Meshy AI Features: Text to 3D, Image to 3D, Rigging, API & More
发布时间:2026-10-11 | 浏览:1
Generation, refinement, animation and delivery in a single pipeline Text/Image to 3D on the Meshy 7.1 engine, AI Texturing up to Ultra 4K, zero-credit rigging, 500+ animations, the chat-based 3D Agent, print tools, and a full API/MCP layer for developers.
4 feature families · 20+ tools · Zero-credit rigging & animation on every plan
What's new across the feature set
Meshy 7.1 Ultra 4K
Higher detail-richness scores than Hi3D 3.0, Rodin 2.5 and Tripo 3.1 at matched resolution. See Meshy 7 benchmarks .
Meshy 7 geometry engine
Rebuilt alignment-in-training-loop, now the default across every generation feature on this page.
Chat-based brainstorming and batch concept generation, free on every plan. See the 3D Agent page .
Auto Split & multi-color prep
New print-pipeline tools for oversized and multi-material prints. See 3D printing on Meshy .
Smart Topology on Meshy 7
Retopology-aware output that's both animation-ready and print-ready from the same generation call.
MCP server & Agent Skills
Claude Code, Cursor and Windsurf can now call Meshy's generation features directly see API & MCP .
Feature availability matrix
See full pricing and what's covered under commercial use .
Start from text, an image, or a conversation
Describe it and get a textured model in as little as 45 seconds, no reference image required. 600+ character prompts supported, plus a built-in AI Prompt Helper. See Text to 3D .
Image to 3D & Multi-view
A photo, sketch or concept art becomes a matching textured mesh in about a minute four distinct interpretations per single image, or feed multiple angles for higher fidelity. See Image to 3D .
Chat from an idea, photo or sketch to a 3D model brainstorms directions, batches concepts, and answers 3D questions inline. Free on every plan. See 3D Agent .
Meshy App (Mobile)
Snap a photo, get a 3D model right from your phone, synced to the same account and credits as web. See the mobile app .
Texturing, topology and style
AI Texturing & PBR
Automated UV unwrapping and seam placement, full PBR map sets up to Ultra 4K from a one-line prompt. Works on generated or uploaded meshes (GLB, FBX, OBJ).
Remesh & Retopology
Customizable polycount from 1k to 300k. Triangle output for 3D printing, quad for animation. Printability checks for thin walls and floating geometry.
Stylize (Sculpture / PBR / Low Poly)
High-poly sculpture style with baked displacement, PBR style for physically-based output, or deliberately stylized Low Poly (beta) for game-ready assets.
Rig and animate at zero credit cost
Auto-rigging completes in under 30 seconds for humanoid, quadruped or smart-rig characters. Applying any of the 500+ motion presets walking, idling, jumping, combat costs 0 credits on every plan, including Free.
Text to Animation also converts a written description directly into a motion sequence for pre-rigged models.
From generation to slicer, in one pipeline
Seven export formats FBX, OBJ, GLB, USDZ, STL, BLEND, 3MF all UV-unwrapped and ready to drop into an engine or slicer. See the full 3D printing workflow .
API, MCP server, CLI & Agent Skills
23 endpoints at api.meshy.ai, async task pattern, bulk generation for 50+ tasks at once. See API .
Official server for Claude Code, Cursor and Windsurf use Meshy as a tool inside any AI agent.
Turn a prompt or an image into a finished model via shell scripting no UI required.
IDE-compatible skills for coding assistants, covering generation, texturing, rigging and printing. See 3D Agent .
Free standalone tools
3D File Converter
Cross-format model and image conversion.
Online 3D Viewer
Browser-based asset inspection, no install.
3D Text Generator
Custom 3D lettering, ready to export.
3D File Compressor
Optimize model file size without losing detail.
Video walkthroughs
Full workflow tutorial
Image to 3D tutorial
AI Texturing deep-dive
Beginner step-by-step
Frequently asked questions
Four feature families: generation (text/image to mesh, plus the 3D Agent), refinement (texturing, retopology, stylization), animation (auto-rigging and a 500+ motion library), and delivery (exports, plugins, printing, and the API/MCP layer).
Core generation and texturing at a basic level with 100 monthly credits, plus the viewer tools, community access, and unlimited zero-credit rigging and animation. See the Free plan .
Meshy 7.1 is the current default, offering Ultra 2K/4K texturing and the highest detail-richness scores against Hi3D 3.0, Rodin 2.5 and Tripo 3.1 at matched resolution. Earlier models (5/6) remain available for faster, lower-cost drafting. See Meshy 7 benchmarks .
A full production-grade set diffuse, roughness, metallic and normal maps, plus an emission map export-ready for Unreal, Unity, Blender, Maya and WebGL, up to Ultra 4K resolution.
Yes upload a Blender file, a purchased asset, or any third-party mesh via GLB, FBX or OBJ and run AI Texturing on it directly.
Yes. Auto-rigging and applying any of the 500+ motion presets cost zero credits on every plan, including Free one of the more generous parts of Meshy's pricing model. See more ways to save .
The REST API exposes generation, texturing, rigging and animation as HTTPS endpoints; the MCP server lets Claude Code, Cursor and Windsurf call those same endpoints directly inside a coding session. See API & MCP and the 3D Agent page for Agent Skills.
It's part of the same platform a chat-based front end to the same generation engine, free on every plan including Free. See the dedicated 3D Agent page for the full capability breakdown.
Try the whole pipeline, free
100 free credits, zero-credit rigging and animation, no card required.