Meshy for Enterprise
发布时间:2026-10-11 | 浏览:1
Our enterprise workspace and API can help your teams produce more 3D assets, reliably and securely, on smaller budgets and timelines.
3,000+ teams · 100M+ models generated
From a prompt or an image to a production asset
Generate, texture and rig in about a minute, then export straight into Blender, Maya, Unreal or Unity.
01 Brief it A prompt, a concept image, or several views of the same asset.
A prompt, a concept image, or several views of the same asset.
02 Generate and art-direct Retexture, remesh to a target polycount, and iterate until it matches the reference.
Generate and art-direct
Retexture, remesh to a target polycount, and iterate until it matches the reference.
03 Take it into your pipeline Auto-rigged and animation-ready, exported as GLB, FBX, OBJ, STL, USDZ or 3MF with PBR maps up to 8K.
Take it into your pipeline
Auto-rigged and animation-ready, exported as GLB, FBX, OBJ, STL, USDZ or 3MF with PBR maps up to 8K.
Meshy across your organization
Workspaces, access and billing built for a company rather than a single account.
Shared team workspace One workspace for the whole team. Members share models, textures and references instead of passing files around, with role-based permissions on who can generate, edit and export.
Shared team workspace
One workspace for the whole team. Members share models, textures and references instead of passing files around, with role-based permissions on who can generate, edit and export.
Multi-team management Separate workspaces for separate studios, brands or clients under one organization, each with its own members and asset library, all visible to your admins.
Multi-team management
Separate workspaces for separate studios, brands or clients under one organization, each with its own members and asset library, all visible to your admins.
SAML single sign-on Connect your identity provider. Access follows the joiner and leaver process you already run, so removing someone from your directory removes their access here too.
SAML single sign-on
Connect your identity provider. Access follows the joiner and leaver process you already run, so removing someone from your directory removes their access here too.
Centralized billing and shared credits One credit pool for the organization and one invoice, on annual terms with PO support. Per-member usage is broken out in the console, so finance can see where the spend went without asking anyone.
Centralized billing and shared credits
One credit pool for the organization and one invoice, on annual terms with PO support. Per-member usage is broken out in the console, so finance can see where the spend went without asking anyone.
Dedicated account support A named account contact, onboarding for your team, and a direct channel for issues rather than a general support queue. Response targets are set in your agreement.
Dedicated account support
A named account contact, onboarding for your team, and a direct channel for issues rather than a general support queue. Response targets are set in your agreement.
Configurable data retention Set how long your inputs and generated assets are kept, to match your own retention policy. Enterprise only.
Configurable data retention
Set how long your inputs and generated assets are kept, to match your own retention policy. Enterprise only.
Two ways to use Meshy
The same models in the browser and behind the API. One organization, one credit pool, one agreement.
A full production surface in the browser. Generate, retexture, remesh, rig and animate, then export to Blender, Maya, Unreal or Unity.
3D Agent, which plans and runs a multi-step job from one brief
Text, image and multi-image to 3D
Auto-rigging and 600+ motion presets
13 plugins across the DCCs and engines you already run
The same models behind a REST API, with webhooks for batch runs and an MCP server for agent workflows. Build it into your own product or your internal tooling.
Generate, retexture, remesh, rig and animate
Webhooks, batch runs and task priority
Higher rate limits on an agreed ceiling
White-label use in your own product, billed to you
How enterprise teams are using Meshy
Thousands of teams are using Meshy today to run their 3D workflows far more efficiently.
98% faster basic model production, from seven days to two hours Jupiter · Display technology Read the story
80% lower cost per model, and four times the release frequency Thorns Tavern · Manufacturing Read the story
30-40% less high-poly workload, and per-asset turnaround halved 37 Interactive Entertainment · Games Read the story
Security, data, and IP
Meshy Enterprise places security, data protection, and compliance at the highest priority.
Where the models came from Trained on publicly licensed 3D models and assets licensed through commercial channels. No unlicensed or scraped content in the pipeline.
Where the models came from
Trained on publicly licensed 3D models and assets licensed through commercial channels. No unlicensed or scraped content in the pipeline.
What happens to your work On Enterprise, your inputs and outputs are excluded from model training under our Terms of Use, and you set the retention window.
What happens to your work
On Enterprise, your inputs and outputs are excluded from model training under our Terms of Use, and you set the retention window.
Who owns the output On every paid plan, what you generate is yours to distribute and sell. Your team's art direction and finishing is what carries the copyright.
Who owns the output
On every paid plan, what you generate is yours to distribute and sell. Your team's art direction and finishing is what carries the copyright.
Role-based access
Custom ESA or MSA
Data stored with AWS, United States
Frequently asked questions
What's the difference between Studio and Enterprise?
Studio is self-serve: you buy seats and credits with a card, and you get the full workspace and the API. Enterprise adds what an organization needs once more than one team is using it — SAML single sign-on, multiple workspaces under one organization, a shared credit pool with centralized billing on annual terms and PO support, a custom credit allocation sized to your volume, higher API rate limits and task priority, a named account contact, configurable data retention, and exclusion of your work from model training.
What drives the price?
Two variables: how many people need access, and how many models you expect to generate in a year. They move independently — a twelve-person art team generating steadily and a platform putting generation in front of its own users price very differently at the same spend. Bring both numbers to the call, even as a range, and we'll come back with a figure. Enterprise is an annual agreement, invoiced, with PO support.
How do credits work?
Enterprise runs on a custom credit allocation sized to your expected annual volume, drawn from one shared pool across every workspace in your organization.
What happens to our assets if we don't renew?
Your generated models remain yours to use under the licence you had when they were created. Retention of the copies held in your workspace follows the retention window set in your agreement.
Can we sign our own agreement?
Yes. Enterprise plans can be covered by a custom Enterprise Service Agreement (ESA) or Master Service Agreement (MSA), tailored to your organization's legal and procurement requirements.
Who owns what we generate, and do you train on our data?
You own it — on every paid plan the models you generate are yours to distribute, ship and sell, including commercially. On Enterprise, your inputs and generated assets are excluded from model training under our Terms of Use, and you set the retention window. Worth raising with your counsel early: under current US Copyright Office guidance a prompt alone does not establish authorship, so the art direction, modification and finishing your artists do is what carries copyright.
Will it fit the pipeline we already run?
Exports as GLB, FBX, OBJ, STL, USDZ and 3MF, with PBR textures up to 8K and a target polycount you set on remesh. Thirteen plugins cover Blender, Maya, Unreal Engine, Unity, Godot, Roblox Studio, Omniverse, ZBrush, 3ds Max and more. For 3D printing, eight slicers and print platforms.
One of our teams already uses Meshy. How do we move them onto Enterprise?
This is the usual path, and it's usually worth doing once a second team needs access, once someone has to manage who can generate and export, or once procurement wants a single invoice. The team already generating becomes the first workspace in your organization, and their models, history and asset library come with them. From there you add the other teams, connect single sign-on, and consolidate onto one credit pool and one invoice.
Get Meshy Enterprise
Tell us what you're building and the volume you expect, and we'll come back with a price.