adventurer, taking on contracts, exploring and fighting your way across a vast world. As your journey deepens, you gradually uncover the hidden rules and darker secrets of this kingdom — and when its fate hangs in the balance, a choice falls to you. Large cities of very different character, and many small villages, await your exploration. Non-player characters live by their own daily routines. Answer the King's bounties and hunt down the monsters that have taken over the roads. Or take on the harder contracts, and face the legendary creatures behind them. And when the time comes, the fate of the kingdom hangs in the balance: throw in with a faction and tip the balance of power, or stand alone and challenge the mightiest foe. Every choice you make may rewrite the legend that will be yours. The game is currently in Early Access and already includes core exploration, combat and a contract system, along with a portion of the playable regions. Maps, story, NPC interaction and gameplay depth will continue to expand in future updates. 宣传片 战斗混剪 Unknown Hero's Travel Diary is a third-person action-adventure game. You play an obscure adventurer, taking on contracts, exploring and fighting your way across a vast world. As your journey deepens, you gradually uncover the hidden rules and darker secrets of this kingdom — and when its fate hangs in the balance, a choice falls to you. Unknown Hero's Travel Diary is a third-person action-adventure game. You play an obscure adventurer, taking on contracts, exploring and fighting your way across a vast world. As your journey deepens, you gradually uncover the hidden rules and darker secrets of this kingdom — and when its fate hangs in the balance, a choice falls to you. Large cities of very different character, and many small villages, await your exploration. Non-player characters live by their own daily routines. Answer the King's bounties and hunt down the monsters that have taken over the roads. Or take on the harder contracts, and face the legendary creatures behind them. And when the time comes, the fate of the kingdom hangs in the balance: throw in with a faction and tip the balance of power, or stand alone and challenge the mightiest foe. Every choice you make may rewrite the legend that will be yours. The game is currently in Early Access and already includes core exploration, combat and a contract system, along with a portion of the playable regions. Maps, story, NPC interaction and gameplay depth will continue to expand in future updates. 23 GayTeA VI Released 12 hours ago Share Type: game Dev: VaNuS Games Pub: VaNuS Games Genres: Casual Indie Simulation About Screenshots Videos One cup. A whole lot of love. GayTeA is an idle clicker about the most important job in the world: keeping your tea hot. Click the cup to heat it, hold the right mouse button to pet it, and watch the sips roll in - the hotter the tea, the more it pays. Let it go cold and it will tell you about it. Build the cosiest kitchen in town Tea Cabinet - four upgrade tracks (Cups, Kettles, Brews and Company) that turn a lukewarm hobby into a steaming empire. 33 decorations - shelves, posters, a disco ball, a cat who has opinions. Poke them and they answer back; poke some of them enough and they do something about it. The kettle whistles. The Cup Wardrobe - eleven finishes for your cup, from House Porcelain and Delft Blue to Pride Six, Galaxy Glaze and Holo Chrome. Free look - leave the table and fly round the room you built. There are things written in places nobody looks. Idle when you want, busy when you don't Offline progress - the pot keeps going for up to eight hours while you are away. Errands - send someone to the herb garden, the tea market or up the mountain, from three minutes to eight hours. The long ones sometimes bring back a decoration. Pour Out The Pot - prestige for tea leaves, each one a permanent +10% to everything. Ten Tea Master ranks , from Kettle Curious to Grandmaster of the Cup. Features 47 Steam achievements - four of them hidden. Steam leaderboards: most tea ever sipped, and the fastest first Pour Out. Steam Cloud saves. A day and night cycle, with a view out of the window and a lamp that comes on after dark. Full English and Hungarian. Graphics options, a frame rate cap, rebindable controls - and a switch for the cheekier content. And one quiet corner of the kitchen, for Joya and Alma. Official Announcement Trailer Funny trailer GaiTeA VI Trailer One cup. A whole lot of love. GayTeA is an idle clicker about the most important job in the world: keeping your tea hot. Click the cup to heat it, hold the right mouse button to pet it, and watch the sips roll in - the hotter the tea, the more it pays. Let it go cold and it will tell you about it. Build the cosiest kitchen in town Tea Cabinet - four upgrade tracks (Cups, Kettles, Brews and Company) that turn a lukewarm hobby into a steaming empire. Tea Cabinet - four upgrade tracks (Cups, Kettles, Brews and Company) that turn a lukewarm hobby into a steaming empire. 33 decorations - shelves, posters, a disco ball, a cat who has opinions. Poke them and they answer back; poke some of them enough and they do something about it. The kettle whistles. 33 decorations - shelves, posters, a disco ball, a cat who has opinions. Poke them and they answer back; poke some of them enough and they do something about it. The kettle whistles. The Cup Wardrobe - eleven finishes for your cup, from House Porcelain and Delft Blue to Pride Six, Galaxy Glaze and Holo Chrome. The Cup Wardrobe - eleven finishes for your cup, from House Porcelain and Delft Blue to Pride Six, Galaxy Glaze and Holo Chrome. Free look - leave the table and fly round the room you built. There are things written in places nobody looks. Free look - leave the table and fly round the room you built. There are things written in places nobody looks. Idle when you want, busy when you don't Offline progress - the pot keeps going for up to eight hours while you are away. Offline progress - the pot keeps going for up to eight hours while you are away. Errands - send someone to the herb garden, the tea market or up the mountain, from three minutes to eight hours. The long ones sometimes bring back a decoration. Errands - send someone to the herb garden, the tea market or up the mountain, from three minutes to eight hours. The long ones sometimes bring back a decoration. Pour Out The Pot - prestige for tea leaves, each one a permanent +10% to everything. Pour Out The Pot - prestige for tea leaves, each one a permanent +10% to everything. Ten Tea Master ranks , from Kettle Curious to Grandmaster of the Cup. Ten Tea Master ranks , from Kettle Curious to Grandmaster of the Cup. 47 Steam achievements - four of them hidden. 47 Steam achievements - four of them hidden. Steam leaderboards: most tea ever sipped, and the fastest first Pour Out. Steam leaderboards: most tea ever sipped, and the fastest first Pour Out. Steam Cloud saves. Steam Cloud saves. A day and night cycle, with a view out of the window and a lamp that comes on after dark. A day and night cycle, with a view out of the window and a lamp that comes on after dark. Full English and Hungarian. Full English and Hungarian. Graphics options, a frame rate cap, rebindable controls - and a switch for the cheekier content. Graphics options, a frame rate cap, rebindable controls - and a switch for the cheekier content. And one quiet corner of the kitchen, for Joya and Alma. And one quiet corner of the kitchen, for Joya and Alma. Official Announcement Trailer GaiTeA VI Trailer 22 Hidden in Plain Cake Released 13 hours ago Share Type: game Dev: AboveTuna Snappy Pub: AboveTuna Genres: Casual Indie Free To Play About Screenshots Videos Is It Real or Cake ? 🎂 🔪 Hide in Plain Sight Hidden in Plain Cake is a multiplayer party game about sculpting your way out of trouble. Every round you start as a lump of cake. Slice it, carve it, build it up and paint it until it looks like it belongs — hope nobody looks too closely. 🎂 Modes Cake Hunt — Hunters chase the hidden cakes. Get caught and you join the hunt. Cake Royale — Free-for-all. Every player is a cake and a hunter at once: hide your own disguise, then go and find everyone else's. Bake Battle — Vote on a theme and sculpt it. Then fly around everyone else's cake as a ghost and hold up a score from 0 to 10, drawn by hand on a little board that the game reads. Best total wins. Caketionary — Take turns picking a theme and sculpting it while everyone else flies around you as a ghost, guessing. Guess first for the most points. Caketionary Cherry — Teams of two. The cake is dealt a secret theme and sculpts it; the ghost has to guess it before the clock runs out. Playground — No hiding phase, no pressure. Play solo or with friends until the clock runs out. 🎉Features Online multiplayer up to 12 players: host or join lobbies. Freeform sculpting (lasso cuts, plane cuts, depth limited carving, add volume & smoothing). Paint tools: brush, lines, shape fills and blur. Hunter powerups, taunts and kill cam for the last catch. Proximity voice chat: keep your voice down when the hunters get close Sculpt and paint your hunter's head too! 1,000 themes to sculpt in Bake Battle and Caketionary. Can you spot the cake or will you be the cake? Gameplay Trailer Hidden in Plain Cake Is It Real or Cake ? 🎂 🔪 Hide in Plain Sight Hidden in Plain Cake is a multiplayer party game about sculpting your way out of trouble. Every round you start as a lump of cake. Slice it, carve it, build it up and paint it until it looks like it belongs — hope nobody looks too closely. Cake Hunt — Hunters chase the hidden cakes. Get caught and you join the hunt. Cake Royale — Free-for-all. Every player is a cake and a hunter at once: hide your own disguise, then go and find everyone else's. Bake Battle — Vote on a theme and sculpt it. Then fly around everyone else's cake as a ghost and hold up a score from 0 to 10, drawn by hand on a little board that the game reads. Best total wins. Caketionary — Take turns picking a theme and sculpting it while everyone else flies around you as a ghost, guessing. Guess first for the most points. Caketionary Cherry — Teams of two. The cake is dealt a secret theme and sculpts it; the ghost has to guess it before the clock runs out. Playground — No hiding phase, no pressure. Play solo or with friends until the clock runs out. Online multiplayer up to 12 players: host or join lobbies. Online multiplayer up to 12 players: host or join lobbies. Freeform sculpting (lasso cuts, plane cuts, depth limited carving, add volume & smoothing). Freeform sculpting (lasso cuts, plane cuts, depth limited carving, add volume & smoothing). Paint tools: brush, lines, shape fills and blur. Paint tools: brush, lines, shape fills and blur. Hunter powerups, taunts and kill cam for the last catch. Hunter powerups, taunts and kill cam for the last catch. Proximity voice chat: keep your voice down when the hunters get close Proximity voice chat: keep your voice down when the hunters get close Sculpt and paint your hunter's head too! Sculpt and paint your hunter's head too! 1,000 themes to sculpt in Bake Battle and Caketionary. 1,000 themes to sculpt in Bake Battle and Caketionary. Can you spot the cake or will you be the cake? Gameplay Trailer 21 The Last Broadcast Released 13 hours ago Share Type: game Dev: Pedro Verpha Pub: Pedro Verpha Genres: Adventure Indie Simulation About Screenshots Videos THE SETUP You are an isolated emergency dispatcher stationed aboard Relay Station Epsilon-9 , stationed on the outer rim of Sector Tartarus. When the deep-core xenobiology research vessel USSC Borealis breaks quarantine, its surviving crew has only one lifeline: your terminal. Sitting behind a 1980s monochrome phosphor CRT workstation, you cannot fire a gun, swing a wrench, or run. Your only weapons are diagnostic schematics, manual override codes, and the radio directives you transmit across 142.090 MHz. ASSESS. DECRYPT. DIRECT. Every prompt you send reverberates across the darkened corridors of the Borealis : • Live Telemetry Monitoring: Track heart rates (BPM), oxygen reserves (O2), suit integrity, and stress levels in real time. Elevating a survivor's stress above critical thresholds causes panic choices, disorientation, and fatal insubordination. • Manual Technical Lookups: Decipher cryptic engineering documentation, airlock formulas, and frequency calibrations directly from the on-screen manuals to clear physical obstacles. • Terminal Command Parsing: Type manual terminal overrides directly into the CMD> prompt to bypass compromised bulkheads, cycle bio-scrubbers, and disengage magnetic docking clamps. THREE SURVIVORS. THREE CAMPAIGNS. Story 01: Dr. Elena Vance — Senior Xenobotanist waking up trapped inside a burning Cryo-Bay, racing against airborne spores and rapid biological incubation. Story 02: Warrant Officer Marcus Hale — Shipboard Security Chief escaping a breached Brig block, evading automated riot turrets and neural parasites. Story 03: Chief Maintenance Tech Jada Ryder — Blue-collar mechanic fighting through flooded server shafts, hydrostatic locks, and an acid-spitting weaver horde. EVERY CHOICE CARRIES WEIGHT There are no simple good answers in deep space. Rerouting power to save suit oxygen leaves blast doors unsealed; retrieving vital corporate research black boxes exposes survivors to biological infection. Each campaign branches across four distinct ending types : • Rescue: Guide the survivor safely through the gauntlet and dock at Relay Epsilon-9. • Sacrifice: Overload your own station's reactor to obliterate the organism, saving the survivor at the cost of your life. • Infection: The survivor reaches safety... but brings an uncontained nightmare through your airlock door. • Signal Lost: Oxygen starvation, blind panic, or creature encounters cut comms to flatlining dead air. The Last Broadcast - Trailer The Last Broadcast You are an isolated emergency dispatcher stationed aboard Relay Station Epsilon-9 , stationed on the outer rim of Sector Tartarus. When the deep-core xenobiology research vessel USSC Borealis breaks quarantine, its surviving crew has only one lifeline: your terminal. Sitting behind a 1980s monochrome phosphor CRT workstation, you cannot fire a gun, swing a wrench, or run. Your only weapons are diagnostic schematics, manual override codes, and the radio directives you transmit across 142.090 MHz. ASSESS. DECRYPT. DIRECT. Every prompt you send reverberates across the darkened corridors of the Borealis : • Live Telemetry Monitoring: Track heart rates (BPM), oxygen reserves (O2), suit integrity, and stress levels in real time. Elevating a survivor's stress above critical thresholds causes panic choices, disorientation, and fatal insubordination. • Manual Technical Lookups: Decipher cryptic engineering documentation, airlock formulas, and frequency calibrations directly from the on-screen manuals to clear physical obstacles. • Terminal Command Parsing: Type manual terminal overrides directly into the CMD> prompt to bypass compromised bulkheads, cycle bio-scrubbers, and disengage magnetic docking clamps. THREE SURVIVORS. THREE CAMPAIGNS. Story 01: Dr. Elena Vance — Senior Xenobotanist waking up trapped inside a burning Cryo-Bay, racing against airborne spores and rapid biological incubation. Story 02: Warrant Officer Marcus Hale — Shipboard Security Chief escaping a breached Brig block, evading automated riot turrets and neural parasites. Story 03: Chief Maintenance Tech Jada Ryder — Blue-collar mechanic fighting through flooded server shafts, hydrostatic locks, and an acid-spitting weaver horde. EVERY CHOICE CARRIES WEIGHT There are no simple good answers in deep space. Rerouting power to save suit oxygen leaves blast doors unsealed; retrieving vital corporate research black boxes exposes survivors to biological infection. Each campaign branches across four distinct ending types : • Rescue: Guide the survivor safely through the gauntlet and dock at Relay Epsilon-9. • Sacrifice: Overload your own station's reactor to obliterate the organism, saving the survivor at the cost of your life. • Infection: The survivor reaches safety... but brings an uncontained nightmare through your airlock door. • Signal Lost: Oxygen starvation, blind panic, or creature encounters cut comms to flatlining dead air. The Last Broadcast - Trailer 20 Usurper Released 13 hours ago Share Type: game Dev: IndieRaven Pub: IndieRaven Genres: Action Casual Indie About Screenshots Videos Usurper is an incremental space shooter built around taking control of your enemies. Seize enemy ships, command their firepower, and turn their weapons to your advantage. Collect alloy in battle, research technology, and combine unit abilities as you grow strong enough to take on new sectors and bosses. Seize Enemy Ships. Build Your Fleet. Keep a target within capture range to gradually take control of it. Ships that once hunted you turn blue and join the fleet orbiting around you. Let Gunners keep firing, Wardens intercept projectiles, and Carriers launch attack craft. Build your own fleet from the enemy's ranks. Keep Their Support or Unleash Their Abilities? Controlled units can stay in formation to support you, or be activated to unleash their individual abilities. Launch a Dart, sweep through nearby enemies, charge your way out of danger, or drop bombs on a target. Activation consumes a unit or one of its remaining uses. You decide which units to keep fighting at your side and which to spend on a breakthrough. Research Technology. Make Your Units Work Together. Invest the alloy you earn in the tech tree to capture enemies more efficiently, expand your formation, and improve each unit type's attacks and abilities. Unlock synergies between units and new ways to fight. Even if a sortie ends in defeat, you keep the alloy you've earned and the research you've completed. Pick up the upgrades you need and try again. Unlock New Forms and Wield Their Abilities Yourself Defeat the corresponding bosses to unlock 11 specialized forms. Continuously sweep through nearby enemies, launch your own charges, or become a Carrier and send out attack craft. Choose your ship's form and starting unit separately before each sortie. Combine them with the units you capture in battle to try different mixes of offense and support. Fight Through 8 Sectors and Break Their Bosses' Defenses From armored machines to towering fortresses with mechanical arms and carriers that keep launching squadrons, each sector has a different boss waiting to challenge you. Dodge attacks, destroy components, and find openings. Use captured units to counter each boss's attacks and defenses. With stronger firepower from research and the right use of unit abilities, defenses that once held you back begin to crumble. Finish the Campaign. Continue the Conquest. After completing the campaign, enter Endless Conquest to face increasingly powerful enemy waves and bosses, and continue researching endgame technologies. Unlock form shifting to change mid-battle into your selected unit's corresponding form, provided you've already unlocked it. Research Nuclear Shift to trigger a wide-area blast when you transform. Put endgame technology to work for you. Key Features Capture enemy ships and turn them into your fleet. Command 11 unit types and mix their firepower and abilities. Fight through 8 sectors and their bosses. Learn their mechanics and break through their defenses. In fast-paced battles, keep units for support or activate their abilities to break out of danger. Research technology and unlock new forms. Keep your alloy and research progress even after defeat. Enter Endless Conquest after completing the campaign and research endgame technologies. USURPER — Official Trailer Usurper is an incremental space shooter built around taking control of your enemies. Seize enemy ships, command their firepower, and turn their weapons to your advantage. Collect alloy in battle, research technology, and combine unit abilities as you grow strong enough to take on new sectors and bosses. Seize Enemy Ships. Build Your Fleet. Keep a target within capture range to gradually take control of it. Ships that once hunted you turn blue and join the fleet orbiting around you. Let Gunners keep firing, Wardens intercept projectiles, and Carriers launch attack craft. Build your own fleet from the enemy's ranks. Keep Their Support or Unleash Their Abilities? Controlled units can stay in formation to support you, or be activated to unleash their individual abilities. Launch a Dart, sweep through nearby enemies, charge your way out of danger, or drop bombs on a target. Activation consumes a unit or one of its remaining uses. You decide which units to keep fighting at your side and which to spend on a breakthrough. Research Technology. Make Your Units Work Together. Invest the alloy you earn in the tech tree to capture enemies more efficiently, expand your formation, and improve each unit type's attacks and abilities. Unlock synergies between units and new ways to fight. Even if a sortie ends in defeat, you keep the alloy you've earned and the research you've completed. Pick up the upgrades you need and try again. Unlock New Forms and Wield Their Abilities Yourself Defeat the corresponding bosses to unlock 11 specialized forms. Continuously sweep through nearby enemies, launch your own charges, or become a Carrier and send out attack craft. Choose your ship's form and starting unit separately before each sortie. Combine them with the units you capture in battle to try different mixes of offense and support. Fight Through 8 Sectors and Break Their Bosses' Defenses From armored machines to towering fortresses with mechanical arms and carriers that keep launching squadrons, each sector has a different boss waiting to challenge you. Dodge attacks, destroy components, and find openings. Use captured units to counter each boss's attacks and defenses. With stronger firepower from research and the right use of unit abilities, defenses that once held you back begin to crumble. Finish the Campaign. Continue the Conquest. After completing the campaign, enter Endless Conquest to face increasingly powerful enemy waves and bosses, and continue researching endgame technologies. Unlock form shifting to change mid-battle into your selected unit's corresponding form, provided you've already unlocked it. Research Nuclear Shift to trigger a wide-area blast when you transform. Put endgame technology to work for you. Capture enemy ships and turn them into your fleet. Command 11 unit types and mix their firepower and abilities. Fight through 8 sectors and their bosses. Learn their mechanics and break through their defenses. In fast-paced battles, keep units for support or activate their abilities to break out of danger. Research technology and unlock new forms. Keep your alloy and research progress even after defeat. Enter Endless Conquest after completing the campaign and research endgame technologies. USURPER — Official Trailer 19 Cultivation Legend Released 13 hours ago Share Type: game Dev: Purple Mansion Games Pub: Purple Mansion Games Genres: Adventure Casual Indie RPG Simulation Strategy Early Access About Screenshots Videos Early Access launches October 31, 2026 at 4:00 AM PDT / 11:00 AM UTC. Your demo save carries over to Early Access. Roguelike-inspired builds. Long-term idle cultivation. Fire extra projectiles, pierce and chain through enemies, or pull them together and finish with on-kill explosions — Arcana talents and gear effects give the same skill different ways to fight. Recruit companions for a five-hero squad, combine techniques and talents, and hunt gear that brings your team's synergies to life. Battles are automatic; the build is yours. Change Your Skills with Arcana Add projectiles and piercing, expand areas, extend effects, or trigger another cast with Echo. Gain ten types of Arcana through the fifth talent tier and random gear effects, then combine them to shape how compatible skills fight. Five Heroes. Your Synergy. Build a five-hero party from 25 classes, combining skills, techniques and talents. One hero sets enemies ablaze while another consumes the flames to empower strikes; certain healer talents can reset an ally's tactic cooldown. Choose teammates and gear around these interactions to build distinct playstyles from the same five slots. Find the Gear Your Build Needs Collect gear, materials and cultivation techniques from the horde; keep what fits your build and sell or salvage the rest. Refine your equipment through crafting, tempering, enchanting and reforging. Tempering stays with the item when you pass it to another hero, and matching gems unlock set bonuses. Make Your Next Breakthrough Count Brew pills to build cultivation, face inner-demon trials as you advance, and survive heavenly tribulations at major breakthroughs. After a major breakthrough, choose one of three realm traits to strengthen your hero and further shape your build. Forge an artifact to give a hero an additional skill with its own cooldown. Beyond the Nine Regions Challenge nine regions with 250 floors each, testing your party and gear against different monsters and bosses. Advance deep into the ninth region to unlock the Endless Abyss and the Primordial Secret Realm, then keep hunting loot, growing your heroes and pushing your team's limits. Between pushes, run your town and send ships out to sea. Progress at Your Own Pace Buy once, play solo — no dailies, no log-in rewards, no seasons, no microtransactions, no ads. Auto-potions, auto-advance, auto-sell and 1x/2x battle speed. Earn up to 24 hours of offline EXP and coins, then come back and plan your next push. Bring your demo save into Early Access to continue growing your squad and explore expanded systems and content. Roadmap Throughout Early Access, we will prioritize fixes for player-reported issues, performance improvements and balance adjustments, while gradually expanding the game with: - A second cycle and harder challenges : Take your existing squad and accumulated progress into tougher regions, face stronger enemies and pursue higher-tier gear. - Five new classes : New recruits will bring fresh skills and synergies to your five-hero squad. - Spirit pets : Raise a pet that fights alongside your squad, feed it spirit fruit and evolve it to unlock new forms and combat abilities. - Battle formations : Choose formations around your squad's skills and build to explore new team synergies. - Realm trials : Face distinctive foes that put your squad's damage, survival and teamwork to the test. - Equipment sets : Collect sets designed around different builds and combine them with techniques, talents and Arcana to discover new ways to fight. - Cultivation abode : Build and manage your own cultivation retreat, adding new goals to your long-term progression. These are our current development plans, listed without a fixed release order. Details and priorities may change with development progress and player feedback. We will share progress through Steam announcements and Discord. fighting ui Cultivation Legend Change Your Skills with Arcana Five Heroes. Your Synergy. Find the Gear Your Build Needs Make Your Next Breakthrough Count Beyond the Nine Regions Progress at Your Own Pace 18 Monster Movie Mayhem Released 13 hours ago Share Type: game Dev: HaddyForge Pub: HaddyForge Genres: Action Indie About Screenshots Videos Launches October 30, just in time for Halloween. Play the free demo now. ROLL CAMERA. LEVEL THE CITY. You're the star of the schlockiest monster flick ever shot on a studio backlot. The script is simple: wreck everything. Humanity fights back with squad cars, tanks and gunships, and the cameras keep rolling. FIVE MONSTERS, FIVE WAYS TO WRECK A CITY Rex , the original menace: flame breath, tail swipes, and THE SKY FALLS , a firestorm from above The Werewolf : claw flurries, a Blood Moon frenzy, and THE FEEDING , which pounces across the block (or straight onto the boss) and heals on every kill The Alien : a saucer squadron on call, and the MOTHERSHIP parks overhead and burns the block Frankenstein : fists and lightning, and MAXIMUM VOLTAGE arcs out of him into everything nearby The Blob : the thing that ate the drive-in. Engulf, spit, and THE FLOOD BRING IT ALL DOWN Knock out a building's ground floor and watch it teeter, topple and take its neighbours with it Grab what you've wrecked and throw it Set a block ablaze and let the fire spread floor by floor Torch a gas station and watch the whole row go up THE ARMY FIGHTS BACK The more you wreck, the hotter it gets: police, SWAT, APCs, tanks, rocket trucks, helicopters and swarming infantry FIVE BOSSES, FIVE DIFFICULTIES Fell enough buildings and a boss crashes the set: The Warden , the Iron Locomotive , the Sky Fortress , Mecha-Rex (a military copy of your own monster) and The Wrecker Climb from Easy to Normal, Hard, Hard X2 and Hard X4 ENDLESS MODE No script, no wrap. Start easy and push past Hard X4, then chase the top of the Endless leaderboard EVERY TAKE IS DIFFERENT Level up mid-rampage and draft Mutations , temporary run-shaping powers Earn tickets to unlock monsters and equip permanent Evolution Cards between runs STEAM-READY 21 Steam Achievements, a leaderboard for every difficulty plus Endless, Steam Cloud saves and Rich Presence Play on keyboard and mouse or an Xbox controller Chunky pixel art, dusk lighting, screen-shaking impacts. Lights, camera... MAYHEM! Launch Trailer Pre launch trailer Monster Movie Mayhem Launches October 30, just in time for Halloween. Play the free demo now. ROLL CAMERA. LEVEL THE CITY. You're the star of the schlockiest monster flick ever shot on a studio backlot. The script is simple: wreck everything. Humanity fights back with squad cars, tanks and gunships, and the cameras keep rolling. FIVE MONSTERS, FIVE WAYS TO WRECK A CITY Rex , the original menace: flame breath, tail swipes, and THE SKY FALLS , a firestorm from above Rex , the original menace: flame breath, tail swipes, and THE SKY FALLS , a firestorm from above The Werewolf : claw flurries, a Blood Moon frenzy, and THE FEEDING , which pounces across the block (or straight onto the boss) and heals on every kill The Werewolf : claw flurries, a Blood Moon frenzy, and THE FEEDING , which pounces across the block (or straight onto the boss) and heals on every kill The Alien : a saucer squadron on call, and the MOTHERSHIP parks overhead and burns the block The Alien : a saucer squadron on call, and the MOTHERSHIP parks overhead and burns the block Frankenstein : fists and lightning, and MAXIMUM VOLTAGE arcs out of him into everything nearby Frankenstein : fists and lightning, and MAXIMUM VOLTAGE arcs out of him into everything nearby The Blob : the thing that ate the drive-in. Engulf, spit, and THE FLOOD The Blob : the thing that ate the drive-in. Engulf, spit, and THE FLOOD BRING IT ALL DOWN Knock out a building's ground floor and watch it teeter, topple and take its neighbours with it Knock out a building's ground floor and watch it teeter, topple and take its neighbours with it Grab what you've wrecked and throw it Grab what you've wrecked and throw it Set a block ablaze and let the fire spread floor by floor Set a block ablaze and let the fire spread floor by floor Torch a gas station and watch the whole row go up Torch a gas station and watch the whole row go up THE ARMY FIGHTS BACK The more you wreck, the hotter it gets: police, SWAT, APCs, tanks, rocket trucks, helicopters and swarming infantry The more you wreck, the hotter it gets: police, SWAT, APCs, tanks, rocket trucks, helicopters and swarming infantry FIVE BOSSES, FIVE DIFFICULTIES Fell enough buildings and a boss crashes the set: The Warden , the Iron Locomotive , the Sky Fortress , Mecha-Rex (a military copy of your own monster) and The Wrecker Fell enough buildings and a boss crashes the set: The Warden , the Iron Locomotive , the Sky Fortress , Mecha-Rex (a military copy of your own monster) and The Wrecker Climb from Easy to Normal, Hard, Hard X2 and Hard X4 Climb from Easy to Normal, Hard, Hard X2 and Hard X4 No script, no wrap. Start easy and push past Hard X4, then chase the top of the Endless leaderboard No script, no wrap. Start easy and push past Hard X4, then chase the top of the Endless leaderboard EVERY TAKE IS DIFFERENT Level up mid-rampage and draft Mutations , temporary run-shaping powers Level up mid-rampage and draft Mutations , temporary run-shaping powers Earn tickets to unlock monsters and equip permanent Evolution Cards between runs Earn tickets to unlock monsters and equip permanent Evolution Cards between runs 21 Steam Achievements, a leaderboard for every difficulty plus Endless, Steam Cloud saves and Rich Presence 21 Steam Achievements, a leaderboard for every difficulty plus Endless, Steam Cloud saves and Rich Presence Play on keyboard and mouse or an Xbox controller Play on keyboard and mouse or an Xbox controller Chunky pixel art, dusk lighting, screen-shaking impacts. Lights, camera... MAYHEM! Pre launch trailer 17 Slowly Sliding Ducks Released 14 hours ago Share Type: game Dev: turbolento games Pub: turbolento publishing Genres: Action Casual Early Access About Screenshots Videos Slowly Sliding Ducks is the multiplayer sibling of Placid Plastic Duck Simulator! Relax with friends in a social pool where you can customize your duck, then jump into an online party game for 8–16 players whenever you feel like it. Compete against friends, foes, or bots in a delightfully absurd variety of minigames: race to the finish line, be the last duck standing, or try to come in last in a race where you simply sit back and watch (just like a marble race). And once the competition is over, unlock new outfits and show off your latest acquisitions in the 50-player community pool! Mess With Your Friends Or Team Up Against Randoms Or Score More Than Anyone! And Show Off Your Style TURBOLENTO NOTES Slowly Sliding Ducks contains in-game items that can be purchased with real money. About this, we want to make things clear: All cosmetics can be unlocked through gameplay. No item is exclusively obtainable through monetary purchase. Microtransactions are strictly cosmetic and do not provide any gameplay advantage. Your purchases fund our development updates and new games, and we sincerely appreciate every vote of confidence you give us with your purchases. We love hearing from our players, so please get in touch with any feedback, positive or negative. Announcement Trailer Teaser Video Slowly Sliding Ducks Slowly Sliding Ducks is the multiplayer sibling of Placid Plastic Duck Simulator! Relax with friends in a social pool where you can customize your duck, then jump into an online party game for 8–16 players whenever you feel like it. Compete against friends, foes, or bots in a delightfully absurd variety of minigames: race to the finish line, be the last duck standing, or try to come in last in a race where you simply sit back and watch (just like a marble race). And once the competition is over, unlock new outfits and show off your latest acquisitions in the 50-player community pool! Mess With Your Friends Or Team Up Against Randoms Or Score More Than Anyone! And Show Off Your Style TURBOLENTO NOTES Slowly Sliding Ducks contains in-game items that can be purchased with real money. About this, we want to make things clear: All cosmetics can be unlocked through gameplay. No item is exclusively obtainable through monetary purchase. All cosmetics can be unlocked through gameplay. No item is exclusively obtainable through monetary purchase. Microtransactions are strictly cosmetic and do not provide any gameplay advantage. Microtransactions are strictly cosmetic and do not provide any gameplay advantage. Your purchases fund our development updates and new games, and we sincerely appreciate every vote of confidence you give us with your purchases. We love hearing from our players, so please get in touch with any feedback, positive or negative. Announcement Trailer 16 Backrooms: Splatter Released 14 hours ago Share Type: game Dev: skeleton picture Pub: skeleton picture Genres: Action Adventure About Screenshots Videos Backrooms: Splatter is a first-person co-op horror game about painting the wrong rooms at the wrong hour. You are the night shift. PIGMENT CO. has sent your crew into an empty office that doesn't end, with a paint sprayer on your back and one safety notice on the wall: "Do not run from the entity. Running voids your warranty." In here, paint is the only thing that tells the truth. It settles on floors you can't see, passes straight through doors that aren't there, and brings up signs nobody was meant to read. It is also the loudest thing you own. PAINT SHOWS WHAT'S REALLY THERE A floor that isn't. A pit cuts the corridor in half. Spray the empty air above it: where the paint lands, there is a tile. Walk only on what you've painted. Five doors. One drinks the paint. Paint sticks to four of them. It passes straight through the fifth, and so can you. The red rooms. Pick the wrong doorway and you walk back into the same room. Your old paint is still on the walls. Paint above the doorways to find the sign. The colour lock.Four lamps over a shutter, and the code is written on the wall in ink you can't see. Paint the wall to read it, then paint the lamps in the right order. Get it wrong and the door starts over. Three eyes.A shutter with three painted eyes that only opens while all three are wet. Alone you have to be fast. With a crew, everyone takes an eye. The breaker.Wake it with a long, loud spray, but only while the patrol is somewhere else. Lost? Your shift orders clipboard always says what the next job is, and hidden paint-ink messages on the walls point the way for whoever sprays them first. SPRAYING IS LOUD Every puzzle is a choice: fast and loud, or slow and quiet. Spraying and running carry through the office, and something always comes to check. Hide in lockers and under desks, lure things away, break line of sight, or run a loop and hope it's long enough. FOUR THINGS WORK THE NIGHT SHIFT None of them stand in a corner waiting for you. They arrive, hunt, and leave, and each one plays by its own rules. The Smiler shows up in dark places. It stares. It creeps closer when you look away, and the grin gets wider. Then it charges, and it's gone. Don't stare back. Paint its grin. The Listener is blind and hunts by sound. Stand still next to it and you're safe. Paint an old radio across the room, or spray LOUD paint on a wall, and watch it crawl away. Night Staff walks a long route through the locker rooms. Learn the round, count the seconds, and do your work while the room is empty. The Clerk roams the whole floor like a polite employee checking rooms. When it notices you, it hunts: running, breathing hard, checking the lockers. Then it leaves. Usually. OFFICE ZERO A big, looping office level: a cubicle maze, a dark archive, locker rooms with a staff wing, open-plan halls you can circle when something is behind you, a blackout, and a brick house standing in the middle of it all with a warm light in the window. Safe rooms let you breathe. Monsters come in waves, then it goes quiet, then it doesn't. SOLO OR 1–4 PLAYER CO-OP Play alone or with up to three friends online. The office works either way, and one side room has a gate that two people can hold open together. Alone, you'll have to be quick. GET PAID. GET GEAR. PIGMENT CO. pays by the shift. Paint survey stakes, carry out salvage from crews that didn't come back, and find their VHS tapes. Your payslip prints when you get home. Die, and you lose whatever you were carrying. The Crew Floor: a lounge with couches, a jukebox and an arcade machine, the supply counter where the money goes, and a locker room with your crew's hazmat suits on display. Almost everything on the base does something when you press E, from the vending machine and the microwave to the dartboard and the fire extinguisher. Most of it is useless. All of it is on purpose. 10 upgrade branches: paint tank, nozzle, pressure, paint belt, backpack, vest, soft boots, flashlight, anomaly gauge and iron lungs. Upgrades show up on your paint rig. The Paint Lab: 8 colours, plus special paints. GLOW lights the dark. REVEAL finds hidden surfaces faster. STICKY slows monsters down. LOUD goes pop, and blind things come running. GET CERTIFIED New hires run the Orientation Course: target practice, an invisible bridge over a foam pit, hiding from a cardboard Clerk on a cable, and your first lost lunch. Pass it and your portrait on the crew wall gets a big red CERTIFIED stamp. PIGMENT CO. is very proud of you. CREW TAPE Low-res PSX rendering and a worn VHS look: humming lights, fog, yellow walls, and bright paint as the one thing on screen you can trust. gameplay energetic Backrooms: Splatter Backrooms: Splatter is a first-person co-op horror game about painting the wrong rooms at the wrong hour. You are the night shift. PIGMENT CO. has sent your crew into an empty office that doesn't end, with a paint sprayer on your back and one safety notice on the wall: "Do not run from the entity. Running voids your warranty." In here, paint is the only thing that tells the truth. It settles on floors you can't see, passes straight through doors that aren't there, and brings up signs nobody was meant to read. It is also the loudest thing you own. PAINT SHOWS WHAT'S REALLY THERE A floor that isn't. A pit cuts the corridor in half. Spray the empty air above it: where the paint lands, there is a tile. Walk only on what you've painted. A floor that isn't. A pit cuts the corridor in half. Spray the empty air above it: where the paint lands, there is a tile. Walk only on what you've painted. Five doors. One drinks the paint. Paint sticks to four of them. It passes straight through the fifth, and so can you. Five doors. One drinks the paint. Paint sticks to four of them. It passes straight through the fifth, and so can you. The red rooms. Pick the wrong doorway and you walk back into the same room. Your old paint is still on the walls. Paint above the doorways to find the sign. The red rooms. Pick the wrong doorway and you walk back into the same room. Your old paint is still on the walls. Paint above the doorways to find the sign. The colour lock.Four lamps over a shutter, and the code is written on the wall in ink you can't see. Paint the wall to read it, then paint the lamps in the right order. Get it wrong and the door starts over. The colour lock.Four lamps over a shutter, and the code is written on the wall in ink you can't see. Paint the wall to read it, then paint the lamps in the right order. Get it wrong and the door starts over. Three eyes.A shutter with three painted eyes that only opens while all three are wet. Alone you have to be fast. With a crew, everyone takes an eye. Three eyes.A shutter with three painted eyes that only opens while all three are wet. Alone you have to be fast. With a crew, everyone takes an eye. The breaker.Wake it with a long, loud spray, but only while the patrol is somewhere else. The breaker.Wake it with a long, loud spray, but only while the patrol is somewhere else. Lost? Your shift orders clipboard always says what the next job is, and hidden paint-ink messages on the walls point the way for whoever sprays them first. SPRAYING IS LOUD Every puzzle is a choice: fast and loud, or slow and quiet. Spraying and running carry through the office, and something always comes to check. Hide in lockers and under desks, lure things away, break line of sight, or run a loop and hope it's long enough. FOUR THINGS WORK THE NIGHT SHIFT None of them stand in a corner waiting for you. They arrive, hunt, and leave, and each one plays by its own rules. The Smiler shows up in dark places. It stares. It creeps closer when you look away, and the grin gets wider. Then it charges, and it's gone. Don't stare back. Paint its grin. The Smiler shows up in dark places. It stares. It creeps closer when you look away, and the grin gets wider. Then it charges, and it's gone. Don't stare back. Paint its grin. The Listener is blind and hunts by sound. Stand still next to it and you're safe. Paint an old radio across the room, or spray LOUD paint on a wall, and watch it crawl away. The Listener is blind and hunts by sound. Stand still next to it and you're safe. Paint an old radio across the room, or spray LOUD paint on a wall, and watch it crawl away. Night Staff walks a long route through the locker rooms. Learn the round, count the seconds, and do your work while the room is empty. Night Staff walks a long route through the locker rooms. Learn the round, count the seconds, and do your work while the room is empty. The Clerk roams the whole floor like a polite employee checking rooms. When it notices you, it hunts: running, breathing hard, checking the lockers. Then it leaves. Usually. The Clerk roams the whole floor like a polite employee checking rooms. When it notices you, it hunts: running, breathing hard, checking the lockers. Then it leaves. Usually. A big, looping office level: a cubicle maze, a dark archive, locker rooms with a staff wing, open-plan halls you can circle when something is behind you, a blackout, and a brick house standing in the middle of it all with a warm light in the window. Safe rooms let you breathe. Monsters come in waves, then it goes quiet, then it doesn't. SOLO OR 1–4 PLAYER CO-OP Play alone or with up to three friends online. The office works either way, and one side room has a gate that two people can hold open together. Alone, you'll have to be quick. GET PAID. GET GEAR. PIGMENT CO. pays by the shift. Paint survey stakes, carry out salvage from crews that didn't come back, and find their VHS tapes. Your payslip prints when you get home. Die, and you lose whatever you were carrying. The Crew Floor: a lounge with couches, a jukebox and an arcade machine, the supply counter where the money goes, and a locker room with your crew's hazmat suits on display. Almost everything on the base does something when you press E, from the vending machine and the microwave to the dartboard and the fire extinguisher. Most of it is useless. All of it is on purpose. The Crew Floor: a lounge with couches, a jukebox and an arcade machine, the supply counter where the money goes, and a locker room with your crew's hazmat suits on display. Almost everything on the base does something when you press E, from the vending machine and the microwave to the dartboard and the fire extinguisher. Most of it is useless. All of it is on purpose. 10 upgrade branches: paint tank, nozzle, pressure, paint belt, backpack, vest, soft boots, flashlight, anomaly gauge and iron lungs. Upgrades show up on your paint rig. 10 upgrade branches: paint tank, nozzle, pressure, paint belt, backpack, vest, soft boots, flashlight, anomaly gauge and iron lungs. Upgrades show up on your paint rig. The Paint Lab: 8 colours, plus special paints. GLOW lights the dark. REVEAL finds hidden surfaces faster. STICKY slows monsters down. LOUD goes pop, and blind things come running. The Paint Lab: 8 colours, plus special paints. GLOW lights the dark. REVEAL finds hidden surfaces faster. STICKY slows monsters down. LOUD goes pop, and blind things come running. New hires run the Orientation Course: target practice, an invisible bridge over a foam pit, hiding from a cardboard Clerk on a cable, and your first lost lunch. Pass it and your portrait on the crew wall gets a big red CERTIFIED stamp. PIGMENT CO. is very proud of you. Low-res PSX rendering and a worn VHS look: humming lights, fog, yellow walls, and bright paint as the one thing on screen you can trust. gameplay energetic 15 Mine The Core Released 14 hours ago Share Type: game Dev: Vexos Games Pub: Vexos Games Genres: Casual Indie Simulation Strategy About Screenshots Videos One Block To A Billion One world, 1,006,632,960 blocks and your goal is to take your crew and mine every one of them. Seven Miner Classes Hire seven classes of miner: Digger, Brawlers, Colossi, Sprinter, Demolition, Prospector and Colossus. Each has unique stats, a distinct purpose, and its own visual style. Explore and Find Upgrades Some upgrades aren't for sale, they're buried. Dig one up and your whole crew gets it. Boss Fight Bosses are grown into the bedrock, and they wake when you strike them. Hire Warden Hunters to hunt them down. Official Trailer One Block To A Billion One world, 1,006,632,960 blocks and your goal is to take your crew and mine every one of them. Seven Miner Classes Hire seven classes of miner: Digger, Brawlers, Colossi, Sprinter, Demolition, Prospector and Colossus. Each has unique stats, a distinct purpose, and its own visual style. Explore and Find Upgrades Some upgrades aren't for sale, they're buried. Dig one up and your whole crew gets it. Bosses are grown into the bedrock, and they wake when you strike them. Hire Warden Hunters to hunt them down. Official Trailer 14 INSERT COIN DIE Released 15 hours ago Share Type: game Dev: INSERT COIN DIE Studios Pub: INSERT COIN DIE Studios Genres: Action About Screenshots Videos Classic arcade action meets roguelike depth. Round 1: Fight one vs one. Win, Pick from three upgrade cards—from stat boosts to deployable fleet support. Round 2: Fight one vs two. Win, Pick from three more upgrade cards. Keep an eye out for LEGENDARY cards! ...and so on...until you perish. Die. Learn. Repeat. No twin-stick shooting here. No silly strafing. Just pure classic arcade influenced controls, skills and tactical choices . Choose cards to build your fleet and allocate them with orders! Or perhaps focus on building a super tanky slow moving bullet monster. Or a quick killer for agile flight. You decide. How long can you survive? How far can you get in the Hi-scores? Git gud noob. Insert Coin Die INSERT COIN DIE Classic arcade action meets roguelike depth. Round 1: Fight one vs one. Win, Pick from three upgrade cards—from stat boosts to deployable fleet support. Round 2: Fight one vs two. Win, Pick from three more upgrade cards. Keep an eye out for LEGENDARY cards! ...and so on...until you perish. Die. Learn. Repeat. No twin-stick shooting here. No silly strafing. Just pure classic arcade influenced controls, skills and tactical choices . Choose cards to build your fleet and allocate them with orders! Or perhaps focus on building a super tanky slow moving bullet monster. Or a quick killer for agile flight. You decide. How long can you survive? How far can you get in the Hi-scores? Git gud noob. Insert Coin Die 13 Little Lua & The Lost Six Released 15 hours ago Share Type: game Dev: Brett Patsky Pub: Brett Patsky Genres: Action Adventure Casual Indie Strategy About Screenshots Videos Once upon a time, a mischievous girl named Lua was at school with her friends. Then came a blinding flash… and every child was gone. They wake in Everbloom — a bright realm gone grey, sick with a shadow called the Blight. To find their way home, and free the families the Blight has stolen, six kids must become something more: a squad of young mages, armed with elemental magic and whatever courage they can muster. Command a squad, not a lone hero. Direct all six kids at once, form them into tactical formations, and counter each enemy's weakness with the right element — fire, ice, or lightning. Chain status effects, exploit formation bonuses, and adapt on the fly as fights escalate. Every run matters. Explore ancient trial-grounds, a blighted marsh, a maze grown by the Mystic Trees, and a plain of black smoke-towers — each guarded by escalating waves of enemies and capped by a boss fight. Difficulty scales from a gentle Kids mode all the way to Hard, where permadeath is real and the minotaurs don't go easy. A hub to call home. Between runs, return to a walkable garden hub — train in the glade, sit by the companion campfire, and pet the critters who live there. A story that remembers what you did. How many families you're able to save — and at what cost — shapes the ending you get. Not every victory feels the same. Features: Command a squad of six kids, each with their own elemental magic and playstyle Weakness-based elemental combat: fire, ice, and lightning, with burn/chill/chain status effects Formation bonuses that reward smart squad positioning Four difficulty modes, from family-friendly Kids mode to permadeath Hard mode A hand-crafted story campaign across shifting seasonal biomes, plus a secret wave-survival mode A living garden hub between missions Full storybook narration with an ending that reflects how your run went Little Lua & The Lost Six Little Lua & The Lost Six Once upon a time, a mischievous girl named Lua was at school with her friends. Then came a blinding flash… and every child was gone. They wake in Everbloom — a bright realm gone grey, sick with a shadow called the Blight. To find their way home, and free the families the Blight has stolen, six kids must become something more: a squad of young mages, armed with elemental magic and whatever courage they can muster. Command a squad, not a lone hero. Direct all six kids at once, form them into tactical formations, and counter each enemy's weakness with the right element — fire, ice, or lightning. Chain status effects, exploit formation bonuses, and adapt on the fly as fights escalate. Every run matters. Explore ancient trial-grounds, a blighted marsh, a maze grown by the Mystic Trees, and a plain of black smoke-towers — each guarded by escalating waves of enemies and capped by a boss fight. Difficulty scales from a gentle Kids mode all the way to Hard, where permadeath is real and the minotaurs don't go easy. A hub to call home. Between runs, return to a walkable garden hub — train in the glade, sit by the companion campfire, and pet the critters who live there. A story that remembers what you did. How many families you're able to save — and at what cost — shapes the ending you get. Not every victory feels the same. Command a squad of six kids, each with their own elemental magic and playstyle Command a squad of six kids, each with their own elemental magic and playstyle Weakness-based elemental combat: fire, ice, and lightning, with burn/chill/chain status effects Weakness-based elemental combat: fire, ice, and lightning, with burn/chill/chain status effects Formation bonuses that reward smart squad positioning Formation bonuses that reward smart squad positioning Four difficulty modes, from family-friendly Kids mode to permadeath Hard mode Four difficulty modes, from family-friendly Kids mode to permadeath Hard mode A hand-crafted story campaign across shifting seasonal biomes, plus a secret wave-survival mode A hand-crafted story campaign across shifting seasonal biomes, plus a secret wave-survival mode A living garden hub between missions A living garden hub between missions Full storybook narration with an ending that reflects how your run went Full storybook narration with an ending that reflects how your run went Little Lua & The Lost Six 12 Bridge Released 16 hours ago Share Type: game Dev: Pixel Dance Pub: Pixel Dance Genres: Casual Indie Strategy About Screenshots Videos A Partnership Game, One Trick at a Time BRIDGE brings classic contract bridge to a clean, pixel-styled table for everyday practice and friendly games. Four seats form two partnerships, moving from the auction to the opening lead, dummy and all 13 tricks. Practice Offline Start a deal with computer partners and opponents. Choose Beginner, Standard or Challenge before playing. Natural bidding rules and a local bridge-solving engine let you practice contracts, following suit and partnership play without an internet connection. Invite Friends Create a room and share its four-digit code. Up to four players can join, with computer players filling empty seats. Two friends can play as partners. Online rooms require an internet connection; solo practice remains available offline. Play a Complete Deal Play with 52 cards, 13 cards per seat, doubles and redoubles, declarer-controlled dummy, following-suit rules, trump tricks and end-of-deal scoring. Scores use raw bridge points per board; IMP/MP tournament comparisons are not included. Make the Table Yours Click or drag to play a card, browse an illustrated rules guide, and choose from 19 table backgrounds and 16 card backs. The game offers 20 interface languages, windowed and fullscreen modes, and reduced-motion settings. Designed for mouse and keyboard; native controller support is not available. BRIDGE - Gameplay Trailer A Partnership Game, One Trick at a Time Practice Offline Play a Complete Deal Make the Table Yours BRIDGE - Gameplay Trailer 11 Turn Limit 100 Released 16 hours ago Share Type: game Dev: Yosuke Kobayashi Pub: Kutasta Genres: RPG Strategy About Screenshots Videos Steam engines and trams. Gaslight giving way to electric light. Kimono and three-piece suits sharing the same street. Nagoria is a world caught between Taishō-era romance and an encroaching modern West. Long ago, colossal guardian machines called Boundary Vessels were built to hold the world back from total ruin. Now, for reasons of their own, they have begun to stir again — trying to write the present back into the shape of that final, ruinous day. Nagoria, a world where the light is new, yet the wounds remain old. Now those old wounds have begun to turn the world back to what it was. Carrying someone's memory, the journey begins again — and again, and again. Core Gameplay: A Deck-Building Roguelike With a 100-Turn Clock Gather cards called Echoes — fragments of the dead's memories — and build your own deck to fight your way through. So far, so familiar, if you've played a deck-building roguelike before. But TURN LIMIT 100 runs on a clock no other game in the genre does. You get exactly 100 turns, total, for the whole run. Burn through them, and it's a forced defeat — no matter how much HP you have left. A deck built only to survive will eventually be swallowed by the clock. The fewer turns it takes to put an enemy down, the higher your score climbs. This isn't just a game about winning. It's about winning fast. Features A hard 100-turn clock[/b] — Run it out, and you're forced to lose. Every choice weighs speed against safety. Three playable characters, three very different runs — Start as the nameless Wayfarer of the Remnant, then unlock the Shinobi of the Wharf and the Miko of the Shrine Approach as your score grows. Each carries a unique card pool and starting artifacts that demand a completely different plan of attack. Three formidable Boundary Vessels— Ancient guardian weapons, one dwelling in each faction's territory: faith, trade, and military rule. Worshipped, traded, or turned into a weapon — each carries the weight of its own fate into the fight. Forked paths and rest sites— Take the safe detour, or the fast shortcut. Every decision echoes straight into your turn count. Artifacts and upgrades— Dig up artifacts and refine your deck at rest sites, building your own speed-clearing machine one run at a time. 28 achievements — Beyond simply clearing a run, chase challenge achievements built to test real skill: no artifacts dug, minimal HP, a flawless boss kill, a lean deck, and more. A world where East meets West — Explore Nagoria across three stages, each ruled by a different faction, in a setting steeped in nostalgia and quiet unease. One Run Is Short. The Journey Isn't.A single run won't take long — that's the point. But it's far from the whole game. Cumulative score unlocks new characters, and several of the 28 achievements are next to impossible to earn in a single clear. Rebuild your deck, switch characters, take on self-imposed challenges, and keep shaving turns off your best time. That's where TURN LIMIT 100 really begins. You have 100 turns. Carry someone's memory, and run. TurnLimit100en Steam engines and trams. Gaslight giving way to electric light. Kimono and three-piece suits sharing the same street. Nagoria is a world caught between Taishō-era romance and an encroaching modern West. Long ago, colossal guardian machines called Boundary Vessels were built to hold the world back from total ruin. Now, for reasons of their own, they have begun to stir again — trying to write the present back into the shape of that final, ruinous day. Nagoria, a world where the light is new, yet the wounds remain old. Now those old wounds have begun to turn the world back to what it was. Carrying someone's memory, the journey begins again — and again, and again. Core Gameplay: A Deck-Building Roguelike With a 100-Turn Clock Gather cards called Echoes — fragments of the dead's memories — and build your own deck to fight your way through. So far, so familiar, if you've played a deck-building roguelike before. But TURN LIMIT 100 runs on a clock no other game in the genre does. You get exactly 100 turns, total, for the whole run. Burn through them, and it's a forced defeat — no matter how much HP you have left. A deck built only to survive will eventually be swallowed by the clock. The fewer turns it takes to put an enemy down, the higher your score climbs. This isn't just a game about winning. It's about winning fast. A hard 100-turn clock[/b] — Run it out, and you're forced to lose. Every choice weighs speed against safety. A hard 100-turn clock[/b] — Run it out, and you're forced to lose. Every choice weighs speed against safety. Three playable characters, three very different runs — Start as the nameless Wayfarer of the Remnant, then unlock the Shinobi of the Wharf and the Miko of the Shrine Approach as your score grows. Each carries a unique card pool and starting artifacts that demand a completely different plan of attack. Three playable characters, three very different runs — Start as the nameless Wayfarer of the Remnant, then unlock the Shinobi of the Wharf and the Miko of the Shrine Approach as your score grows. Each carries a unique card pool and starting artifacts that demand a completely different plan of attack. Three formidable Boundary Vessels— Ancient guardian weapons, one dwelling in each faction's territory: faith, trade, and military rule. Worshipped, traded, or turned into a weapon — each carries the weight of its own fate into the fight. Three formidable Boundary Vessels— Ancient guardian weapons, one dwelling in each faction's territory: faith, trade, and military rule. Worshipped, traded, or turned into a weapon — each carries the weight of its own fate into the fight. Forked paths and rest sites— Take the safe detour, or the fast shortcut. Every decision echoes straight into your turn count. Forked paths and rest sites— Take the safe detour, or the fast shortcut. Every decision echoes straight into your turn count. Artifacts and upgrades— Dig up artifacts and refine your deck at rest sites, building your own speed-clearing machine one run at a time. Artifacts and upgrades— Dig up artifacts and refine your deck at rest sites, building your own speed-clearing machine one run at a time. 28 achievements — Beyond simply clearing a run, chase challenge achievements built to test real skill: no artifacts dug, minimal HP, a flawless boss kill, a lean deck, and more. 28 achievements — Beyond simply clearing a run, chase challenge achievements built to test real skill: no artifacts dug, minimal HP, a flawless boss kill, a lean deck, and more. A world where East meets West — Explore Nagoria across three stages, each ruled by a different faction, in a setting steeped in nostalgia and quiet unease. A world where East meets West — Explore Nagoria across three stages, each ruled by a different faction, in a setting steeped in nostalgia and quiet unease. One Run Is Short. The Journey Isn't.A single run won't take long — that's the point. But it's far from the whole game. Cumulative score unlocks new characters, and several of the 28 achievements are next to impossible to earn in a single clear. Rebuild your deck, switch characters, take on self-imposed challenges, and keep shaving turns off your best time. That's where TURN LIMIT 100 really begins. You have 100 turns. Carry someone's memory, and run. One Run Is Short. The Journey Isn't.A single run won't take long — that's the point. But it's far from the whole game. Cumulative score unlocks new characters, and several of the 28 achievements are next to impossible to earn in a single clear. Rebuild your deck, switch characters, take on self-imposed challenges, and keep shaving turns off your best time. That's where TURN LIMIT 100 really begins. You have 100 turns. Carry someone's memory, and run. 10 Spell Death Released 16 hours ago Share Type: game Dev: Serhat Marasligil Pub: Serhat Marasligil Genres: Indie Strategy About Screenshots Videos Draw 7 letters. Each one is printed on a stock, and the stock is the rule. Spell a word. Deal damage, hang a status, or block what is coming down the street. Killing a demon only frees the coat. Learn its true name, spell the letters that stick, and banish the thing wearing it. Build a deck out of the alphabet and spell death to a city that stopped reading. I wrapped the fight in art deco and filled the room with foxtrot, jazz, tango, torch songs and every maqam I could get my hands on. Then I called it a day. Your Deck Is the Alphabet There are no cards with abilities. There is only you and your letters. Spell words, awaken spells, print your letters on paper stocks, and bring the pain to the demons who made humanity their illiterate, morally bankrupt slaves. (Y'know, the usual.) A City That Stopped Reading Humans lost "The Word", and the demons moved in, shut the presses and stayed. Every run is a new day and the same day: the streets of the Ink Quarter are laid out differently each time. Take the risky road or the safe one, I don't judge. But for your own sake, stop at the Printhouse or the Speakeasy on your way to the bosses of the neighborhood. Learn Its True Name Killing a demon only frees the body it wore. It walks off and finds another. Every demon hides a true name. Spell words that share its letters, see which ones stick, then whisper it (or shout it, let it all out) to banish the demon back to wherever it came from. Paper Decides What a Letter Does Every letter is printed on a stock, and the stock changes what the letter does. Iron letters make block instead of damage. Most stocks are worth the Ink. A few are Devilish, and they ask for more than that... (A wishlist, a purchase, a like, maybe some ink.) A love letter to every word game and deckbuilder that came before, a manifesto for what is to come, and hopefully a lesson (good or bad, I don't mind) for those who come after. What you get when you Spell Death: Four Lettercasters, each with their own way to spell and to deal damage. Four Neighborhoods, from the Ink Quarter down to the Placeless. 136 Lexicon spell effects to find, awaken and carry into a fight. 25 paper stocks that change how your letters behave, for better or for worse. 43 events that can help or harm you. (Developer's note: mostly harm.) Nearly 200,000 legal words. 20 Descension levels. At the top, the bosses stop arriving alone and stop caring what you spell, and you must banish a few fools on the way up. My deep gratitude. Announcement Trailer Story Trailer What you get when you Spell Death: Four Lettercasters, each with their own way to spell and to deal damage. Four Neighborhoods, from the Ink Quarter down to the Placeless. 136 Lexicon spell effects to find, awaken and carry into a fight. 25 paper stocks that change how your letters behave, for better or for worse. 43 events that can help or harm you. (Developer's note: mostly harm.) Nearly 200,000 legal words. 20 Descension levels. At the top, the bosses stop arriving alone and stop caring what you spell, and you must banish a few fools on the way up. My deep gratitude. Announcement Trailer 9 Football on Paper Released 16 hours ago Share Type: game Dev: Serhat Marasligil Pub: Serhat Marasligil Genres: Indie Simulation Sports Strategy About Screenshots Videos Both managers draw the next minute. Then the pitch runs it. Five a side. Thirty phases. You talk big about the manager. Here you have to be him, twice: once on the grass, once in the building. Build the club from nothing. Find eight. Train them. Field them. Draw the plan turn by turn and watch them play. It is we-go football. Do the same pattern every phase and the other bench will mark the exact man you pass. Players gain XP for what they do right. So does the rest of the league. There is a tree waiting when they level. Shot Stopper or Sweeper Keeper is not flavour. It is a rule on the next cross. Between matches: money, staff, drills, tired legs, a board that wrote "finish top two" and meant it. Most important: tactics at the size of a single run. Draw the phase Walk, sprint, dribble, pass, shoot, cross. Both sides write. Then the pitch. Repeat until the 30th. They watch you. Game after game. Repeat the through-ball and it dies in the same lane. Every tackle, header, shot and save is a d20 against the players' attributes. You see the dice land. A club small enough to feel Not 40-man squads. Eight names you will learn. Loans, sales, a window, a weekly plan. Promotion. A cup. Division 2 clubs with ugly colours and better shape than you. The paper ground The match is the product. The office is how you live with the result. I wrapped the job in the football I already shout at, and the tactics game I already lose. Then I called it a day. Football is easy only on paper. What you get 5-a-side matches, 30 phases, simultaneous orders A d20 behind every tackle, shot and save A career from preseason friendlies through a league and a cup Trait trees that change the phase, not the card art Training that costs fatigue Opponents that learn your habits Fictional clubs. No licence. The pattern still holds. Announce Trailer Announce Trailer Football on Paper 5-a-side matches, 30 phases, simultaneous orders A d20 behind every tackle, shot and save A career from preseason friendlies through a league and a cup Trait trees that change the phase, not the card art Training that costs fatigue Opponents that learn your habits Fictional clubs. No licence. The pattern still holds. Announce Trailer Announce Trailer 8 ONE MILLION CRABS Released 16 hours ago Share Type: game Dev: Public Liability Games Pub: Public Liability Games Genres: Casual Indie Simulation About Screenshots Videos You paid good money for your PC. Time to find out how many crabs it can handle. ONE MILLION CRABS is an incremental crab game and a deeply unnecessary hardware test. Start with one crab, buy upgrades, and keep multiplying until your beach becomes a problem. ONE CRAB IS REASONABLE. Buy upgrades to grow your swarm. Watch a handful of crabs become a crowd, then a carpet, then a questionable use of electricity. The numbers go up. Your framerate has other plans. MAKE THE PROBLEM BIGGER. Keep upgrading, keep multiplying, and push for a higher crab count. The challenge is simple: find out how far your machine can go. • Start with one crab and grow an increasingly ridiculous swarm. • Buy upgrades that help you make even more crabs. • Watch your crab count climb as your PC works harder. • Try again and push your personal limit. SETTLE AN EXTREMELY STUPID ARGUMENT. Find your crab limit, share your result, and ask your mate with the better PC to explain himself. For a fair comparison, use the same mode, settings and resolution. How many crabs can your PC handle? ONE MILLION CRABS - Launch Trailer ONE MILLION CRABS You paid good money for your PC. Time to find out how many crabs it can handle. ONE MILLION CRABS is an incremental crab game and a deeply unnecessary hardware test. Start with one crab, buy upgrades, and keep multiplying until your beach becomes a problem. ONE CRAB IS REASONABLE. Buy upgrades to grow your swarm. Watch a handful of crabs become a crowd, then a carpet, then a questionable use of electricity. The numbers go up. Your framerate has other plans. MAKE THE PROBLEM BIGGER. Keep upgrading, keep multiplying, and push for a higher crab count. The challenge is simple: find out how far your machine can go. • Start with one crab and grow an increasingly ridiculous swarm. • Buy upgrades that help you make even more crabs. • Watch your crab count climb as your PC works harder. • Try again and push your personal limit. SETTLE AN EXTREMELY STUPID ARGUMENT. Find your crab limit, share your result, and ask your mate with the better PC to explain himself. For a fair comparison, use the same mode, settings and resolution. How many crabs can your PC handle? ONE MILLION CRABS - Launch Trailer 7 Blackboard Ponies Released 16 hours ago Share Type: game Dev: Super Stable Games Pub: Super Stable Games Genres: Casual Indie About Screenshots Videos A small game about small ponies in a blackboard world wreaking havoc and bringing color to everyone's lives. Play as a student's rebellious fantasy pony, kicking its way through the blackboard, causing mayhem and releasing colors from the environment. The pony spreads fun, love and rebellious feelings to the real world and suddenly, everything doesn’t seem so hopeless anymore. The world fills with color, too. Jump into the game, help a student make his pony come to life on the blackboard, play as their fantasy pony and solve colorful puzzles. Steer the tiny rebel to break stuff and release colors. Use their powers to influence the real world and make the pony's human happy. What does this tell us? Everyone needs a pony, at least a cheeky fantasy pony! Planned Features: sweet and short experience (~20-30 minutes) playable pony character with personality 1 main level 2 puzzle levels cute hand drawn art style believable pony animations (befitting the art style) BBP_Release_Trailer Blackboard Ponies A small game about small ponies in a blackboard world wreaking havoc and bringing color to everyone's lives. Play as a student's rebellious fantasy pony, kicking its way through the blackboard, causing mayhem and releasing colors from the environment. The pony spreads fun, love and rebellious feelings to the real world and suddenly, everything doesn’t seem so hopeless anymore. The world fills with color, too. Jump into the game, help a student make his pony come to life on the blackboard, play as their fantasy pony and solve colorful puzzles. Steer the tiny rebel to break stuff and release colors. Use their powers to influence the real world and make the pony's human happy. What does this tell us? Everyone needs a pony, at least a cheeky fantasy pony! Planned Features: sweet and short experience (~20-30 minutes) sweet and short experience (~20-30 minutes) playable pony character with personality playable pony character with personality 2 puzzle levels 2 puzzle levels cute hand drawn art style cute hand drawn art style believable pony animations (befitting the art style) believable pony animations (befitting the art style) BBP_Release_Trailer 6 MINESWEEPER ARCADE Released 16 hours ago Share Type: game Dev: CATWO Pub: CATWO Genres: Casual Strategy About Screenshots Videos This is an innovative take on the classic minesweeper game, retaining its traditional mechanics while adding even more fun—dungeon exploration, light roguelike elements, all designed to enhance the player experience. In addition, a new mode has been introduced: Arcade Mode, which departs from the conventional approach by making “stepping on a mine” the primary way to earn points. Every exploration brings its rewards. Every victory also brings new challenges. You can find a place to rest for the time being. It will also challenge entirely different levels. 实机演示 冒险模式 MINESWEEPER ARCADE This is an innovative take on the classic minesweeper game, retaining its traditional mechanics while adding even more fun—dungeon exploration, light roguelike elements, all designed to enhance the player experience. In addition, a new mode has been introduced: Arcade Mode, which departs from the conventional approach by making “stepping on a mine” the primary way to earn points. Every exploration brings its rewards. Every victory also brings new challenges. You can find a place to rest for the time being. It will also challenge entirely different levels. 5 MiniRacingOnline Released 17 hours ago Share Type: game Dev: Kotai Pub: RemakesOnline Genres: Indie Racing Sports Free To Play About Screenshots Videos MiniRacingOnline MiniRacingOnline (MRO) is an online racing game that combines the accessibility of classic arcade racers with the strategic depth of motorsport. Born in 2003 as an independent project, it has evolved over more than two decades thanks to an active community of drivers and creators who have constantly expanded the game with new vehicles, tracks, championships and features. Race against players from all over the world in thrilling online races with up to 32 drivers at once . Fine-tune your setup, plan your tyre strategy, take advantage of changing weather and make the right call at the right moment to cross the finish line first. A huge amount of content After more than twenty years of continuous development, MiniRacingOnline offers: Over 8,500 vehicles. Over 300 tracks. Over 65 bot packs based on different seasons and competitions. Numerous categories inspired by real-world disciplines: single-seaters, stock cars, rally, endurance, touring cars, motorcycles, trucks and many more. Advanced mechanical tuning through car setups. Systems such as DRS and ERS/KERS. Different surfaces such as tarmac, dirt and snow that affect handling. Support for keyboard and steering wheel. Dynamic races and real-time strategy Race conditions don't always stay the same. Dynamic weather can bring rain of varying intensity during a race, forcing you to adapt your strategy on the fly. When the track is wet, the constant passing of cars gradually creates a dry racing line that evolves lap after lap. Choosing the right moment to change tyres, managing your race pace and making the most of changing conditions can be just as important as raw speed. Compete, improve and analyse Every race generates complete summaries and statistics so you can study your performance in detail. Analyse lap times, gaps between drivers, pit stop strategies, tyres used during the race and a complete collection of up to 14 comparison charts that help you identify your strengths and areas for improvement. In addition, online rankings and leaderboards give you constant goals to keep improving and competing against players from all over the world. Create your own experience MiniRacingOnline includes a powerful track editor that lets you design, test and share new circuits with the community. Thanks to user-created content over more than two decades, the game features a huge collection of tracks, vehicles and championships that keeps growing year after year. A community built over more than 20 years Since 2003, MiniRacingOnline has maintained an international community of drivers, creators and championship organisers who have contributed to the game's constant growth. Whether you're chasing the perfect lap in time trial, fighting for an online victory, competing in championships or creating your own content, you'll always find new challenges on the track. More than 20 years of evolution, thousands of vehicles, hundreds of tracks, strategy, dynamic weather and a community that has never stopped racing. Welcome to MiniRacingOnline. Online races and lap time uploads require a free MRO account . Sepang Monaco Austin Baku Montreal Rain Las Vegas Interlagos Master F1 Alonso - Melbourne Alonso Singapore Alex Palou Indianapolis MiniRacingOnline MiniRacingOnline MiniRacingOnline (MRO) is an online racing game that combines the accessibility of classic arcade racers with the strategic depth of motorsport. Born in 2003 as an independent project, it has evolved over more than two decades thanks to an active community of drivers and creators who have constantly expanded the game with new vehicles, tracks, championships and features. Race against players from all over the world in thrilling online races with up to 32 drivers at once . Fine-tune your setup, plan your tyre strategy, take advantage of changing weather and make the right call at the right moment to cross the finish line first. A huge amount of content After more than twenty years of continuous development, MiniRacingOnline offers: Over 8,500 vehicles. Over 300 tracks. Over 65 bot packs based on different seasons and competitions. Numerous categories inspired by real-world disciplines: single-seaters, stock cars, rally, endurance, touring cars, motorcycles, trucks and many more. Advanced mechanical tuning through car setups. Systems such as DRS and ERS/KERS. Different surfaces such as tarmac, dirt and snow that affect handling. Support for keyboard and steering wheel. Dynamic races and real-time strategy Race conditions don't always stay the same. Dynamic weather can bring rain of varying intensity during a race, forcing you to adapt your strategy on the fly. When the track is wet, the constant passing of cars gradually creates a dry racing line that evolves lap after lap. Choosing the right moment to change tyres, managing your race pace and making the most of changing conditions can be just as important as raw speed. Compete, improve and analyse Every race generates complete summaries and statistics so you can study your performance in detail. Analyse lap times, gaps between drivers, pit stop strategies, tyres used during the race and a complete collection of up to 14 comparison charts that help you identify your strengths and areas for improvement. In addition, online rankings and leaderboards give you constant goals to keep improving and competing against players from all over the world. Create your own experience MiniRacingOnline includes a powerful track editor that lets you design, test and share new circuits with the community. Thanks to user-created content over more than two decades, the game features a huge collection of tracks, vehicles and championships that keeps growing year after year. A community built over more than 20 years Since 2003, MiniRacingOnline has maintained an international community of drivers, creators and championship organisers who have contributed to the game's constant growth. Whether you're chasing the perfect lap in time trial, fighting for an online victory, competing in championships or creating your own content, you'll always find new challenges on the track. More than 20 years of evolution, thousands of vehicles, hundreds of tracks, strategy, dynamic weather and a community that has never stopped racing. Welcome to MiniRacingOnline. Online races and lap time uploads require a free MRO account . Alonso - Melbourne Alonso Singapore Alex Palou Indianapolis 4 Old Iron Released 17 hours ago Share Type: game Dev: FENG LEI Pub: FENG LEI Genres: Indie Simulation Early Access About Screenshots Videos The Old Iron is wrecked on an unfamiliar planet. It can't be repaired — not unless you dig. All you have is a tractor laser, a conveyor belt, and a planet nobody has opened yet. Dig through it, turn ore into production lines, repair your ship, and leave. Down Is the Only Direction The laser is your only tool, and however deep it drills is however deep you can build. The deeper you go, the harder the rock and the richer the ore. A Machine That Keeps Getting Bigger It starts with the first copper you dig out by hand, and ends in a fully automated production line. No upgrade ever makes you stronger. It only makes your line longer . At some point you stop mining and realize you are running a machine with no visible edge . The Relics You Dig Up Rewrite the Rules Relics lie buried in the planet, and every one of them costs you something to take. Each one rewrites a single rule — some about depth, some about power, some about logistics, some about defense. It depends on what you dig up this run. Same planet. Different rules every run. The Threats Are Optional Something falls out of the sky every so often. You can raise shields, mount turrets, and hold the line through every wave. Or you can switch it off and just dig. The Goal Is a Ship Stage by stage, bring the wreck back to something that can light its engines. Then you leave. Or you don't — the planet is still there, and you haven't finished mining it. Current State Old Iron is in Early Access and will keep gaining new buildings, recipes, threats and systems. Tell us in the community what you'd like to see. CG 坠落 Down Is the Only Direction A Machine That Keeps Getting Bigger The Relics You Dig Up Rewrite the Rules The Threats Are Optional The Goal Is a Ship 3 WithoutEyes Chapter1 Released 17 hours ago Share Type: game Dev: Furutsuki Pub: 100000polygon Genres: Adventure Indie RPG Free To Play About Screenshots Videos For those of you in a hurry who want to get to know us quickly: Game Overview Psycho-Horror ADV, Story-Focused Playtime: 3+ hours Platform: Windows only (for now) Please read the warnings carefully before playing. Game Features Map Exploration Choice-Based Multiple Endings Letter Rearrangement Puzzles Mentally Disorder, Cannibalism and the bended pure...first love. "No matter how much I want to die, you're scared of death." "It’s not that I loved this hell because you were there. In this hell, there was nothing I could love but you." "In the end, everyone thinks they’re the most pitiable person in the world." "Even if I forget you, I have loved you. Always, and forever…" Character Introductions Amy – A girl who will die if she doesn’t drink blood Alfred – A boy who will die if he doesn’t eat human meat Sarya – A strange boy who says he is a doctor “Peculiar Psychiatric Anomalies” These are not ordinary mental illnesses. In this world, patients with extreme, unusual symptoms are called this. Each of them carries trauma, yet they are admitted to the ward and try to live “normally.” The stage is set in St. Louis, USA, in the late 2000s . Two patients were observed… and their location was a brothel. "We’re the same age, so we can get along… It’s not like we’ve decided to enter yet, Dr.Maia." By the time Sariya arrived, it was already too late. Because the two had already ruined everything but each other … no, I guess from long ago… . "As long as that dude related the ward, I will never go to that ward." A boy-meats-girl story of cannibalism and co-dependency between a young man and woman. "…Still, cruelly, tomorrow will come. No one wants to live. But we have no choice but to live. Right?" ===Captions and warnings=== All characters are 20 years or older . We welcome comments, bug reports, and impressions. The characters are fictional and have no relation to any real person or organization. We strongly recommend that people who are mentally or physically unstable refrain from playing . Play at your own risk. If you feel uncomfortable while playing, please stop immediately . We do not take any responsibility for any trauma caused by this game. Some aspects are inspired by real mental disorders, but we have no intention of insulting anyone. ———— Staff Notes ———— Withoueyes Fan Work Guidelines Disrespectful acts toward real-world patients or people with disabilities are strictly prohibited. Please respect each other. We also ask that the sexual orientation and minority status of each character be respected. Since this is fan content, feel free to explore freely within these boundaries. If you notice posts violating the above guidelines, the staff may contact you and request removal. Stream and playthrough Guidelines You can post Let's Play or streaming videos of Furutsuki’s games without reporting to us . Adding tags is appreciated, so your videos can be found more easily. In case of any issues, staff may contact you. ーーーーThe staff of WithoutEyes Ward wishes to make your stay here as comfortable as possible.ーーー Thank you for reading this far. We’d be happy if you download and experience our game. Teaser en WithoutEyes Chapter1 For those of you in a hurry who want to get to know us quickly: Psycho-Horror ADV, Story-Focused Playtime: 3+ hours Platform: Windows only (for now) Please read the warnings carefully before playing. Map Exploration Map Exploration Choice-Based Multiple Endings Choice-Based Multiple Endings Letter Rearrangement Puzzles Letter Rearrangement Puzzles Mentally Disorder, Cannibalism and the bended pure...first love. "No matter how much I want to die, you're scared of death." "It’s not that I loved this hell because you were there. In this hell, there was nothing I could love but you." "In the end, everyone thinks they’re the most pitiable person in the world." "Even if I forget you, I have loved you. Always, and forever…" Mentally Disorder, Cannibalism and the bended pure...first love. "No matter how much I want to die, you're scared of death." "It’s not that I loved this hell because you were there. In this hell, there was nothing I could love but you." "In the end, everyone thinks they’re the most pitiable person in the world." "Even if I forget you, I have loved you. Always, and forever…" Character Introductions Amy – A girl who will die if she doesn’t drink blood Alfred – A boy who will die if he doesn’t eat human meat Amy – A girl who will die if she doesn’t drink blood Alfred – A boy who will die if he doesn’t eat human meat Sarya – A strange boy who says he is a doctor “Peculiar Psychiatric Anomalies” These are not ordinary mental illnesses. In this world, patients with extreme, unusual symptoms are called this. Each of them carries trauma, yet they are admitted to the ward and try to live “normally.” The stage is set in St. Louis, USA, in the late 2000s . Two patients were observed… and their location was a brothel. "We’re the same age, so we can get along… It’s not like we’ve decided to enter yet, Dr.Maia." By the time Sariya arrived, it was already too late. Because the two had already ruined everything but each other … no, I guess from long ago… . "As long as that dude related the ward, I will never go to that ward." A boy-meats-girl story of cannibalism and co-dependency between a young man and woman. Sarya – A strange boy who says he is a doctor “Peculiar Psychiatric Anomalies” These are not ordinary mental illnesses. In this world, patients with extreme, unusual symptoms are called this. Each of them carries trauma, yet they are admitted to the ward and try to live “normally.” The stage is set in St. Louis, USA, in the late 2000s . Two patients were observed… and their location was a brothel. "We’re the same age, so we can get along… It’s not like we’ve decided to enter yet, Dr.Maia." By the time Sariya arrived, it was already too late. Because the two had already ruined everything but each other … no, I guess from long ago… . "As long as that dude related the ward, I will never go to that ward." A boy-meats-girl story of cannibalism and co-dependency between a young man and woman. "…Still, cruelly, tomorrow will come. No one wants to live. But we have no choice but to live. Right?" ===Captions and warnings=== All characters are 20 years or older . We welcome comments, bug reports, and impressions. The characters are fictional and have no relation to any real person or organization. We strongly recommend that people who are mentally or physically unstable refrain from playing . Play at your own risk. If you feel uncomfortable while playing, please stop immediately . We do not take any responsibility for any trauma caused by this game. Some aspects are inspired by real mental disorders, but we have no intention of insulting anyone. ———— Staff Notes ———— Withoueyes Fan Work Guidelines Disrespectful acts toward real-world patients or people with disabilities are strictly prohibited. Please respect each other. We also ask that the sexual orientation and minority status of each character be respected. Since this is fan content, feel free to explore freely within these boundaries. If you notice posts violating the above guidelines, the staff may contact you and request removal. Stream and playthrough Guidelines You can post Let's Play or streaming videos of Furutsuki’s games without reporting to us . Adding tags is appreciated, so your videos can be found more easily. In case of any issues, staff may contact you. ーーーーThe staff of WithoutEyes Ward wishes to make your stay here as comfortable as possible.ーーー Thank you for reading this far. We’d be happy if you download and experience our game. 2 House Of Trauma Released 17 hours ago Share Type: game Dev: Justin Clark Pub: Shooteo Studio Genres: Action Adventure Indie Strategy About Screenshots Videos You, Gabriel, have been assigned to investigate a case of abuse of a child named David. He's claimed that his family isn't normal, they have special abilities. You unknowingly investigate, and by the time you realize David's mother is a monster, it's too late. Navigate through the House of Trauma , a multi floor mansion with many secrets. Solve puzzles by unlocking doors, fixing electricity, finding keys and other items. Evade Mom by running for your life, hiding in closets and crawling through vents, oh and pet the innocent dog while you're at it. Make sure to explore...where every turn could be your last! If she sees you, or even hears you, RUN! This game is based off of the family in my videos, (Shooteo.) WARNING! This game has flashing lights and jumpscares! Mom's faster than you, stronger than you, but is she smarter? Throw objects to distract her, and make use of the vent system to get around her. There may or may not be some weapons to use against Mom as well. There will be four difficulties: Noob, Normal, Pro, and {REDACTED} The harder difficulty you choose, the FASTER she gets! David's an advanced AI. Once you save him, he will follow you like his life depends on it, because it does. There's multiple endings to this game. Sometimes you'll both get alive, other times...not so lucky! House of Trauma is a first person survival horror game. You need to save David, and escape, you must escape, for not just David's sake, but for yours as well. House Of Trauma Official Trailer House Of Trauma Official Teaser House Of Trauma You, Gabriel, have been assigned to investigate a case of abuse of a child named David. He's claimed that his family isn't normal, they have special abilities. You unknowingly investigate, and by the time you realize David's mother is a monster, it's too late. Navigate through the House of Trauma , a multi floor mansion with many secrets. Solve puzzles by unlocking doors, fixing electricity, finding keys and other items. Evade Mom by running for your life, hiding in closets and crawling through vents, oh and pet the innocent dog while you're at it. Make sure to explore...where every turn could be your last! If she sees you, or even hears you, RUN! This game is based off of the family in my videos, (Shooteo.) WARNING! This game has flashing lights and jumpscares! Mom's faster than you, stronger than you, but is she smarter? Throw objects to distract her, and make use of the vent system to get around her. There may or may not be some weapons to use against Mom as well. There will be four difficulties: Noob, Normal, Pro, and {REDACTED} The harder difficulty you choose, the FASTER she gets! David's an advanced AI. Once you save him, he will follow you like his life depends on it, because it does. There's multiple endings to this game. Sometimes you'll both get alive, other times...not so lucky! House of Trauma is a first person survival horror game. You need to save David, and escape, you must escape, for not just David's sake, but for yours as well. House Of Trauma Official Trailer House Of Trauma Official Teaser 1 Revenant Dawn Released 2 weeks ago Share Type: game Dev: FilthyDrawings BaconBoyXIII Pub: FilthyDrawings Updog Software Genres: RPG About Screenshots Videos 'Experience the Survival Horror in a new way - Find a way out of the zombie ridden city while exploring the map, fighting monsters, solving puzzles and looking for the cause of the outbreak in a tense mix of turn-based RPG and Survival Horror.' In Revenant Dawn you experience a zombie outbreak through the eyes of three survivors - Eric , the college student, Sarah , the police officer, and Kate , the delinquent girl. Each survivor has its own advantage, and it's up to you to keep all of them alive while facing the zombies and mutated monsters spawned from this nightmare. Your scarce resources and the monsters found throughout the game present you with a dilemma - Is it worth fighting, or fleeing? You will need to decide whether to spend resources and ensure your safety, or preserve them while trying to avoid enemies. The tense Survival Horror experience is presented to you in an exciting new way! Combat is not just about making decisions - you need to keep your cool and be precise ! With a fresh take on turn-based battles, the game's combat will challenge your timing, while also presenting you with a plethora of weapons to choose from. Arm yourself with powerful firearms or master the melee combat - You can equip each party member with whatever best suits your needs! Collect Files to uncover the story of what happened to the places you visit and solve puzzles to progress and find new items. Exploration is the key to surviving the monsters that await you! Can you survive the nightmare scenario of a zombie outbreak? Can you escape while ensuring the safety of all survivors? Enter the world of survival horror and find out! Game Trailer 'Experience the Survival Horror in a new way - Find a way out of the zombie ridden city while exploring the map, fighting monsters, solving puzzles and looking for the cause of the outbreak in a tense mix of turn-based RPG and Survival Horror.' In Revenant Dawn you experience a zombie outbreak through the eyes of three survivors - Eric , the college student, Sarah , the police officer, and Kate , the delinquent girl. Each survivor has its own advantage, and it's up to you to keep all of them alive while facing the zombies and mutated monsters spawned from this nightmare. Your scarce resources and the monsters found throughout the game present you with a dilemma - Is it worth fighting, or fleeing? You will need to decide whether to spend resources and ensure your safety, or preserve them while trying to avoid enemies. The tense Survival Horror experience is presented to you in an exciting new way! Combat is not just about making decisions - you need to keep your cool and be precise ! With a fresh take on turn-based battles, the game's combat will challenge your timing, while also presenting you with a plethora of weapons to choose from. Arm yourself with powerful firearms or master the melee combat - You can equip each party member with whatever best suits your needs! Collect Files to uncover the story of what happened to the places you visit and solve puzzles to progress and find new items. Exploration is the key to surviving the monsters that await you! Can you survive the nightmare scenario of a zombie outbreak? Can you escape while ensuring the safety of all survivors? Enter the world of survival horror and find out!
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